Is it 2021 yet? Because as of this writing in June 2020, it sometimes feels as though it may never get here. I think every one of us lives in hope for a better, brighter, wiser tomorrow to come.
In a\this time of upheaval unprecedented for almost everyone alive, writing about animation history can feel like a pursuit too trivial to attempt, but there's still value in communicating and hopefully evoking an understanding of what's come before in our art form. Animation artists are fortunate to be able to continue working on projects of all kinds, sharing work, drawing inspiration from each other, as well as from the best of the past.
From Andreas' collection, a Fred rough from Pluto Plays Football(unproduced, 1952)
Last fall I prepared answers to questions submitted by the Walt Disney Family Museum about Fred Moore and his relationship with Mickey Mouse. Initially this was meant to run concurrently with their exhibition on Mickey(beautifully curated by Andreas Deja), but a backlog resulted in it going live shortly after the exhibition's close in February. It can be seen on their blog along with many more fascinating posts on all subjects of Disney studio history, Here are links to my Q&A, presented in two parts.
This is also a reminder that the Museum continues to offer great programs-online, for now. Please pay them a visit, virtually and otherwise. They have much to offer.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Reposting this entry from 2005. More Moore is coming!
I've got this thing for Fred Moore.
Yes, me and about 5,000 other animation geeks, professional and otherwise.
Fred: by all accounts a likeable, ordinary guy with a natural drawing ability and a predilection for cartooning women in a style all his own-immmediately recognizable. His achievments include redesigning Mickey Mouse into the appealingly boyish character he became, and likewise refined and animated much of the dwarfs in "Snow White".
Like most artists what he drew somehow seemed to physically resemble him and took on his brash, pixilated personality. When I became aware of him there was nothing at all about him in print, save one or two lines and drawings in the Finch book, "The Art Of Walt Disney", but the appeal of those was enough to make me determine to find out more about him. A brief conversation with Ward Kimball started me on the best treasure hunt of my life: Ward suggested I call Ken O'Brien at WED("He was a big fan of Fred's", Ward drawled with more than a hint of amusement). I did, and interviewed Ken, as well as Art Babbitt, Ollie Johnston, Larry Clemmons, Carl Urbano(who'd gone to high school with Fred and his brother), and of course, Ward himself.
These were priceless experiences, a kind of time travel. My motivating question, "what happened to Fred Moore?" was answered very quickly. I knew beforehand that he'd died very young in a car accident, but the greater mystery for me--as it's been to many other animation lovers--was why someone with such sterling provenance and amazing talent had faded so fast fom the pinnacle he reached at Disney's in 1933-39. The brief answer, well known today, is that his talent and his health were ruined by alcoholism, but that's a bald-fact answer to a complicated set of circumstances. What I really learned from Fred's former colleagues was quite a lot about the optimism, opportunities, genius and frustrations of more or less inventing your own job description--as Fred did. He seemed to be as intuitive an artist as it was possible to be: self-taught, self-improving, an innate sense of the ever-elusive "appeal" so desirable in all things drawn and gestured, a natural grace.
When sitting across from these titans of animation, asking about Fred and Disney's, I was very young, a teenager, and I couldn't grasp all of the adult nuances of the business of animation then as I could now. I do remember coming away from hours spent with Ward and Art feeling as though I were in a trance. Clearly, to have one's heart's desire and animate at the best studio in the world during the "golden age" wasn't all a bed of roses. This seems absurdly obvious now, but even though I had a pretty good idea of history, I just didn't have the life experience to interpret it at 18. Many times I've wished I could go back and do it all over again, but sadly all but one of my generous interviewees are dead.
Ward, Art and Ken O'Brien (Fred's assistant in the early 40s at Disney; he was loyal to Fred to the extent that when Moore was fired in 1946, O'Brien quit too, and accompanied Fred to Lantz' studio for two years) all lent me materials to copy; Ward showed me some of his incredible collection of hilarious drawings, collected in voluminous scrapbooks. Several books--fat as phone directories--contained nothing but daily (often hourly) gag drawings of Fred, Ward and Walt Kelly by Kelly himself (curiously not nearly as many that Kimball saved were by Kimball--or perhaps those were in other books. Very likely.).
Looking at us looking at them: Walt Kelly, Ward Kimball, and Fred Moore, drawn by Kelly and saved for posterity by Kimball.
As the years roll along and not just Fred but his peers and world disappear, his influence has actually continued to grow among artists. Why his talents mattered in a unique place and time are subjects worth discussing, as is the best animation he helped to realize. Look for more to come-and feel free to weigh in on him yourself!
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
The cover of Mindy Johnson's Ink & Paint invites you into the world of Disney's past, but there's much more inside.
It's been a long time between updates, but that means there's plenty to write about in the world of animation art and history-in particular this wonderful new book by Mindy Johnson: Ink and Paint, The Women of Walt Disney's Animation.
If anyone knows more than Ms. Johnson about the women who worked at the Disney studio from it's inception to the present day, I'd be stunned. Last year I was able to see her present a preview of her book, the scope of which amazed me-it's not only about the roles of women at the studio in the ink and paint department and elsewhere, but presents everything in context of the times, of Hollywood, of the United States and women in the arts here and abroad. It's a wow. The physical volume itself delivers visually as well as intellectually-the rare photographs and illustrations are endless.
Are you interested in what daily life was like at Disney's in its Golden Age? Here you go: 348 pages of how the Disney studio operated, was organized, how the staff-all of them-worked and played and lived. You'll want this book.
I've more to say, but in the very near term if you're in Los Angeles this week you have an opportunity to see Mindy give one of the most fascinating and pleasureable talks a Disney afficionado could ask for. At the De Mille "barn" in Hollywood this Wednesday evening Mindy will be giving her presentation of the stories in Ink & Paint. It's $15, and well worth it. Details below.
Ink & Paint - The Women of Disney Animation
In honor of National Women's Month, The Hollywood Heritage Museumand The Hollywood Foreign Press Association present author MindyJohnson with her recent, acclaimed work on the women artists in theWalt Disney Ink and Paint department. Miss Johnson will be signing and selling her book at the event.
The Hollywood Heritage Museum is located in the Lasky-DeMille "barn" across Highland from the Hollywood Bowl; there is plenty of free parking in the lot surrounding the barn.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
The banner for Canemaker's blog, with self-caricature
If I always seem to be writing something about John Canemaker on this blog, there's a good reason-or rather, many, many reasons: the Academy Award-winning filmmaker, NYU professor and author is always busy producing, hosting or posting something worth taking note of. So shoot me!
The last time I saw him, a year ago at the opening of the Pinocchio exhibit he curated at the Walt Disney Family Museum, he mentioned he was thinking of starting a blog. "Do it!" I burbled, I'm sure he heard the same thing everywhere he voiced the thought, and so he did. I have several favorite authors of nonfiction-luckily for me, one of them also happens to write about animation, and now he's writing regularly-no waiting years for the next breath of clean, crisp narrative air. And boy, do we need it now. He's called it John Canemaker's Animated Eye, and it's off and running with great stuff.
Just since February Canemaker has covered evenings with artists Floyd Norman, Jules Feiffer and Suzan Pitt-as disparate as they are fascinating; a piece about the unproduced projects compiled in the Disney studio's 1944 book release Surprise Package (in particular the Dick Huemer-Joe Grant original story "The Square World"; a reminiscence of a special conference on story in 1988 that gathered an incredible array of artists from Frank and Ollie to Joe Ranft to discuss the craft; a post about, of all people, Gertrude Lawrence and Walt meeting backstage during her run in the brilliant Kurt Weill/Moss Hart musical "Lady In the Dark"-with a surprising connection involving a champion of the work of Canemaker subject and animation genius Winsor McCay.
Gertrude Lawrence, Bob Brotherton and Walt Disney in 1942. To read more about this encounter and the young man in the middle-and his other animation connections-go to John Canemaker's blog.
This week, he writes of attending the premiere of "Dear Basketball", Kobe Bryant's animated collaboration with Glen Keane, John Williams and an elite group of animators assembled by Glen-one of whom is a recent graduate of Canemaker's NYU animation department, Aidan Terry. Terry joined the team after a recommendation by John in response to a query by the project's producer.
The above is just a bit of what he's put online to date, and all of his posts are as much fun to look at as to read. Like one of his many books the accompanying photos and artwork in each one are rare, historic and fascinating. Going through them, it's remarkable how many connecting threads there are between the decades, cities, people and of all things, the art of animation and just art in general. And as for that last-make sure to look at the page of his own paintings. They're as colorful and graceful as the writer himself.
Be sure and bookmark his page and have a look through hisanimated eye.
"Ivy Wall", a painting by John Canemaker, from his website.
Artwork for a card, from Canemaker's website.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Dick Williams and John Canemaker in 1978, taken by the late Michael Sporn.
I've been meaning to write about Richard Williams for a long time now, usually motivated by a happening somewhere that involves him, but each time it's slipped by with no post.
While something longer, more personal and untethered to any upcoming dates is still to be done, I can't let this event go: tomorrow, Saturday the 24th at 4pm, Dick Williams will sit down at MoMA with his longtime friend and fellow animator (and Oscar winner) John Canemaker for a talk and to present some of his personal and very public works. Preceding the discussion at 1:30, Williams' last cut of "The Thief and the Cobbler" before it was wrested from his hands will screen. From MoMA's website:
Richard Williams’sThe Thief and the Cobbleris a legend in animation circles, both as a breathtakingly beautiful work of hand-drawn animation—a conscious attempt to better Walt Disney at his own game—and for its troubled production history. An Arabian Nights fantasy about a mischievous thief and a resourceful shoemaker who save a golden city from the clutches of a wicked vizier, the film entered production in 1964. As the scope widened and financiers came and went, production only reached an endpoint in 1992, when Williams lost control of the film and other animators were brought in to finish what was eventually released in the US, in a much altered version, asArabian Knight. Luckily, Williams was able to make a copy of his work print as it existed on May 13, 1992, the last day of production, and the “moment in time” of the title. This print has been preserved and restored by the Academy of Motion Picture Arts and Sciences’ Academy Film Archive. MoMA and the Academy are proud to be able to present the film’s New York premiere.The Thief and the Cobblerwill be shown withCircus Drawings, a 2010 short that brings to life the sketches of a Spanish circus made by Mr. Williams in 1953.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
The Diane Disney Miller Hall at the museum with original "Pinocchio" posters on display.
Film critics, animation professionals, students and afficionados generally agree that the first five feature films released by the Walt Disney Studio achieved a standard they never surpassed. Where opinons diverge is which was the greatest, "best", most satisfying or artistically successful: "Snow White and the Seven Dwarfs", Pinocchio", "Fantasia", "Dumbo" or "Bambi"? Just looking at the list makes comparisons and rankings seem beside the point. It's stupefying to consider what one place of business managed to produce within a span of seven-odd years, expanding and refining the art of animated film at a pace never equaled since.
For me, the Disney studio's pinnacle was "Pinocchio". From its soaring, wistful opening music to exploring the darkest places a fairy tale can go and back again, it delivers entertainment via animated design and acting polished to the nth degree. Even the credits are beautifully presented. Imagine working with this group-for more than half of them, it would be their first time supervising:
Now a new exhibit at the Walt Disney Family Museum makes it possible for a visitor to immerse themselves in the process of creating this magnificent film. Curated by the Academy Award-winning animator/historian/writer/professor John Canemaker, it's a beautifully presented, comprehensive journey through the making of an animated feature at Disney's in the late 1930s. In other words, for an animation student, fan or professional, it's bliss.
To my knowledge there's never been as much original material from one of the original five productions on view before. Featuring materials from the Disney Museum's holdings, the Walt Disney Studio Archives, and many, many private sources, it's likely only an artist with the reputation, awareness and taste of Canemaker could have pulled it all off. The exhibit fills the two floors of the Diane Disney Miller Hall at the museum, starting on the second floor with Collodi's original book, and channeling the visitor through production design to story, animation, effects and camera.
Film critics, animation professionals, students and afficionados generally agree that the first five feature films released by the Walt Disney Studio achieved a standard they never surpassed. Where opinons diverge is which was the greatest, "best", most satisfying or artistically successful: "Snow White and the Seven Dwarfs", Pinocchio", "Fantasia", "Dumbo" or "Bambi"? Just looking at the list makes comparisons and rankings seem beside the point. It's stupefying to consider what one place of business managed to produce within a span of seven-odd years, expanding and refining the art of animated film at a pace never equaled since.
Walt pitching "Pinocchio".
All this is represented by a collection of over 300 treasures, including Ward Kimball's continuity script, original paintings by Tenggren, drawings by Hurter, many story sketches and layout drawings, animation roughs-both the originals under glass and reproduced on tables as thick sheafs of animation that can be flipped by guests. An area designed as Gepetto's workshop would be features original plaster maquettes of many of the characters made in Joe Grant's "model department"-including two different sculptures of Monstro the whale, Stromboli's caravan, and "real-sized", working marionettes of Pinocchio and one of the Dutch puppets from Stromboli's show(these are particularly-and typically-detailed and beautiful).
From the Instagram account of the WDFM.
Courtesy The WDFM Instagram account.
In the animation area, you can pick up a phone to hear Frank Thomas describing how to handle animating Pinocchio-copied from a disc recording made by Frank, probably for the benefit of those animators and assistants who weren't invited to the live lecture he gave on the subject. In another room, a model has been made of the multiplane camera setup, showing visitors how the cameramen photographed the still-eyepopping pan/truck-ins in the film and gave it it's sense of depth. Just incredibly cool.
There's so much there to see-not only a tribute to a beautiful film, but a perfect audio/visual primer to the work of animation production. We can't drop in at Hyperion in 1938 and see what Ward and Milt and Woolie are up to as they break for lunch, alas-but this is as close as we can hope to get. I bang a drum for the Disney Museum every so often-really, far too many people, myself included, put off getting up to San Francisco to visit. By all means make the trip before January 9th and see what John Canemaker and the creative and welcoming Museum folks have wrought. You're going to love it.
John Canemaker, curator. Photograph from his website.
"Wish Upon A Star: The Art Of Pinocchio" runs through January 9th, 2017.
Open daily except Tuesdays, January 1, Thanksgiving Day, and December 25.
SaveSave
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
From Barrier's blog, photographs of Jaxon posing for Bill Tytla's benefit on his "Night On Bald Mountian" animation. "Yeah, without a shirt" he says in the interview. "And don't think some of the fellows around the studio didn't have a lot of fun with those photostats."
There are a few writers on animation without whose work there'd be little or no bedrock of history to learn from. These are the people who did first-person interviews with veterans now long dead, who made tremendous efforts to screen and analyze films not readily available anywhere, and who produced books that are essential reading for anyone who cares about the artform and the people who created it. One of these is Michael Barrier, author of the best biography of Walt Disney, the best magazine on animation, and one of the very best all-around histories of the Hollywood-produced studio cartoon. If you want to come to grips with what's been done in the animation industry-the how and the who and sort of "was it any good?" analysis that makes you think hard about what it all amounted to, you owe it to yourself to seek out his writing and pay regular visits to his website.
My earliest exposure to Barrier was via copies of his aforementioned magazine "Funnyworld", which I happened across in a film bookshop on Hollywood Boulevard. After reading through it, I looked for as many back issues as I could find. In the 1970s the number of books on animated cartoons could be counted on one hand with fingers to spare; the number of critical magazines on the subject was exactly one. Reading through them was a revelation-here was discussion and analysis of not just Disney, but Warners' and other cartoons, with sometimes unforgiving, often wryly funny reviews and fascinating interviews with people like Bob Clampett and Dick Huemer! It was dynamite.
Funnyworld ended its run many years ago, but if visitors to this blog aren't already aware, Barrier has been posting his transcribed interviews on his website for some time, with his own introductory remarks to give them context. He's just posted the first of two interviews he did with Disney director Wilfred Jackson, conducted in 1973 with his friend, animator Milt Gray, and none other than Bob Clampett in attendance, as he'd helped make the meeting happen(Barrier reports Jackson was initially reluctant to be interviewed).
The transcription makes terrific reading, as with all of these conversations Barrier recorded. You'd certainly never know Disney veteran Jackson had any reservations given his candid and expansive replies to every question. It's also fun to witness how much of an unabashed fan the legendary-in-his-own-right Clampett was-at one point he prompts the Disney veteran to remember how easy it was to peek in on the Disney artists working from the Hyperion studio driveway! He doesn't say it, but you can't help suspecting that's exactly what young Bob did.
The interview is a long one, but there's no fat in it at all-"Jaxon" as he was called at the studio in notes(or "Jack", by Walt, apparently) is direct, incredibly humble and, judging from his remarks about his former coworkers, a wonderfully kind guy. His memories are charming, modest and clear. He began at Disney's Hyperion studio as an assistant to the janitor washing cels. Walt had turned him down as not good enough for an animation job, but relented after Jackson begged Walt to either let him work for work for free, or pay Disney for the privilege of learning on the job. He started a week before the studio lost most of its core staff, along with Oswald, creating an opportunity he was eager to try and exploit.
Jackson covers a lot of ground in clear-eyed detail, from his earliest attempts at in-betweening (which he completely botched), through his rise in the ranks to a director of shorts and sequence director on the features, starting with "Snow White". Speaking of managing animators, in a typical anecdote he recalls:
"I remember one time Art Babbitt got real exasperated, and we were in sweatbox, and there were some things he just had to change, and he just didn't want to. Finally, I said, "Art, you've got to change them." He said, "I'm not going to." I said, "Well, then there's just one thing we can do. Why don't we get Walt in, and we'll let him decide this." And Art said, "Oh, I'll do it, but you know, you just simply aren't qualified to be a director, Jackson." I said, "Well, Art, you're probably right." He was right; I didn't have any background to be a director. I don't know writing, I don't know characterization, I'm no actor; I don't have those backgrounds. I said, "Well, Art, you're probably right, but since I am the director, what I say has to be done, whether it's right or not, so you've got to make the change." I don't know if I should have told you that: Art's such a wonderful guy."
If that scene truly happened as Jackson recalls, I think we can agree that Babbitt was not only an extremely passionate, talented animator but one hell of a fortunate one to have had Jackson, instead of almost anyone else, on the receiving end of his frustration!
He speaks of working for Walt-his approach, his personality, his methods, the staff he built around him-to such an extent that you come to feel you really know what it felt like to be there, at Hyperion, as he was. Pure gold.
There's a lot more on Barrier's site, with fascinating new things appearing all the time-including a later interview with Jackson, a "part two" of sorts. I can't wait. As I title my post, this is pay dirt-the raw materials for a lot of golden information about the people who came before in our indiustry and whose work sets a standard we can learn from, if never best. You owe it to yourself to become a regular visitor and reader of this trove, provided gratis by Mike Barrier. Get over there!
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
It takes a long time to look through John Canemaker's new book The Lost Notebook: Herman Schultheis and the Secrets of Walt Disney's Movie Magic, and it should. Nearly 300 pages are filled with examples of every aspect of Disney's production: drawings, model sheets, camera setups, and hundreds upon hundreds of photographs of how shots were achieved, animators at work, models posing for animators, reference photos of animals and humans, cels, drawings, the Burbank studio being built, "The Reluctant Dragon" live action production, Bambi, Fantasia, Dumbo, Pinocchio. Numerous examples of Freddie Moore's girl drawings(reference for Fantasia's centaurettes), miniatures and models...from an effects perspective, but also just everything that clearly interested the compiler, Herman Schultheis, personally. With few exceptions none of it would normally ever be seen by the public, and most of it never has been-until now.
A page showing development for Fantasia
Ink & paint artist Mildred Rossi is sketched by Ethel Kulsar during production of Reluctant Dragon
One has to wonder if John Canemaker or Howard Lowery, both as knowledgable as anyone alive about the history of the Walt Disney Studio, had ever heard the name Herman Schultheis when his notebooks chronicling working life at Disney came to light some 15 years ago. He wasn't a painter or draughtsman, animator or story artist. His employment at Disney's was brief, lasting barely more than two years. In a time when so few of the rank and file of animation received any sort of public acknowledgment he was obscure-one man among hundreds working at Hyperion and Burbank on Pinocchio, Bambi, Fantasia, and the rest of the landmark output of that greatest of studios. He remained unknown as the decades progressed and the films made during his tenure there became known as the "golden age', and historians, students, buffs and professionals who cared about animation learned the names and accomplishments of many of his colleagues.
Anyone studying the histories of those working at Disney's at its peak finds an impressive roster of geniuses, misfits, iconoclasts, goofballs and self-made men and women, but even in that company Herman Schultheis was an odd duck. Ambitious, egocentric, tremendously talented and curious, he was in love with the filmmaking process before he gave any thought to applying at Disney. A man fascinated by details, he compulsively and enthusiastically cataloged everything he did, but especially everything he saw.
Schultheis had emigrated to the United States from Germany in 1927 when he was already 27 years old. Initially living and seeking work on the east coast, he had, quoting from Canemaker's text:
[A] degree in electrical engineering, a gift for photography, a thorough knowledge of music, and a love of travel".
He was charming, indefatigably ambitious and without a shred of self-doubt. But as Canemaker points out, though talented(particularly as a photographer), Schultheis was indeed a "jack of all trades, master of none"-such a distinction then as now making the kind of all-encompassing creative and technical work he craved hard to come by.
After various jobs in NY, he moved to Hollywood determined to work in the motion picture industry-ideally as a sort of uber-supervising creative engineer, to judge from his letters and self-promotion. Although he worked some very good connections, none of the studios could quite figure out how to use him and nothing panned out-until he managed to talk his way into a job at the Disney Studios on Hyperion. Hired to apply his skill in the Process Lab, he was paid for an initial trial period the princely sum of $40 a week. This at a time when, according to animation director Shamus Culhane in his memoirs, animation trainees hired right off the street were paid $50. But it was something, and it was a job at a film studio-albeit animation.
Details of some of Fantasia's effects-incrdible information. This photograph from John Canemaker's page
In fact, it was actually a perfect fit: Disney's at that time encouraged cross-pollinating between departments to solve problems and hands-on, "can-do" invention was encouraged to an extent that would soon largely disappear. But with films like "Pinocchio" "Fantasia" and "Bambi" in the works, there were incredible effects to be achieved-one way or another.
And Schultheis, apart from his work in improving photostatic quality on model sheets, cels, and various other tasks, documented it all, compiling extensive scrapbooks using animators' drawings, model sheets, diagrams, and loads of his own photographs. What results is a wizard's book of beautiful, extensive setups of how everything was done. It's truly incredible.
Of course my jaw dropped upon seeing this page...Hello, Fred Moore! Centaurettes in the making.
The book is stunning-beautifully bound and printed. And although the scrapbook's contents would be more than enough for any such project, Canemaker has included additional examples of Schultheis' beautiful and fascinating photography to illustrate his story. The entire scrapbook is not only reproduced in a full facsimile, but annotated. Now everyone can have their own copy of this eye-popping, historic volume to refer to it at any time.
In addition, all the necessary context of Herman Schultheis, his life and times and that of the Disney Studio during his time there is described in Canemaker's typically elegant and sympathetic prose. As beautiful as the scrapbook is, I was struck by the ultimately poignant trajectory of Schultheis before, during and after his Disney employment. Had he been a different sort of character, less oblivious of how his sense of superiority probably undermined him among his colleagues, he might have stayed at Disney throughout the war years and worked on such projects as "20,000 Leagues Under the Sea", or on the production of Disneyland. That didn't happen, and the by-then intermittent adventurer "disappeared" into the jungles of Guatemala in 1955; his bones where discovered shortly afterwards.
Schultheis in the 1930s
A self-portrait shows the handsome german posing in pith helmet and khakis under swaying palms, looking for all the word like Paul Belloq from"Raiders of the Lost Ark". His lost notebook, hidden away for decades after his death, was rediscovered by Howard Lowery and is now under glass and viewable via a digitized version thanks to its acquisition by the Walt Disney Family Museum. Also thanks to the Museum and the efforts of the late Diane Disney Miller, John Canemaker has written and assembled this beautiful book version for all to own and enjoy. It's a certainty that Herman Schultheis would have welcomed our rediscovery of his lost, and finally found, Notebook.
Under the book's dust jacket. An embossed reproduction of Schultheis' UFA-inspired monogram.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
It's always an event when John Canemaker comes to Los Angeles-literally. In 2012 he was here to present and moderate a program honoring the work of John and Faith Hubley, a fascinating and wonderful evening. Now in September we have an embarrassment of riches.
Then on Saturday, a triple threat: on Saturday, Sept. 13th, John will be at the Bing theater at the Los Angeles County Museum of Art celebrating the 100th birthday of Gertie the dinosaur, discussing (and doubtless showing) the amazing notebook of Disney effects artist Herman Schultheis-now published in all its priceless glory thanks to Canemaker's new book, The Lost Notebook: Herman Schultheis and the Secrets of Disney's Movie Magic. Tomorrow I'll review the book-it's a whopper.
Lastly, to compliment and demonstrate the innovative and jaw-dropping work Schultheis transcribed, there'll be a screening of Fantasia.
Presented by the Motion Picture Academy under the heading "Animation Masters"(and held at the Bing as the Academy's own theater is undergoing renovations through the end of the year), this jam-packed evening will set you back all of $5 per person($3 for students), so there's simply no excuse not to go. There's no one I know of who speaks on animated film with the intelligence, authority and grace of John Canemaker. He's our preeminent historian, author and advocate, and just a great host besides. I've been reading his indispensable books and watching him present programs for over thirty years and as is plain, I'm a big fan. You of the animation community owe it to yourselves to make the trip to the museum this coming Saturday. Be there!
Thursday, September 11 L.A. In Focus: Lost & Found-The Los Angeles Photographs of Herman Schultheis
Central Library, Mark Taper Auditorium
6-8pm
Saturday, September 13th Animation Masters: John Canemaker on Gertie, The Lost Notebook, and Fantasia
Los Angeles County Museum of Art, Bing Theater
5905 Wilshire Blvd, Los Angeles Gertie The Dinosaur screening and presentation will begin at 6pm; the Schultheis program at 7:30. and Fantasia will screen at 8:45 Tickets are available by clicking here.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
This Saturday, March 15, I'm moderating a panel at the Walt Disney Family Museum where I'll be talking with Claire Keane, Lorelay Bove, and Brenda Chapman about their experiences in the animation business, and their lives as animation artists. Last October the museum also asked if I would write an essay for their quarterly on the subject of women in animation, past and present, which follows here.
In the 1970s there was one must-have for every aspiring young animator's bookshelf: Christopher Finch's oversized, heavy and beautiful The Art of Walt Disney. Illustrated books detailing the history of animation, and more specifically, the Disney Studio, were almost nonexistent at the time; and at over 400 pages the Finch book was something I pored over for hours. I'd already fixed on the idea of being an animator, seeing it as the perfect career to marry my love of drawing, film, and performance. I considered animation to be "the illusion of life": turning lines on a page into characters that lived and breathed in an invented world of color, design and graphic imagination.
Every page of Finch's book was filled with story sketches, animator's roughs, background paintings, and photographs– not just of Walt Disney, but also of his artists working at their desks, drawing just as I did and looking not much older than I was. But they were working on such memorable films as Snow White, Pinocchio, and Bambi. Decades before I was born they'd managed to achieve the gold standard: working at the greatest animation studio in the world on films whose influence would long outlive them.
The old images fascinated me and I wanted to know more about them. One was particularly striking. It showed a young woman, Retta Scott, animating on Fantasia. While far from being an expert in either social history or 1930s studio-hiring practices, I knew that a woman employed as an animator in those days was rare, and that this had been the case from the beginning. The form of cartooning which preceded and inspired animated cartoons and newspaper comic strips, also had many more men than women employed in the field, and this disparity carried over into the new medium of animated cartoons. With rare exceptions, cartooning/animation work became a "guy's thing," though the intended audience for the cartoons and comic strips was both male and female.
So, by the mid-1930s, it seemed that any woman with artistic talent or experience who applied to a studio for work in animation was limited to a career in the "ink and paint" department, doing the crucial but creatively stultifying tasks of tracing animators' drawings on celluloid and painting the underside. This was by necessity an assembly-line sort of job, and while the women who did it were rightfully proud of their skills, the work certainly didn't allow for individual expression. But there was Retta Scott, engaged in what was a traditionally male job. She was an anomaly—a female animator! I later learned that Scott had worked in the story department as well as in animation, and in fact, there had been other women assigned to the story and development departments, including Sylvia Moberly-Holland, Bianca Majolie, and most famously, Retta's friend Mary Blair, whose career and influence would extend further than many of her colleagues'.
In the 1930s and '40s, a confluence of talent, opportunity, timing and connections were required for a talented woman to land a creative job at Disney. This was also true for the men but to a lesser degree. It's impossible to know how many women who aspired to be animation artists were actively discouraged from trying, but certainly some were, as evidenced by the Disney Studio's 1930s form letter sent in response to women inquiring about jobs as artists. It stated that "women do not do any of the creative work in connection with preparing the cartoons for the screen, as that work is performed entirely by young men." While clearly untrue when one considers the placement of the women previously mentioned, the letter nonetheless expressed the company's attitude towards the idea of women artists in general.
This was unfortunate since not only were women at the Studio making artistic contributions, their work was also having a positive impact on the history of animation. The work of Mary Blair, in particular, caused a transformation in the look of Disney animation, and the opportunity for her to create stunning art was due to the direct involvement of Walt Disney, whose appreciation of her unique style and sensibility was not hindered at all by her gender. But Blair was a stunning exception; for most women, the opportunities to achieve personal distinction in animation were simply not available. Had it been otherwise, it's anyone's guess who else might have made her mark as Blair was able to.
Throughout my working life I've been asked the question, "Why aren't there more women in animation?" and I've never had an answer. I can only speak for myself and explain why I do what I do—a story that differs little if at all from that told by my female and male colleagues. But while the question still gets asked, things have changed more rapidly in recent years than ever before. As a student at Calarts in the late 1980s, I was in a class where the guys far outnumbered the girls, and for the first decade or so I was able to tick off the names of all the other females who were somehow involved in animation.
Now, there are so many women working in the field that I can't begin to keep track of them all– many working as I do in story, but also in visual development, animation, character design, and every other classification. Online blogs by aspiring female animation students are even more numerous, and from a cursory check, show ever-increasing sophistication and range in personal style and storytelling ability. It's a wonderful state of affairs for my industry and for everyone who's involved with the art of animation, and it'll be fascinating to see what the future will look like when a picture of a woman creating animation will draw no special notice at all.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Is there anyone in animation who isn't excited by the work of Mary Blair? Oh, probably a few misanthropes or those who go the contrarian route, but Blair's gargantuan reputation grows year after year for good reason. Many have spoken and written about her influence more eloquently than I ever could, but nothing beats seeing the real thing, up close and personal. To this end the Walt Disney Family Museum is opening the largest show to date of Blair's accomplishments both inside and outside animation. Curated by Oscar-winning animator, writer (and Blair biographer) and NYU professor John Canemaker, this promises to be a must-see, and woe to the lover of Disneyana, animation, graphic art, illustration, midcentury design, and plain old genius who misses it.
Here's a bit from the Museum's description to whet your appetite:
MAGIC, COLOR, FLAIR: the world of Mary Blair features some 200 works and explores all phases of Blair’s work by examining her artistic development in three major areas: “Learning the Rules”—her student days at Los Angeles’ legendary Chouinard School of Art, and her fine art regionalist watercolors exhibited in the 1930s. “Breaking the Rules”—her artistic breakthrough with boldly colored, stylized concept paintings for classic Disney animated features during the 1940s and 1950s, including Saludos Amigos (1942) and Peter Pan (1953); and “Creating New Worlds”—freelancing in the 1950s in New York where she became a popular illustrator for national advertisements, magazine articles, clothing designs, window displays, theatrical sets, and children’s books.
The exhibition includes Blair’s rarely exhibited student art, which was influenced by the illustrations of her mentor Pruett Carter, and her mid-to-late artworks from the 1930s as a member of the innovative California Water-Color Society which reveal an essential humanism and empathy for her subjects. The exhibition also showcases The Walt Disney Family Museum’s extensive collection of Blair’s conceptual artworks in gouache and watercolor—some of which have never displayed outside The Walt Disney Studios—that reveal the artist’s inexhaustible creativity in design, staging of imagery, visual appeal, and unique color sensibility.
In addition, Canemaker's biography of Mary, The Art and Flair of Mary Blair, is now republished in an updated edition with a new cover and much-enhanced color reproductions.
The title page from the new exhibition catalog/book.
And there'll be a 172 page exhibition catalog in hardcover, also written by Canemaker. Preview and order it here.
A little digression here: in talking about this show with my coworkers, I'm disappointed to find a fair number of southern Californians haven't yet visited the Disney Museum, and there are also a few who aren't even aware it exists. The latter I can't explain, but I have to ruefully acknowledge that as close as San Francisco is, given the schedules and demands of working life it sometimes seems that it might as well be located in Bangor, Maine.
Happily for all of us this isn't the case, and I would urge anyone with the least interest in Walt Disney and the animation arts to just get in the car and go. I've been guilty too, not having made the bay area trip for several years until last November, when I attended a panel on the work of Bruno Bozzetto with Canemaker, John Musker, and David Silverman, and saw their fantastic exhibit on Tyrus Wong. It was a one-day trip up and back, and absolutely worth it. The museum is truly an amazing place, and if animation folk want it to continue to exist, we need to support its mission and hopefully, attend its exhibitions and events.
The Walt Disney Family Museum
104 Montgomery Street
The Presidio, San Francisco
San Francisco, CA 94129
415.345.6800
MUSEUM HOURS:
Open daily 10am–6pm, except every Tues, Jan 1, Thanksgiving & Dec 25
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Michael Sporn looking over Richard Williams' shoulder during production of "Raggedy Ann and Andy". Photograph by John Canemaker, from his book.
Last weekend, thanks in large part to three consecutive days off, I was finally able to watch a few screeners. One of them was Hayao Miyazaki's "The Wind Rises", which I'd been very much looking forward to(happily subtitled instead of dubbed-always the way I prefer to go). I knew the basics of the story-that it was about the life of the designer of the Japanese Zero fighter plane, Jiro Horikoshi, albeit somewhat fictionalized, and that as a result it was a more "adult" sort of film from Miyazaki-but that was all.
The next two hours were a revelation. I loved "Spirited Away" and enjoyed the somewhat-contentious-among-my-friends charms of "Ponyo", but sitting through "The Wind Rises" gave me the same sensation I had watching my first Miyazaki films-"Totoro", "Nausicaä ","Kiki's Delivery Service", and "Porco Rosso"-the wonder of watching a graphically told story play out with absolutely no idea what might happen next, thinking, "I can't believe how beautiful this is".
And one of the first things I thought was "I wonder what Michael Sporn thinks about this. I have to visit his blog(or as he called it, Splog)". But my first stop upon pulling out my laptop was Facebook, where the first post I saw was one expressing sorrow that Michael had died.
What! Died? No...
Both Michael and I started our blogs in the fall of 2005; I quickly discovered his thanks to comments he left on my posts. Of course I knew who he was, thanks to John Canemaker'sThe Animated Raggedy Ann and Andy , a book that served as my introduction to Richard Williams, Corny Cole, Tissa David, the ins and outs of feature animation production, the animation artist's life, the history of some veteran giants in the business, and last but not least a great introduction to a gaggle of young artists just starting out-including Eric Goldberg, Dan Haskett, Tom Sito, and Michael Sporn. All that, and fantastic illustrations and photographs. It's quite a book(in my opinion the most honest and accurate about the behind the scenes of animation production), and though out of print, still very much worth getting and reading, as are all of Canemaker's titles.
Of the young guys profiled in "Raggedy Ann", Haskett, Goldberg, and Sito eventually made their way to the once and future mecca of feature animation, Los Angeles. Michael Sporn stayed in his native New York and started his own studio-a studio that has remained in operation for 34 years. That's a pretty astonishing feat both personally and professionally. In fact, I doubt if any of the animation production houses that existed in 1980 exist today, or have for many years. The economy, changes in the tastes and whims of commercial production, dwindling funding for projects from PBS and other entities...all have contributed to a depressing attrition rate for independent-minded artists and companies. Add to all that the ever-skyrocketing costs of living and working in New York, and the fact that Michael maintained his studio and thrived is a wonderful thing.
From his "Doctor DeSoto", which was nominated for an Oscar in 1984.
Michael Sporn Animation, Inc. did so much work, in so many styles and on so many different projects-television, film titles-even an animated segment for a Broadway show. There's far more than I can detail here in this post right now-but go and have a google. Recently Michael had started work on "Poe", a personal project that looked fantastic.
From "Poe"
So I knew him from his profile in the book, I'd seen his work(often not knowing it was his)on television, but what I didn't know-until I began reading his indispensable Splog, was what an incredible animation historian, scholar, and fan he was. I'd started my blog to discourse on animation's past, mostly, with a few posts thrown in on story-my gig-and whatever else. I've acquired ephemera from anything and everything that interested me, whether it came from Disney, Warner Bros, Bob Clampett...and I began to post these things I pulled out of my drawers. One I recall in particular was a candid photograph of a very uncomfortable Walt Disney, taken when he was testifying for HUAC.
John Canemaker and Michael Sporn in 2008 at an exhibition at MOMA; behind them are panels from Canemaker's film "Bridgehampton".
This and other things brought comments from Michael, and led me to what he had been posting about.Ye gods! The man had amassed an incredible trove of material-all the good stuff, from every studio-not just Disney, but UPA, not just America's cartoon industry, but Europe's...he just seemed to have a line on everything. And he'd worked with everyone and he was interested in everyone. Believe me, his blog is filled with years and years' worth of priceless material-in addition to his own archives, he was often lent incredible stuff from his friend and fellow New Yorker John Canemaker. if you have any interest at all in animation history and art, do yourselves a huge favor and search his posts.
Did I say animation? That subject garnered the lion's share of his focus, but he posted almost as often about life in New York, using photographs he and his friends took around the city. There's a whole book, or two, or five in that blog, and every one of them is a wonderful read.
One of many photos taken by Michael's friend Steve Fisher that he shared on his blog.
Start anywhere, or do a search via keywords, or read the listed subjects on his sidebar and go to town.
Michael was opinionated. Honest, expressing his thoughts on all things including animation old and new in intelligent, often brutally tough terms. What does it say about a writer when you disagree with him vehemently about something, but like and admire him just as much or more at the end of some serious excoriation as you did before you started?
In 2009 I was in New York and shot him an email that I was in the neighborhood. He replied immediately, inviting me to drop by his Greenwich Village studio. I did, thinking I'd impose on him for just a few moments. Three hours later I hated to finally leave. We must have talked nonstop about everything under the sun. I felt as though I'd known him for years. I'm so grateful for that visit.
As is plain from a glance at my own sidebar, my posting has fallen off quite a bit since 2008. Some of the reasons for that are personal, but mainly it's been professional-the energy it takes to write the way I like to, on the subjects I want to, is harder to come by and I've found I've used what I do have on mostly offline pursuits. I'm always meaning to rectify that, but along with blogging less I also have done much less browsing-including, shamefully, two of the blogs I consider essential for their content on animation-Michael's, and Michael Barrier's. Fortunately for me Barrier's is possible to catch up with, but Sporn's output was so prodigious that I'd dip in, look around, enjoy myself, and just never got caught up completely. As a result I missed the odd posts he'd made that (barely) alluded to his illness, and completely missed the few photographs that clearly showed how sick he'd become. The posts I did read were still vibrant, angry, celebratory, and as full of the joy of life and art as any he'd ever done.
With The Wind Rises he has made an adult film it’s
the only way he could tell this tale. He also complicates the structure
of the story, and despite the fact that he will not get the largest
possible audience, he wants to be sure every aspect of the complicated
story is told. This he does. He ignores a large section of the audience
for the sake of making a richer story.
His work on the two films, in my mind, can only be seen as the work
of a genius. His story is as full as it can ever become, yet he
disappoints a small part of the audience searching for the obvious. I
can only credit the man, the artist. I also take away very deep lessons
about his artistry and what he wanted to do with it. I’ve seen Ponyo half a dozen times with full joy. With The Wind Rises,
occurring post Tsunami and post nuclear meltdown, I am sure he has
plenty to tell me, and I will see it again and again until I’ve gotten
all of its pleasure.
Most prominently I believe he wants to be heard about man’s
inhumanity to man. Despite all the natural disaster and chaos in our
lives, he uses a man intent on carrying out the best war to get the full
tale told. His method is enough to make me tear up, his story goes even
deeper.
A few days later he posted:
Don’t worry, I’m not done with the blog.
I’ve got some things planned and it could be as soon as tomorrow that I pass them along.
I’ve had some weird stuff going on in my life and I’m just trying to get past it.
Hang in there.
Michael
Those conversations I was going to have with him are going to have to wait a while. I'll definitely talk about "The Wind Rises", and probably thoroughly embarrass him when I tell him again how much I love his blog and work, and how much he's been missed.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Here are Michael Barrier's impressions of his visit to the Disney Museum in San Francisco-the very existence of which is due to Diane Miller's vision and hard work.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
A stack of worthy and notable titles has been growing on my desk, demanding attention and certainly deserving it but my gosh, it's been a busy year offline.
So the stack waits for proper reviews, but there's one that has a launch party coming up in the Los Angeles area on Saturday, October 26th (as of this writing four days away) at the Wildlife Learning Center, and I'd like to spread the word. It's a picture book written and illustrated by my friend, fellow story artist Dave Derrick:
Dave loves drawing, and he really loves to draw animals. This little story about a junior crocodile and tiger cub doing their best to out-boast each other is loaded with charm, done with gestural ink line and watercolor wash.
A detail of the cub. This guy suggests a self-portrait to me-in that way that certain drawings seem to look like their artists. Hard to explain, but I'm sure plenty will know what I mean.
The endpapers feature a panoply of the animals and birds of India, the story's setting.
Using this flyer-either printing it out or bringing it along on your phone-assures admission for Dave's launch event. Should be a fun time!
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Where has the summer gone? For me it's been spent in a lot of work wielding the Wacom stylus, seeing films, and travel-my first vacation in 18 months.
Meanwhile there's been plenty to comment on, take note of and blog about-including this new show in Paris of paintings and drawings by my friend, Dreamworks visdev artist Devin Crane. It's just opened at Galerie Arludik. He's shown there before, several years ago, but this time there are some of his lovely drawings on display as well as his jewel-toned paintings. If you're going to be near the Île Saint Louis in the near future, go and check it out-they really must be seen in person.
La Belle et la Bete
19” x 24”(48.26 x 60.96 cm)
Graphite on Paper
Midnightat the Hotel Costes
17” x 28”(43.18 x 71.12 cm)
Acrylic on Wood Panel
Margaux
8” x 10”(20.32 x 25.4 cm)
Oil on Canvas
Devin Crane: Dreams, Fashion and Fairy Tales
Galerie Arludik
Paris, France
Thursday, September 5 - 21, 2013
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
It's being produced by a filmmaker with sterling credentials for the job, documentarian Leslie Iwerks-granddaughter of Ub and daughter of Imagineer Don.
This promises to be a must-see that I only wish weren't three years away. Behind the scenes footage of the early days of Disneyland and EPCOT always gets me as it clearly does so many others: seeing Walt's pitching skills at their finest, giving us "tours" and glimpses inside Flower St. buildings with mind-bendingly talented men and women working away inside...great stuff, and fortunately there are still veterans from those years that appear in Iwerks' film to speak for themselves and their experiences, among them Alice Davis and Bob Gurr.
From the LA magazine post-a shot of Walt with-is it Anaheim city officials?-taken around 1949 or so. My guess based on his appearance. I should know better, but don't.The article credits the Orange County Archives.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Tonight I'm participating in a swell shindig down in Costa Mesa, "The Blackwing Experience", arranged by Palomino, the people who've brought back the title character of this blog, the redoubtable Blackwing 602, in new and elegant versions. It's taking place at the Chuck Jones Center for Creativity in Costa Mesa, an apropos venue as the 602 was reputedly Chuck's drawing implement of choice. I'll be part of a panel discussing the "evolution of the creative process in animation". Quite a subject, and should be fun.
To mark the occasion, here are the two drawings by Chuck that I own, bought for a few bucks at Collectors Bookshop in Hollywood in the late 70s. I believe a Blackwing figures prominently here.
Detail of a layout from "Rikki Tikki Tavi"
The larger layout. It's been a long time since I watched these specials, and I'd like to look them up again.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
I was just visiting one of the most important animation blogs on the 'net-Michael Barrier's, to catch up, and saw he'd done a lovely post marking the 100th birthday of Bob Clampett, on May 8th. Good grief, I missed it. Of course, every day is a good day to remember Clampett-that wonderful, nutty, brilliant and lovable cartoon genius. Following is my Bob Clampett birthday post from 2006:
I volunteered to work during the ASIFA annual cel sale in 1981; Bob Clampett happened to be there signing these preprinted drawings; his wife Sody was with him. I introduced myself, finally, after years of wanting to really meet him. In addition to being a fan, I mentioned I'd gone to Third Street with his daughters, thus the way he signed this paper, which I treasure. All we spent our time talking about was what Ruthie and Cherie were doing--both their mom and dad were just nuts about them, so proud of them. I saw Ruth once after that, when she worked at H.G.Daniels, the old art store that supplied the old Chouinard school, then later Otis. Now long gone.
I mentioned before that I've had a long relationship with the great Bob Clampett. It was 99.9% all from me to Bob and not the other way 'round, but nevertheless he was a formative influence on my little psyche. And in one of those bizarre details life throws at you, I discovered that two of my schoolmates at Third Street in Los Angeles had a closer connection to him--they were his daughters, Ruth and Cherie. These girls were very notable for their gorgeous red hair and freckles--perfect colleens...and I'd occasionally see them with their dad or mom Sody shopping on Larchmont(Hancock Park and its environs in those days was what an adult friend of mine, Cammie King, called "a little Peyton Place"; you'd run into everyone on Saturdays at Safeway or the dry cleaners. Small town L.A.).
I was just nuts for Cecil the Sea Sick Sea Serpent as a wee--really wee--child; although we moved six times before I was in the 7th grade, I managed to salvage my Cecil soaky as a kind of talisman from my earliest memories.
So I knew Clampett as a famous God of bizarre and cheaply made cartoons before I knew him as the director of some of the weirdest, wildest and most appealingly hilarious cartoons ever made at Warner Bros, starring another of my baby heroes, Bugs Bunny. That took a good while because the Bugs Bunny/Roadrunner Show, the venue through which I first saw the WB characters, was limited to later cartoons made well after Clampett left. I was probably 12 or 13 before I finally saw "Book Revue" or "Corny Concerto" as part of the KTTV afterschool series--the one with the cheap, handmade intro featurning a plastic Porky toy held in front of a backdrop of some kind. Great stuff and good times.
I think Bob Clampett was nuts in the best sense. He was certainly brilliant, and different, and he managed to translate his own personality and essence so strongly and successfully into film and art--and at such a young age, that I'd also be plenty comfortable calling him a genius. He's the only person in cartoons I know of who can make violence and hysteria happy things. You have to see the cartoons--especially with an audience--to get the full impact of this weird melange.
So happy birthday, Mr. Clampett. You're missed.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
One late night about eighteen months ago, my officemate and fellow story artist Justin Hunt walked in with an animation sequence under his arm. It was old-school 2D, immediately identifiable by the sandwich of paper and cardboard secured with extra-long rubber bands. Here was something novel! Surrounded by cintiqs and working on cg films in studios where prosaic objects like pencils and paper are barely in evidence, just seeing a sheaf of hand drawn animation produces plenty of thrills-and I hadn't even bugged him to flip it for me yet. When he did, I became more and more interested; the drawings were lovely. Just based on that one short scene I wanted to see the whole thing, though I'd have to wait a while. And I wanted to know why and how it was being done.
It turned out that Justin was one of a small, tight-knit group of friends helping Minkyu Lee complete the animation for a short film he was writing, directing and storyboarding, and animating. And designing, and painting all the backgrounds.
I first wrote about Minkyu and his film "Adam and Dog"a year ago, just before it won an Annie award. It was in an earlier, slightly unfinished state at that time, but the elements that make it the wonderful film that it is were all solidly there. Now it's another year, and it's one of 2013's five nominees for the Academy Award for animated short. It's a richly deserved nod, and as I'm one of the corny ones who actually believes the old canard that the real honor is simply in being nominated by one's peers(in this case, members of the animation branch of AMPAS), it's already a winner, as are the other 4 shorts in that category. But this film is special to me; it pushes all my buttons, and I thought I'd have a go at explaining why.
Adam, completely comfortable in his Eden. Drawing by Minkyu Lee.
It's not necessarily difficult to make drawings move, but it can be well-nigh impossible to make them real-to live, to breathe, to exist on their own terms in whatever world the filmmaker decides to present them. The Story of Adam and Dog is simple, and all the more powerful for being so: The Fall from the point of view of the first dog in Eden. Although, being a dog, he sees and understands nothing so much as the joy of finding and bestowing all his loyalty and love on the first human being he meets and bonds with(and eventually, it's hinted, the second one also).
What I've described has the potential for a charming story, and a sweet and clever short could have been made that was just that and nothing more. But-and here's the thing that's so difficult to describe as cogently as I'd like-in this case, this film has been crafted with everyelement contributing to a result that has the layered, emotional impact of the very best of any sort of animation, short form or long. Or any sort of film making, for that matter. What's called traditional character animation-that is, drawings and paintings in two dimensions-just aren't featured in this sort of style anymore, and by style I mean not just the lushness and soft, illustrative quality of its look, but the serious, thoughtful and truly unique pacing, the choices of shots, the editing. I think it was the pure film making that Minkyu employed that really bowled me over, beyond the visceral pleasure I took in seeing drawn characters inhabiting a believable world, living and breathing(the animation, by the way, includes not only Minkyu's work but also beautiful footage from James Baxter, Jen Hager, and Matt Williames, among others).
There's no dialogue, although there's plenty of sound-wind, rustling grass and trees, the shudder of various animals pounding through the forest or swimming through deep water. Dog wanders alone through Eden, acting in an immediately recognizable doggy manner: marking gigantic trees, play-hunting through tall grass, running and barking for the sheer fun of it-and none of this is played cute-at least, not by my lights; it's real and genuine. Dog's animation has no self-conscious posing, but neither is it "realistic" to the point of seeming merely copied from life. The dog goes day to day-or perhaps endless days, or an hour-alone, until he spies Adam-who sees him in almost the same moment. It's a more momentous exchange for dog than man, but eventually they become friends. The idyll of Eden can't last, however, and the dog must make a choice.
This is a micro story directed in macro fashion, made big without pretentious allusions or grandstanding. I can't remember when I've seen something done on this scale, in this form, fashioned with such wise taste apparent in every choice. Even after repeated viewings I still tear up a bit, not because of a piece of lovely character animation-something I'm always a sucker for-but because everything that's going on-shot choice, length of shot, expression, color, perspective. movement-combines to produce that effect in me.
This is one of the things that I loved about animation when I determined to do it for a living; I mean specifically the sensitive, carefully calibrated story that isoutside the mold one way or another. Or if done within a very commercial framework, manages to fire on all cylinders entertainment-wise while being a work of art at the same time, or, perhaps more realistically, having moments that satisfy on that level. This 15 minute short happens to be animated, but it employs an approach that at first viewing reminded me of Terence Malick (not surprising as it turns out, since Malick-along with Sofia Coppola, Tarkovsky and Godard-is one of many directors Lee admires), specifically the lyricism of "Days Of Heaven".
And this is from a workaday visdev artist, on his own time, his own money(the budget is small by the standards of any short of this quality),with friends' help, To serve his own artistic vision. The result exhilarates, inspires and shames me in just about equal measure. I'm just very glad he made it.
I'll write a bit more with quotes from an email exchange between Minkyu and myself in another post. In the meantime, have a look at "Adam and Dog" if you can. It's indeed an ineffable film.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
It's a wonderful and fairly astounding thing that not one but several studios are busy making animated features in this viscerally appealing, supposedly "throwback" technique. At SIGGRAPH in 2008 Laika had a booth filled with puppets, sets and props from their then-unreleased "Coraline"; I could have stared at it all for hours, and the resulting film was a happy experience-different, moody, ambitious, and in many moments and respects very beautiful.
When I was launched on the Aardman/Dreamworks production "Flushed Away" in 2008 I went into the conference room to hear a pitch of the film and get my first assignment. Before they began the directors, David Bowers and Sam Fell, put a puppet of a character from "Chicken Run"-Fetcher the rat-into my hands. At that point it was going to be a stop motion, not CG, film. Looking at this little plasticine figure in his miniscule tatty clothes, charming, completely solid and three dimensional, was an inspiration; I just wanted to see him move-to act.
Artists have a tremendous soft spot for handmade things, don't we?
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
This Saturday, June 23, Gallery Nucleus is hosting an "Art of Brave" panel. Present, signing and speaking-and in the case of the two esteemed Pixar artists, showing-will be myself, story artist Emma Coats and visual development artist Paul Abadilla.
Nucleus, by the way, is a great space, and always has interesting art in its constantly changing exhibits and on sale in its store-often by animation artists exercising their creative urges outside of their day jobs. It's well worth a visit when in Southern California.
See you there!
Art of BRAVE Artist Panel & Book Signing
Opening Reception / Saturday, Jun 23 12:00PM - 3:00PM
Gallery Nucleus
210 East Main St, Alhambra CA 91801
Store 626.458.7482 Gallery 626.458.7477
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
Matt Nolte's early sketch of Elinor tangling with Merida's unruly mane. c. Disney/Pixar
On June 15th the New York Times ran a very nice piece dealing with the design development of Merida, the heroine of "Brave". See it here.
And not only see, but hear: as is often done at the Times, there's an accompanying slide show of artwork with narration by production dsigner Steve Pilcher and directors Brenda Chapman and Mark Andrews.
I've been looking forward to seeing the finished film for some time, and will finally get my chance this Friday. I saw it three times (most recently in March of 2011), but it's existed for me mainly as the preproduction work and vibrant thoughts of its artists-the material for my book, "The Art of Brave". Tomorrow I'll post a little about writing it.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
At lunch today with several of my story colleagues the talk turned to films as yet unreleased, those in different styles and with potential we find exciting and inspiring-in other words, the usual banter. Johane Mate mentioned a trailer she'd seen for an upcoming French feature that really engaged her. It sounded like something I had to have a look at. Having just done so I think you should, too. Its english title is "Longway North":
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.
If anything from my experience of the last 15 years or so has made itself clear to me as a story truism, it's that the importance of the smallest details matter.
The difference between a dull scene or stock character and one that breathes, that thinks, is in the details. Details spring out and suggest themselves when the story artist believes in a character's reality no matter how superficially unlikely the scenario they're placed in might be.
There are times when a story artist is given a sequence that's already laid out pretty extensively: the characters must say this or that, do this, that and the other thing, get from here to there. You might think that that would be a boring sort of sequence to work on. Not necessarily.
Of course one wants to be as creative as one can, but in putting a feature film together there's not always an opportunity to start from scratch(and if there always is, the film's probably in trouble). Does that mean there's no room for the story guy to have fun, to make an impression, to enhance or "create" the scene? Far from it. But you'd better believe in the characters you're working with.
If you do, wonderful things can happen. Some of it might wander off in a direction that will result in the kibosh being put on the sequence in whole or in part--a great big old redo. But sometimes (often enough if you're both lucky and inspired) a sudden, truthful idea will pop up out of nowhere and work so well it's just got to go in. No one planned for it until it struck--you didn't see it until you were least expecting it, surrounded at your desk by crumpled paper and worn down stubs. Suddenly it's there, and it seems exactly the thing the character should say or do at that moment. If it really is as right as it feels, it'll make it into the film. You'd be surprised how often that happens in spite of any and all obstacles.
This to me is the most exciting, rewarding part of my job, but it's not a daily occurrence--it couldn't be. Films just don't play with too much going on at every second, all the time. They flow in a narrative dance in any of a million permutations, all with one commonly understood goal: to tell you a story.
And I should mention that the function of your storyboards is twofold: not only are you designing the action within the frame, but most importantly you're responsible for setting the mood and emotion of the scene--that's how it's supposed to be, anyway. This really can't be stressed too strongly. The times that a completely flat, emotionless story sequence didn't work in boards but came to life in animation, out of nowhere, is exactly zero. Can sequences be plussed by animation? You bet, and they almost always are--hugely. The medium is about moving drawings/characters, after all. But plussing has to start from something. The drawings needn't necessarily be fancy, but they must certainly read and communicate.
We in animation have a big hurdle, a doozy: we have to take a two-dimensional, stylized design of a character and entice the audience into caring about it. I believe the key to doing that is to lend the characters your faith while you board them--to invest them with little parts of your life in the form of those little details.
All of this comes from you, from your own real, personal experience and your unique observations. To have to squeeze the wonky story-peg into a predetermined hole doesn't always work. Often these characters take over, just a bit. Or a bit more than a bit. To know when and how to apply your observation and build each character a soul--that's where your day to day story experience hopefully takes you.
It's why I do this job, why I love it. It's like climbing a mountain that grows as I grow. The mountain is impossibly huge, but it can be conquered at the most unpredictable times if you keep your imagination open and remember to mine truth from the little details of life.
Everything published on Blackwing Diaries is copyright Jennifer Lerew 2013; no unauthorized swiping and reposting of text or images from this site will be tolerated. Linking is one thing(I do too, of course), but plagarism is bad, bad, bad. Do NOT do it.