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Yes, I am a Vampire (2024) - by Stephen Kozeniewski - Horror Short Story Collection 3 Mar 8:37 PM (10 hours ago)


In anticipation of getting a lot of reading done on a (so far) relaxing holiday to visit family in Australia I was sorting out my back log of shame. I have some books dating back to around 2014, including one from Stephen Kozeniewski (The Thing Under Your Bed) which to my embarrassment I noticed wasn't in a format that I'm able to use on my Kindle. It's a shame, as my favourite story in this short story collection (previously I would have called this an anthology but the author spells out the difference of that and collections here) is based in that book's world (that book being Braineater Jones) and it sounds like a grand world indeed. Anyway, Yes, I am a Vampire isn't quite as old as that book, receiving the eBook at the end of 2024. I guess that makes this quite a speedy turnaround!

Yes, I am a Vampire is a horror collection with a difference. From the title alone I imagined this to be an anthology collection of short vampire stories (doing my usual thing of barely skimming the synopsis of anything I am sent so as not to be spoiled on the contents). Not only is it the collected short works of Kozeniewski from 2013-2016, it is also half an autobiography. Each of the 12 short stories is followed by a lengthy afterword which not only talks about the inspiration for the story, but also goes into details of what was going on in the author's life at the time some of these were quite frank. For this review, I will follow a similar format, giving some unwanted and self indulgent background on where I was and what I was doing as I read these stories.

It all begins with microfiction piece 'Clockwork Offal', a one page story that at first went over my head, but each subsequent read it dawned on me more and more the horror being suggested. The afterword is where it became apparant that Kozeniewski really was dedicating half of this book on writing about his own trials and tribulations with getting his work published. He mentioned Braineater Jones here, and that sparked a memory that I thought I had a copy of this sitting in an email somewhere waiting to be read (as stated, I kind of did, but I hadn't bothered to check if it worked at the time). 
'The Thing Under The Bed' is next. I had previously reviewed the novella The Thing Under Your Bed, and almost skipped this one thinking it was just a repeat. Glad I did read this as it was a completely different and much shorter version of that neat story. Some of the awkwardly placed England references (this being set in London) are explained in the afterword, and it was there where Brian Keene's The Rising and City of the Dead is mentioned. I have fond memories of those two books, being some of the first zombie novels I ever read (the talking zombie lion at the zoo is forever burned into the undead appreciation part of my brain).

As may be apparent from this blog's name, zombies are by far my most favourite type of horror monster, so it was pleasing to see so many of the short stories here to feature the undead. The first of these was the crassly titled 'Exploding Sh*t Zombies' that as its title suggests, is one of the more grim zombie apocalypses. Many of the short stories in this collection are taken from the author's novels, this being one of those. I thought this story had a fun bait and switch at the start and was quite humourous. I was (very) indirectly mentioned in the notes for this one when Kozeniewski mentions sending his novel Braineater Jones off to a horde of various bloggers and reviewers back when it was first written.
This was the start of a bunch of undead tales, 'The New Dark Ages' was a bleak and grim one, starting off as a fantasy, before being revealed to actually be a Dungeons & Dragons game that a group of friends hiding out from an undead uprising were playing, before the rug pull of something far more twisted. The author in the notes mentions the cover for the anthology this one was originally published in was quite ugly. Having Googled the cover image; yup, it sure was a hideous cover!
'The Man With Four Scars' was a great story, a zombie story but one that takes place during caveman times. I have never read anything similar before, and having the story told from the perspective of a prehistoric human with his own way of talking and describing things was fascinating. I read this one in two parts, having crashed after drinking two strong cups of coffee in a row. The most exciting part of this somewhat haunting story picked up immediately from where I had paused reading, so I demolished this story upon getting back to it.

That brings me up to almost present day (at time of typing). The rest of the collection I read in the span of a day while out on holiday in Australia (where I will be until the end of March). I tried to read 'The Key to the Stars' back in the U.K while my best friend was staying at my house. I couldn't recall a word when I returned to it, so began again. I thought this was a charming story, and one of the most light hearted ones. A sci-fi story about a girl who encounters a holographic projection of an alien in the 1950's. It mixes this story with a real account of an alien encounter to wonderful effect. For me 'The Old Man and the Seesaw' was the highlight of this short story collection. Set in the Braineater Jones world, it is another that shows imagination, the titular 'old man' referring to a zombie fetus whose fortunate early immersion in an alcoholic based preserving formula led to it being one of the oldest surviving zombies in that alternate world where sentient undead have emerged who require alcohol to keep their faculties. The notes for this one particularly resonated to me, the authors hopes to one day be able to write full time and not need to have a bill paying day job echoing my desire to one day somehow be able to do the same, but with my blog.
The last zombie story follows with 'Cadaver Bite', showing an unusual form of execution used during a zombie outbreak. I was sat nearby a radio and got engrossed enough in this one that the words being spoken on the radio faded away to nothing for me.
This review is perhaps getting a bit self indulgent and lengthy so will zoom through the last four stories. 'The Quiet Life' is very similar to A Quiet Place, but as the notes afterwards say, this was actually written a few years before that film came out. The final three stories are all single page microfiction stories set around Christmas; 'Traditions', 'A Visit From...' and 'Brightly Shining' were all excellent and twisted in their own ways, a lovely finish to this collection.

I have always had a love of anthologies (well, in this case, collections), so with Yes, I am a Vampire I found yet another one that I enjoyed. Truthfully, there wasn't a short story I didn't like, but there were some that were in my mind much better written than others. I was of course also pleased that so many of these featured zombies, that is never going to be anything other than a positive thing in my mind. The autobiographical part was also very interesting. It challenged my baseless assumptions that all published authors are effortlessly able to get their stories out. 

SCORE:

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The Rotting Zombie's Round-up of Horror News for February 2026 26 Feb 2:52 AM (6 days ago)


I'm writing this monthly post with a self inflicted time frame. In a couple of days I am heading over to the land of the Road Train; Australia for an entire month. I am planning to get a lot of blog done while over there, on the assumption I can get decent internet at my relative's home. If there are no blog posts next month then that is why! Well that, or I have become a head on a stick. Hopefully there will be lots of posts though. To prepare, I have added my large reading list of shame to my Kindle, and am trying to burn through a few video games that I'm near the end of, while resisting the urge to start any new ones. Onwards to the news.

Indie horror, Bone Hill has been released on Digital platforms worldwide, including Amazon Prime Video. This supernatural thriller is set in the back county of Michigan and revolves around the awakening of an ancient Native American curse from a haunted burial ground. The filmmakers collaborated with the local Indigenous community for this to ensure the history, language and lore in the film remained respectful - kudos to that. The cast include Jeremy Koch, Abby R. Mooring, James Whitecloud, and Roger Callard.


Last mentioned by me back in December, zombie outbreak/serial killer horror, Air Shift now has a director's cut available on Amazon Prime. This new cut of the story of a small-town DJ held captive by a deranged killer is said to tell the definitive version of the story, from director Chris Maes, who is a former DJ himself.


Carissa Pierson has been announced as the director of Witchcraft: The Lanterne of Light, which is the next entry in the long running horror series. This film is going to be a found footage occult horror film that the press release states will draw from early North Carolina folklore and religious paranoia. Coming from Deathstalker Productions, this has Andrew Pierson returning as William Spanner, and will feature Kristina Lafser's first portrayal of legacy character Keli Jordan.


The cover star for this month's round-up is Sanguine Teeth on a Driftless Road, a cover star due to the very low budget looking poster (not a slight, love it). This is an R-rated indie comedy horror about four vampires on a road trip to a cabin in the woods. This horror stars Jason Horton, Charlie Mac, Jason Rouse, and DJ Fusion, and is available to watch now on FAWESOME TV here. Sanguine Teeth on a Driftless Road has won 6 awards across three film festivals, including 'Best Comedy', 'Best Director', 'Spirit Award', and 'Best International Feature'.

Despite over 90 emails sitting in my news inbox, that is it for this month as I really need to think about packing for my trip, and getting the Rotting Zombie HQ in order before I leave. Fingers crossed that March will be a bumper month for me, and not a barren wasteland on here!

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Are You There? (2024) - Horror Film Review 25 Feb 6:28 AM (7 days ago)


Are You There?
is a supernatural horror film that was directed by Kim Noonan, which felt like a relic from a decade or so back. It has some unexpected twists along its initially slow paced story, and I think I liked the actor who played the protagonist, but there wasn't much real substance here.

Rosa (Laura Sollet - Apocalypse Rising: A Zombie Saga) is a paranormal psychologist student who believes that experiences of the paranormal comes from the mind, rather than be an actual thing. With her housemate, Natalie (Eva Meyerson - Boneyard), she makes online videos where she explores different ways to contact the dead. After her beloved grandma dies (someone who had classed themselves as a white witch), she leaves Rosa a box of her belongings. Included in the box is a special candle and candle holder, with instructions that tell her niece how to use the candle to contact her from beyond the grave. Rosa is very surprised when she tries it and it actually works, the candle flame blowing left or right in answer to her yes or no questions. At first, Rosa is overjoyed that she has finally gotten proof of the supernatural, but as more and more sinister things happen around her, she comes to believe she hasn't contacted her grandma through the candle, but an evil spirit who wishes her harm.


For the first 40 minutes of this roughly 90 minute horror I was pretty bored. There was not much of note happening at all, outside of the candle flame blowing left or right. I thought Rosa was fine as a protagonist, if a little dull, but the story itself was almost mind numbingly dull. Then a change happens, and the rest of the movie plays out as one long nightmare sequence of Rosa trapped in her house, experiencing all sorts of unnatural terror. These take the form of sequences where she has travelled through time or space to earlier places and people in her life, encounters that she in unable to tell if they are real or not, and all sorts of paranormal activity, such as things moving on their own, and a stubborn candle whose flame refuses to go out even if submerged in water! The transition from slow burn snore fest to wild madness was sudden, it almost felt like they were two different films clumsily taped together. The second half is a lot better, and action packed. The midpoint scene where Rosa encounters an intruder in her home was the highlight of Are You There?, a stark and brutal excursion into real life horror, before it settles back into mad paranoid craziness. The eventual reveal of what has actually been going on was unexpected, but also not original, I have seen the same plot device used in countless horrors over the years, specifically earlier this century when that idea seemed to be all the rage. It also makes the first 40 minutes not really make a lot of sense in hindsight, hence it feeling like two films in one.

The horror, when it eventually arrives isn't bad, aside from one terrible looking CG effect of a flame blowing up into a perpetual fireball, it was fine. You have the familiar nightmare things, such as rooms opening onto impossible locations, or a character abruptly being yanked to a different location. It all looks good, especially with the previously mentioned mid-film break into home invasion terror. 
The story looks into sensitive topics, I had no problem with that. Everything revolving around the candle was a bit silly. I especially liked when Rosa looks on the internet for help with her situation and finds comically dark results. For a way to contact the dead that has such harsh consequences be so easy to do was humorous, I will admit, the crazed live streaming she does where she tries to warn her followers was excellently done, Sollet always did a fine job of appearing near insane with fear at some of the supernatural events she encounters, with the obligatory 'madness dancing in the eyes' look that never gets old.


Are You There? was an average horror that was let down by some strange editing techniques. I'm still not even sure if the wild prologue sequence was actually a part of the film or some sort of trailer before the screener I watched - wild disparate images that made little sense. Not the worst film out there, but there didn't seem like much originality with the story being told, and that first half was a real slog to get through. Are You There? releases second quarter this year via High Fliers Films.

SCORE:

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Garten of Banban III (2023) - Horror Video Game Review 24 Feb 7:18 AM (7 days ago)


Another week and another review of a Garten of Banban game. Picked up alongside Garten of Banban II and IV, I have (as of typing) just this moment completed the third game in the series; Garten of Banban III. As always, unavoidable spoilers to follow.

After taking yet another downward elevator, you end up on yet another testing floor. You learn pretty soon that this is the last floor that was still in use when the event happened (where the staff and children of a kindergarten mysteriously vanished). It is here that you encounter the goliath sized psychic jelly fish monster; Stinger Flynn, perhaps the creature that is responsible for the missing children and the outbreak of the creatures.

Like I said in my last review, this follows the Poppy Playtime formula by having each instalment be larger than the last. My final play time for this third chapter was about two hours, I'm sure that included the many times I died. This time around there are four main areas, each accessed via a horizontal lift that travels over a vast chasm. It follows the by now familiar format of searching out key cards to open further doors into the complex. Stinger Flynn was an interesting antagonist, I particularly liked the trippy dream sequences you fall into when he psychically connects with you. It was fun to see the non-sentient objects from the second game make a new appearance here. There are the usual drone based puzzles where you have to press switches, including one that takes place as a boss fight against a two headed turtle. The beach cannon puzzle from last time around returns, the only difference here is that you are playing as Stinger Flynn in a flashback sequence, of which there were two, neither of which was particularly exciting . The text on the wall is again written really badly from what appeared to be MS Paint, this led to some annoyances with later puzzles simply for not being able to make out what the primitive looking diagrams were meant to represent. Best puzzle came towards the end, an escape room one where you have to keep resetting the room's look, so that your attempts at escape are not noticed by a patrolling creature. Another memorable one had you performing an operation on a creature, while balancing spinning plates (so to speak) as you did so.

I enjoyed playing this chapter, but I wouldn't say it was as jump scare filled as last time. In fact, while there are jump scares, not a single one made me actually jump. The main antagonist is the mostly static jelly fish, but the teacher creature, Jumbo Josh, and Banban all make returning appearances, as do the birds. The obligatory chase sequence this time around involves you riding on the back of a bird, that was different, if a little messy with how it controlled. The lore comes more from what Stinger Flynn tells you than files found around the place, though they too feature. I actually managed to play a found videotape, but it wasn't very impressive at all.
The game leads up to a fun end, but again, not a very memorable actual exit to the game.

Garten of Banban III was more of the same, it was neither better or worse than the second game, perhaps, with the jump scares not landing, and a few noticeable glitches, this was slightly worse thinking about it. Still, I again finished my playtime wanting to see what was next. I'm sure it will be underwhelming in a design way, but the thought of getting to see an unused floor of the mammoth underground complex has me intrigued. 

SCORE:

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Bad Voodoo (2026) - Horror Film Review 23 Feb 11:17 AM (8 days ago)


I don't read reviews until after I have seen whatever they are reviewing; whether it be films, books, or video games. That preamble is just to say that the feature length directorial debut of Andrew Adler and Andre Hepburn; Bad Voodoo, is a dramatic horror that really works if you go in cold. With no idea of the story, this was a movie that had twist after glorious twist, with it never really clear where the plot was going to go. So if you want to get the most of this film, go in without knowing the synopsis, and then come back if you want to know why I enjoyed this so much.

Late one night, Abigail (Cristina Moody - November Lies) gets a knock on the door of her house, opening it she finds Officer Marcus (Scott Sederquist - Ghostbusters uncredited) there. He tells her that there has been a breakout from a nearby prison, and that four convicts have managed to escape and are suspected to be in the area, after their car was found abandoned nearby. Abigail doesn't appear too bothered, thinking that the likelihood of the convicts coming to her home were remote. This turns out to be a bit naïve of her, as not long after the officer leaves, she learns all too late that the convicts have already broken into her home. The four desperate men; wildcard Nonzo (Alex Pires - The Punisher), strong silent Nice (Justin Genna - Project Z: History of the Zombie Apocalypse), wounded Smooth (Justin Lombard), and the leader; foul mouthed Doc (Manny Perez - Luke Cage) quickly take the woman hostage. A series of unexpected events leads to the tables being turned, and soon the men find themselves at the mercy of a revenge fuelled voodoo practising woman, whose voodoo dolls work all too well...

I had to butcher the synopsis a little bit just to paste over some of the twists that while occurring early, are still worth keeping a bit secret. Having not read a synopsis myself beforehand, I went into this with only the film's title as a clue as to what this would be about. From the start, this appeared it would be a relatively low budget home invasion horror, and I expected it to follow the story beats of the protagonist somehow getting free and viciously murdering her captors one by one over the course of the 85 minute horror. Expectations are soon changed, the twists coming early and remaining consistent from beginning to end. I found Abigail to be an irritating lead, even with righteousness on her side, I found it hard to root for her. A lot of this come from her stubbornness to do what she wanted, rather than to stick to her agreement with the person she had made quite a serious deal with. I can't really keep that part quiet, the voodoo part of the title comes from the appearance of Houngans (Haitian born Jimmy C. Jules - The Purge: Election Year uncredited). This character is a voodoo priest and is everything you would expect him to be, from his sudden appearances out of nowhere, to his eccentric mannerisms and theatrical way of talking. Over the top, but also quietly creepy, he steals the scenes he appears in, without seeming like he doesn't fit into the film world. The convicts were a little bit more stereotypical, but I enjoyed the performances regardless, Doc was exactly as you would imagine a hardened criminal to be, and I liked how Nonzo related a story that gave a hint at was what to come to his fellow escapees. That related story might have been a bit convenient, but it set up the idea that in this film world, voodoo was a real thing. I like to err on the side of caution when it comes to things like voodoo in real life. Much like I don't believe in ghosts but wouldn't want to spend the night alone in a haunted house, I think voodoo has a more scientific explanation, but still wouldn't want to be anywhere near people who practised such things; just in case, you know?

What had appeared to be a low budget horror was actually more polished than I at first assumed. This is very much a horror drama, the entire film takes place in Abigail's home, and there isn't a lot of action in a sense. Mostly, it is characters standing around talking, arguing, or occasionally having little scuffles with each other. The horror here is effective due to how food the effects are. Voodoo dolls feature heavily, and they work as well as you would want them to. The special effects sell this very well, with details kept fully on screen at points. An early scene where a character has their fingers broken via the doll looked fantastic. Elsewhere, parts that aren't shown in as much detail work due to the imagination being called into play. A scene right near the end conjured in my mind that horrific ending shot in the 1932 film Freaks. The film barely features a soundtrack, it had some atmospheric sounds at times, but no real music at all. Sometimes I did miss  a film score, but mostly, I thought the drama of this horror worked much better by not being accompanied by music to try and impart to the viewers what they should be feeling. This is also presented in an old style screen format, not widescreen, this contains the horror to a claustrophobic feeling box in the centre.

Despite not liking the protagonist character, I thought Bad Voodoo was a great little horror. I loved the horror elements and how they didn't overshadow what is at its heart a film about dealing with and processing grief. I loved the drama of this as well, I always find it interesting when a film could work just as well on a stage than from behind a camera. Bad Voodoo released on VOD and DVD on February 10th.

SCORE:



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The Killgrin (2024) - Horror Film Review 20 Feb 5:42 AM (12 days ago)


The effects of the sleeping pill I took the night before last has nearly faded now. That is good as it means I can pay proper attention to the films I am watching for review, without being in a dozy trance. The Killgrin is a by the numbers supernatural horror that was directed by Joanna Tsanis (Mourn). Don't quote me on this, but I think this may be a feature length version of her short film, Smile. The central idea of this horror reminded me a lot of the similarly titled Smile, but not done as well thanks to an uninspiring antagonist force and some goofy effects.

Miranda (Konstantina Mantelos - Smile, and a co-writer of this film) is not having a good time of it. First, her ex-boyfriend was such a big stalker that she had to have a restraining order put out against him, but now, her current boyfriend has committed suicide by leaping out their apartment window. She begins to look for answers for her misery, joining a therapy group, as well as looking more outside the box, such as heading to a fortune teller. It is at the later that she is told that she might be afflicted with a 'killgrin'; a supernatural entity that feeds off of suffering. Miranda doesn't pay that much heed, but as those afflicted with sadness start to die in horrifically similar ways around her, she begins to suspect there might be some shocking truth in the fortune teller's words.

This supernatural movie fitted all too comfortably into the horror sub-genre it was a part of. I had a constant feeling of déjá vu watching this, which wouldn't have been so bad if parts of this had been done better. My biggest bugbear was the design of the evil, and how it affected those it tormented. The design of the monster wasn't the best, it kind of looked like a guy in a monster suit, and brought to mind the deadite from the well at the start of Army of Darkness. I liked that it was constantly dripping teeth off its malformed body, but it didn't look great, nor did the CG heavy effects of it turning into black smoke. It didn't help that it is barely seen until the third act, the first two thirds all the viewer is treated to is the black smoke, perhaps a blessing when the reveal doesn't land very well. There was also an issue with the method of death. It forces its victims mouth into an inverted grin, eventually causing the jaw to dislocate and rip open. This leads to moments where the protagonist is in the clutches of this evil and has the most ridiculous silly effects to simulate this happening to her. It didn't look great it has to be said.

That was actually a shame, as the rest of the movie, while predictable and familiar, was not bad. I thought Mantelos was great in the lead role, special mention goes to alcoholic side character - Brian (Adam Tsekhman - One in Two People). I admit to thinking he might have been more evil than his innocent character appeared, but he brought light and sunshine to each scene he was in, and I personally loved the set design for his apartment. The less said about the sub plot of the two detectives investigating the strange deaths the better, I liked them, but it didn't make the horror seem any less stupid. An early death was awkwardly moved past by just not being mentioned, despite the outlandish way the victim died. Apparently a character randomly dying in their flat by their jaw being ripped off was just a 'tragic event' with no further insight than that! There were not really any bad characters to be found, no complaints with the casting choices, it was the story decisions that were at fault.


The best thing I can really say about The Killgrin is that at least it wasn't quite as bad as The Bye Bye Man. Similar in format, but with a better cast, this one had potential, it was at least neat for looking at the topic of depression and how that (literally here) can bring a dark cloud over you, but it didn't stick the landing, with an antagonist that looked more stupid than scary. When your main draw is such an ineffective creation, the movie just isn't able to function as an effective horror. The Killgrin releases in the second quarter this year thanks to High Fliers Films.

SCORE:

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Stranger Things: Season 5 (2025) - Horror TV Show Review 19 Feb 8:10 AM (12 days ago)

I will start as always with my obligatory statement about having been made redundant from my bill paying job just in time for Christmas. That is relevant as it coincided with the release of the fifth and final season of amazing horror TV show - Stranger Things. Due to the turmoil in my actual life, it was only on Christmas that I got around to watching this final season (binged watched the first 7 episodes over two days with my family), and with the way the show is being released, at the time of typing, the final episode has yet to be released. I believe it is coming out on New Years Eve. As much as I enjoyed season 4, I would be lying if I said there were not large parts of it I did have issue with. It sometimes felt in a bid to stuff as many characters in it as possible, some of those characters were given pretty abysmal storylines. On the flip side; it did have Eddie - one of the show's best overall characters.
Part of my hesitation for watching this final season was whether the ball would be dropped, whether all the characters growth and stories would come together for a blissful whole. Not having seen the final episode (at the time of typing this section), I can't yet answer that. What I can say is; there will be unavoidable spoilers for previous seasons.

The fourth season ended on a heck of a cliff-hanger; with Vecna's (Jamie Campbell Bower - Twilight) plan successful, the hellish Up-Side down tore open gateways into the sleepy town of Hawkins. The fifth picks up roughly two years later, with a lot of the damage covered up by the military. Hawkins has become quarantined, with no one allowed out of the town, and only certain people allowed in. The cover-up is that the 'natural phenomenon' that flooded the area with ash, could have infected the inhabitants with a new type of a possibly contagious disease. In actuality, the military have used the quarantine as an excuse to send in lots and lots of soldiers. They sealed up the majority of the dimensional tears with vast steel plates, leaving one entrance left which they guard with heavy security. Going even further, the army have set up a compound inside the Upside-Down where experiments have been going on, the soldiers all answering to ruthless military scientist Dr. Kay (Linda Hamilton - Terminator 2: Judgement Day).
The heroes of the show have spent the past two years searching the Up-Side Down for signs of Vecna, with Hopper (David Harbour) sneaking in whenever the army open up their guarded gateway, but they have began to get disillusioned with their lack of progress as there has been no sign of the monster. That is until their latest expedition, when it becomes clear Vecna has resurfaced from his hibernation. He is back, and with a new plan that involves kidnapping certain children who are all of an age that Will (Noah Schnapp) was when he was first taken.

It felt a little dialled back how everything is in Hawkins compared to the season 4 finale, but viewers are soon brought up to speed on what is happening, mostly via a radio broadcast that Robin (Maya Hawke) is doing in her new role as the town D.J. With the age of the child actors ever increasing, this time skip was needed, and it works. With the trouncing that Vecna had, it made sense he needed time to recuperate from his wounds. One of my complaints from season 4 was how the huge cast of characters only came together right in the final episode. This time around it gets things right, with the characters reuniting at several points during the season, as well as going off in their often humorous or exciting groups. The story obviously begins in 'Chapter One: The Crawl', then never lets up. Each episode follows on directly from the preceding one, so it feels like one uninterrupted highly action packed story going on, rather than skips in time. Before, some of the characters were dealt dirty, appearing in pathetic side stories that had little bearing on the main plot. Here, the characters are handled much more sensibly, every side story here is relevant to the overall plot, with no filler to be found.
Despite a large cast of characters, even more new ones are added here, with two in particular really standing out. Early on in 'Chapter Two: The Vanishing of Holly Weaver', the titular Holly (Nell Fisher - Evil Dead Rise) is captured by Vecna's monsters and ends up in a fantastical dreamworld creation. She was a great new character, and she gets a substantial role as she explores the dreamworld, giving revelations to Vecna's origin that was last seen hinted at in the stage play - Stranger Things: The First Shadow. Another great new character was 'Dipsh*t' Derek (Jake Connelly), a big boned child bully who in the best Stranger Things fashion (see Steve - Joe Keery), was made very likeable, despite his many personality flaws. Returning characters are on the whole as enjoyable as they ever where, for better or for worse. Nancy (Natalia Dyer) and Jonathan (Charlie Heaton) are still my least favourite of the core cast, but at least this time around they are more relevant to the story (and the later finally redeemed himself in my eyes in the final episode). I thought the dynamics between Steve and Dustin (Gaten Matarazzo) was perfect here, and has some of the biggest feels, with Dustin still deep in mourning after the death of his idol Eddie last season. It felt like all characters here were treated well. Ones who had only ever had secondary roles are thrust right into the forefront of the plot, while new ones were given enough screen time to shine and make an impression.

There is plenty of action here right from the start. The iconic Demogorgons feature heavily in many of the these scenes, and the army act as a second enemy for the heroes to face, sometimes leading to thrilling three way battles where the different groups all end up in combat with one another. The soldiers are mostly presented as an enemy force, but I did feel a bit bad for the grunts who often act as cannon-fodder for the advancement of the story, with monsters and heroes alike blasting them away without a care in the world, when to me, the grunts just seemed like normal people trying to do the jobs they had been assigned. The special effects are on the whole amazing, with only certain scenes with large scale action scenes looking occasionally a little bit CG heavy.
Up to the final episode, you get psychic powers, gun battles, car chases, deep revelations as to the nature of the Up-Side Down, and surprising new insights into known characters, Will in particular really comes into his own, even if his core side-plot is dealing with his homosexuality, that to my (poor) memory had already been dealt with last season. The new friendship between him and equally gay Robin, was one pair-up that I didn't see coming, but which works fantastically well. Each episode manages to end on a big cliff-hanger that always brought me right back to find out what happens next. But what about that final episode, did it stick the landing, or did it Game of Thrones it smack bang into a wall? At the time of typing I do not know, it is just under a week until that final episode airs. This review will be continued in 2026, where I will write the last few paragraphs, to follow...here.

Having now seen that final two hour episode, I can say that for me it did stick the landing. Literally my only complaint was how long the epilogue section was; did we really need a 40 minute epilogue? I thought Bower's performance was astoundingly good in this finale. The show maintained its amazing pacing, making for me one of my favourite seasons, and ending on a loving note. I don't get the hate for this season, enough hate that the myth of a secret ninth episode that wraps up the story more satisfactory soon came to be believed. A near perfect end to a wonderful show, Stranger Things is a modern classic.

SCORE:

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Chicken Dinner Restaurant (2023) - Comedy Film Review 18 Feb 5:31 AM (14 days ago)


After recently reviewing surreal horror comedy Bluetooth Speaker, the director of that; Dallas Ryan, asked me if I wanted to check out another film of his. That film was the 2023 indie comedy Chicken Dinner Restaurant. He pre-warned me that it wasn't a horror, but figuring it would have the same surreal comedy his horror films do, I decided to check it out. I feel surreal comedy is a distant cousin of horror, both share a somewhat unsettling quality.

Chloe (Chloe Brewer - Bluetooth Speaker, Live One), Dallas (Dallas Ryan - Bluetooth Speaker, Live One) and Ryan (Ryan Vania - Bluetooth Speaker, Live One) are three employees at CDR (chicken dinner restaurant obviously). One day, on their lunch break, Dallas informs them that he found an old treasure map at his home, and that if they follow the clues on the map that they will discover the legendary lost gold of Fester Hopperfoot.


This indie comedy was easily identifiable as being one of the director's films. He has a unique style that has his comedy being played straight, yet being very weird at the same time. This was co-written by the three stars, and was apparently based on their TV show The Chloe, Dallas, and Ryan Show. From the clear story at the start, this descends into something more akin to a sketch show, with the three leads playing a variety of characters, many of these characters looking identical aside from wearing different clothing. Most the time, the characters even share the exact same names as one another. The story about the search for the hidden gold is a minor one within the film. The other subplots make up the rest of the film and include such bizarre moments as a news reporter trying to uncover what has happened to L.A's Tupperware, and three candidates for the position of mayor, who are all endorsing the use of drugs as part of their campaign pledge. That last one had the most screen time, with the three characters constantly giving speeches to the camera. Nearly the entire film is shot outside, mostly in and around parking lots, and much of this has characters directly talking to the camera, rather than to each other, with it inferred they are being filmed by a camera crew. The same actors playing identical looking characters means that title cards for each new scene are given, to give some background on who the characters were. I actually thought those moments, along with the chill music, were some of the more pleasant moments to be found here.
These scenes, and dialogues are all interspersed with the popcorn munching 'movie watcher' (Steve Bilecz - Bluetooth Speaker, Live One), a character outside the movie proper who represents the viewer, and who points out the inconsistencies and flaws of the filmmaking. From complaining about the loud background interference that plagues the outdoor scenes, to pointing out that the locations used and characters that appear all look very similar to each other, he speaks for the viewer. Usually, I find the films of Ryan to outstay their welcome, I was surprised then to see that Chicken Dinner Restaurant runs for a nice and lean 68 minutes. Even at this length, it felt almost a bit overlong, not helped by a chaotic edited finale that was a mishmash of images edited together with discordant music playing for around six of the final eight minutes.

The comedy isn't given via jokes and visual humour, instead it is via the random dialogue characters speak. Like the other films, it sometimes felt like the lines were being made up on the spot, with frequent repetition, and over empathising different words. This is compounded by editing techniques that include lines of dialogue being repeated over and over again (in one instance for literal minutes!), and characters motions being repeated. Sometimes with the view zooming in with each subsequent repetition, sometimes with the film speed slowed down. These were all odd but entertaining, if occasionally a bit indulgent. Elsewhere, where dialogue is edited it becomes really noticeable, with dead silence replacing the near constant background hum of traffic and people going about their days, rather than words beeped out.


This was a weird indie comedy that had all the hallmarks that I have come to expect from the director. This is a film that recognises its budget constraints, and even uses these as a way to further its comedy. More an extended sketch show than a film proper, it might have started to feel a bit samey by the time the end credits rolled, but this was a chilled affair, and one that remains consistent throughout. Chicken Dinner Restaurant isn't going to appeal to everyone, but it really wasn't bad. Chicken Dinner Restaurant can be viewed on Tubi.

SCORE:

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Garten of Banban II (2023) - Horror Video Game Review 17 Feb 9:52 AM (14 days ago)


It was about what I expected when I played through the first in the Garten of Banban series of video games last month. A mascot horror game that takes heavy inspiration from the much better made Poppy Playtime series. I did say then, that if I saw the subsequent ones on sale I would take a look of them. Less than a month later and those games are on sale, so I gave Garten of Banban II a try. Unavoidable spoilers for the first game to follow.

The first game ended with you descending on a hidden elevator into the depths of the Banban's Kindergarten, before getting attack by a giant creature. This one picks up immediately afterwards, the attack caused the elevator to crash, with you saved by the creature breaking the elevator's fall. You emerge into a secret underground complex, and it is there that someone spots you on the complex's camera system. A man's voice informs you that he has become trapped in the security room, and has asked for your assistance in finding the key card to free him. Can this man be trusted though?

Much like with Poppy Playtime Chapter 2, Garten of Banban II is more of the same but offers a larger experience than the roughly 45 minutes of the first game. It is hard to quantify exactly how long this one took, as I did have the game paused for minutes at a time due to texting a friend while playing. I reckon that this one took me just over an hour to complete, and at a once again dirt cheap price, I find it hard to complain about that length. Thankfully, while still obviously low budget (the signs on the walls and the notes you find still all appear like they were written on MS Paint!), this was a much better made game than before, and is made up of more than just one long corridor with branching rooms off of it. Again in first person, your main goal is finding key cards to proceed further into the labyrinthian underground complex. You still have a drone that you can send to press switches, though this seemed to be used less this time around. Puzzles were all easy, but they were fun to do, not so easy that they felt pointless obstacles to progress. These puzzles range from collecting a group of chick mascots and returning them to their nest, to pressing switches in a correct order, and one sweat inducing platforming section over a large pit, which was more fun than its similar counterpart in the first game. The highlight of this second game was when you find yourself inadvertently trapped in a classroom with a teacher mascot, having to answer the questions she gives you, with surreal break time mini-stories involving the other students, who were made up of non-sentient watering cans, bowling pins, and shade wearing basketballs! I really enjoyed that section, felt unique, doing something different in feel to Poppy Playtime at last.

Before there were only the two mascot antagonists, and both barely featured. For this second game there were at least six of the creatures. I can't recall their names, but these included the return of the bird from the first game, the teacher mascot, a giant snail, a large spider, and a hulking great green monster among others. Similar to Poppy Playtime, some of these mascots are able to talk. The voice acting wasn't great, it felt like they had just dragged random people off the streets to read the lines. In the context of these normal voices coming out of vaguely creepy looking creatures though, the voice work grew on me. There were plenty of jump scare moments should you get caught in any of the sections where that is possible, unlike my first experience, here, I jumped a fair few times. The chapter culminates in a chase sequence, that while not original, was pretty cool, mainly due to the wonderfully massive Jumbo Josh. Dotted around the game world are letters and video tapes. I never actually got a chance to use the tapes, but the letters added a surprising amount of lore to what had seemed to be a wafer thin game story-wise. There are still many lingering questions, but I had far more of an idea what was going on than I did previously.
Level design is better here, but again, the game world doesn't feel like a realistic place, you have dark chasms that stretch into darkness, and this place if real, you would have to assume was created by a maniac, due to the amount of artificial puzzles and level design. It is after all a game though, so perhaps I'm being a bit harsh on that front.

Garten of Banban II was a lot more fun to play than the first. It is still obviously low quality, but I found this to be better designed in general, and I didn't really find any of it frustrating to get through. It also delighted by doing some original things, rather than just feeling like a copied clone. Even with those new ideas, I could never escape the feeling that this is just a poor imitation of a better series, but I would be lying if I said there wasn't some fun to be had here, and would be lying if I said I didn't immediately boot up the third game at the completion of this one.

SCORE:

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Blood Barn (2025) - Horror Film Review 16 Feb 12:07 PM (15 days ago)


I watched Blood Barn the day after I took a strong sleeping pill, due to a period of terrible sleep. It worked in finally giving me a great night's sleep, but it also meant I was in a bit of a groggy stupor the next day. In the case of this movie it added to the trippy vibe. Directed and co-written by Gabriel Bernini (Triple Thriller) in his feature length directorial debut, this out of time horror splatter fest felt like a remake of The Evil Dead, but one built from memory, and while under the effect of a healthy dose of LSD. This makes it something that feels a little familiar, but also stands out on its own. 

A group of camp counsellors decide to celebrate their last summer together before they part ways for college, by having a weekend break at a secluded barn that Josie's (Lena Redford - And Back Again) family owns. Not really a part of the core group, she secretly hopes this idea of hers will bring her closer to the rest of the tight knit teens. The group include Josie herself, alongside best friends; Amanda (Andrea Bambina) and Rachel (Chloe Cherry), and four others. The partying soon begins in earnest, with the group wild and disrespectful of the converted barn and its belongings. Unknown to all, there is a supernatural presence in the barn that is not happy at having its peace shattered, and seeks a way to punish those who have invaded its domain.

I really should have made a note of characters names as I was watching this, as it turns out I can't identify who a lot of the male actor's characters were. The cast of seven are introduced by a lovely montage/credit sequence of the characters dancing and goofing around in a car prior to arriving at the barn. This was the first of several montage sequences, others including one set at a small lake, and a later one showing a volleyball competition between the friends. These, coupled with later ones, often had an intimate close-up feel, with the hand operated camera swinging around in-between the characters, adding to the retro look and feel of the picture. With the saturated look and sublime upbeat retro musical score, and made for VHS feel, this seemed like a film lost out of time. A retro throwback to practical effects heavy horrors of the 1980s and before. Most notably, as mentioned in my prologue, this reminded me of The Evil Dead. The film features many moments where the unseen horror is shown in first person perspective rushing around the barn and the surrounding area. Completely its own thing, this nonetheless shares similarities, such as individual members of the group getting possessed by the evil and coming back as out of control psychotic zombie type creatures. There isn't much effort put into fleshing out the characters, they seem as wafer thin as their personalities suggest, the boys mostly over the top goofy and playful, the girls not much better. Their dynamic worked well, making the scenes of them partying work well, while making it clear that Josie, and the more introverted Simon (Simon Paris) are the only real rational ones. Of course, none of the cast actually look like they are in their teenage years, but this fits the style of this type of retro film, where cast members often looked far older than they were supposed to be.
There is backstory vaguely suggested for why the barn is haunted, but this is never explained in detail, with the briefest allusions from Josie that every family has their secrets, and that hers had more than most.

The horror flows thick and fast, and there is plenty of blood throughout, and fun practical effects. The evil mostly manifests by endless coils of possessed rope, which again, reminded me of the twisting vines from The Evil Dead (a character even meets their end in a gender swapped recreation of the infamous 'tree rape' scene from that other classic!). This is all shown by great practical effects, which always looked fantastic. From early scenes of character's clothes being sucked into the ground, to twisting ropes and ghostly bloody figures, this never skimped on the craziness. There are a lot of fun ideas here, and my only real complaint would be that the third act becomes a bit abstract and hard to follow due to the sheer insanity of the unfolding chaos. Scenes become bathed in thick red light, and locations become fluid and surreal, such as when a character gets pulled into a chest and emerges into a small red room where he is attacked by an assailant wearing farmer's clothes. When characters become possessed, they have the same white/grey waxy look from Evil Dead, and act in a similar murderous manner. The biggest difference being how weak the possessed become, taking lethal injuries that wouldn't have done much harm to a normal person. There are decapitations, partial decapitations, people dancing on ceilings, and leaping out of windows. It all looks absolutely manic and animated, and fits the hallucinogenic vibe of the film very well.

By recreating the feel of an eighties classic, Blood Barn succeeds with its wild story and practical effects, but also felt a little style over substance. Don't come here expecting well developed characters and a satisfying plot, but do come for some wonderful looking and absolutely chaotic scenes of comedically dark horror, with a healthy dose of blood thrown in. This all combines to make a wonderfully manic horror that doesn't waste a moment of its lean 76 minute runtime. Blood Barn had its L.A premiere on Friday 13th, and streams exclusively on SCREAMBOX, starting 17th February.

SCORE:



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We Put the World to Sleep (2025) - Thriller Film Review 13 Feb 2:04 PM (18 days ago)


Be My Cat: A Film for Anne
is one of the few films I have reviewed on my site where my opinion has changed over time. The found footage, that starred Romanian filmmaker Adrian Tofei as a fictional version of himself came at the tail end of a shift in found footage horrors where the antagonist became the leading character in the film. Other examples that spring to mind being Creep and A Guidebook to Killing Your Ex. The strength of these movies relies on the believability of the central character, and with Be My Cat, you had a mesmerising performance from Tofei. His latest film - We Put the World to Sleep has been a long time coming, with ten years of production that included four years of editing the hundreds of hours of footage into a cohesive feature length whole. This spiritual successor is a very very weird film, unsure at first, I came to love the dedication and bizarre direction this went in.
I try to avoid spoilers as standard, but with the director requesting not to spoil anything about the story, for this review, I will try to be even more careful than usual.

The 80 minute mockumentary begins as one thing and alters course, with a distinctly different second chapter that is referenced in teasers for the film. The film's title - We Put the World to Sleep, refers to central protagonists - Adrian Tofei (again playing a fictional version of himself) and his real life wife - Duru Yücel (Dura Yücel also playing a fictional version of herself) coming to believe that humanity would be better off if it didn't exist. Initially they planned to make a found footage type mockumentary about this, but then use the film as a pretext for actually bringing about the end of the world. That is the start of a meta and very convoluted descent into the rabbit hole, where the viewer is made to feel ever unsure what is real and what is part of the illusion.

Even more so than Be My Cat, We Put the World to Sleep adheres deeply to making the protagonists feel like real people, rather than actors. Both give performances that never once feel like the fake onscreen personas are fabricated, going at lengths to give this a feel of reality, such as scenes shot in actual locations like busy streets and airports around an unsuspecting cast of real background characters going about their real lives. This is a really weird film to talk about, with the characters within the mockumentary making a mockumentary, the actors blurring the lines between reality and fiction in an increasing brain hurting way. The first half was a different beast to part two, and sees the two heading to a variety of locations, from Romania, to Ukraine and Türkiye. Their story of trying to find a way to end the world was a bit hard to follow with its exploration of future tech and A.I, but that is just a slight part of it. Keeping to the imitation of reality, Tofei's previous horror is directly mentioned at various points, with him even returning to filming locations from that modern horror along the way. 
The second half of the film dials down the adventure, giving a different feel with a singular location, that revolves around a fascination with real life serial killer - Richard Ramirez. This second part feels disconnected in terms of the story telling to the first, but the themes of getting lost within characters, and the blurring of reality and fiction both resonate well with each other.

Going into this expecting a rehash of Be My Cat may leave you disappointed, as the horror here, if it could be called that, is far more slight. This isn't suggested to be found footage, instead, as frequent screens of text suggest, this is a mockumentary about the in-film characters trying to put together a movie. The two leads stay in character throughout and present a far more balanced and normal feel to them than the over the top unaware madness of Tofei in his first film. It is far more talky here, with a large amount of the movie being conversations between Tofei and his wife, including scenes of them just living together, with relatable drama. There are a handful of other roles, some of which are people the couple are talking to on their laptop. Of the technological side, that is another meta part of the film, with it opening as if an unseen person is finding the movie on a laptop and manually playing it, at times the film paused while the unseen person searches the internet for more information on things discussed. All very meta and all very convoluted in a way that I found increasingly fascinating.

We Put the World to Sleep is a very hard film to talk about. It stretches the idea of found footage and mockumentaries to its extreme, delighting with its ideas presented, while keeping a humorous tone that had me smiling with the absurd but not cringe inducing situations. At the start of this I feared it wasn't going to be for me. By film's end I felt like I had seen something special, albeit, something that might not have the same wide reaching appeal of the more simple first film in this thematically connected trilogy (Pure being the third film). Tofei was the standout star first time around, here, both Tofei and Yücel jointly share the limelight, impressive stuff. We Put the World to Sleep won a variety of awards last year, and this year comes more festival appearances, with the European premiere of the film happening at the Romford Horror Festival in London on February 20th.

SCORE:

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The Rotting Zombie's News Anthology for Thursday 12th February 2026 12 Feb 8:39 AM (19 days ago)


The second news post of the day I am writing (at time of typing). I found that using one day to watch the films, and the second day to write the news posts has worked out much better than trying to do bits every day. I had intended to watch 28 Years Later: The Bone Temple last Tuesday, but now that is scheduled for today, so fingers crossed I get to see it before it leaves the cinema! Onwards to the news.

As an exclusive world premiere, FOUND TV is going to be debuting Human Hibachi 3: The Last Supper on Friday, February 20th. Once again directed by Mario Cerrito, this latest instalment follows a man who forms a cult, and leads his followers to a ritualized 'last supper' where human flesh is no doubt consumed once again. Once mor in the found footage style, this third entry intends to '...blend(s) psychological horror with themes of religious extremism'. Back in 2023, I reviewed Human Hibachi 2: Feast in the Forest, giving it a respectable 6/10 and saying "...the characters mainly were decent enough, found footage horror films shown from the perspective of the antagonists isn't a new idea, but it does make for entertaining movies". More info for the third film can be found here.


Keeping on the queasy subject of cannibalism; Continuance has been released on Digital platforms worldwide (including to rent/buy on Amazon Prime Video) thanks to VIPCO & BayView Entertainment. Written and directed by Tony Olmos (Hemet, or the Landlady Don't Drink Tea), and starring Tony Gorodeckas, Noor Razooky and Teresa Suarez Grosso -  this tells the story of a cannibalistic serial killer, his wife, and their housekeeper who want to hide from society before an inevitable economic crash, but first need to do one last supply run. 


Finally for today, Italian horror; Through the Deepening Night has also been released on Digital platfroms via BayView Entertainment. Coming from award-winning director Davide Montecchi, this one is about a young woman who rents a remote house, and is then given a method for communicating with the dead from a mysterious woman. Things don't go well and the young woman finds herself in a battle for survival.

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Gracie (2026) - Horror Film Review 11 Feb 5:27 AM (21 days ago)


Gracie
is a low budget indie psychological horror that was directed and co-written by Eric E. Poe in his feature length directorial debut. The film tells a familiar story with obvious twists to it, but despite the low budget, it tells its story in a competent and entertaining way.

Vincent (Tommy Cooper) is a mild mannered and timid office worker who lives alone with his sister; the titular Gracie (Erin Brown - Midnight Massacre). From the prologue sequence, the viewer is shown that Gracie happens to be a psychotic killer, a secret that isn't kept from Vincent who does his best to try and curtail her murderous ways. When Vincent begins a relationship with his fellow office worker - Meredith (Mary Troutman - Ghosts of EastWind Castle), his sister's anger threatens to derail this unexpected and welcome surprise.

I didn't quite know what to expect at first, especially with the prologue featuring Gracie murdering a random guy with a crowbar. With her iconic white dress and black gloves, she has a very distinct look. Her over the top evil ways I felt were a bit cartoonish, but in context this actually works well for the character. Hopelessly demented, and not really helped by Vincent whose timidness and loyalty prevent him from doing the right thing by her. A crowbar as the weapon of choice was something a little different, and over the course of the 80 minute movie it is used plenty of times, on plenty of victims - deserving and otherwise. Cooper made for an interesting protagonist, and the cast in general were a decent bunch. I liked how 'normal' everyone looked, these are all characters who you wouldn't bat an eyelid if you happened to pass them in public, which helped with the story being told. One odd problem I personally had was not really being able to tell the difference between the character of Meredith and Det. Hermione Jones (Nicole Swanson - Gather by the Ghost Light; podcast series). The actors looked so similar to each other (in my eyes), that when they were in the same location, I struggled to tell them apart from each other! This led to a somewhat confusing finale for the film, even if it was also exciting at the same time. 
The pacing of the film was decent, everything proceeds towards an epic (for a film of this type) finale, let down only by an ill placed flashback sequence, and then followed up with an epilogue that was plain bizarre.

Being an indie film, there were only a limited amount of locations, with much of the film either taking place at the offices where Vincent worked, or at his dark and dingy home. The film never felt or looked restricted though, and there were a fair number of characters to make the film feel like a lived in world.
The plot was nothing surprising, though to give an example of a similar film would likely give a spoiler. It might have not surprised me, but the story was executed well, and the runtime didn't have many wasted moments. As for the soundtrack, it served its purpose, but didn't leave much of an impression - maybe the weakest part of the movie for me.

Gracie may not feel original, but I thought it was surprisingly well made, and with a good cast of actors. I enjoyed my time with this, taking me away from the horrors of the real world to the fun horrors of a crowbar wielding maniac and her protective brother!

SCORE:

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The Rotting Zombie's News Anthology for Tuesday 10th February 2026 10 Feb 7:07 AM (21 days ago)


Another week and another trilogy of news stories. This year while currently in-between bill paying jobs, I have been trying to do blog weeks, where I work full time on my site. It hasn't exactly been going well, until yesterday at least, where rather than sticking to a rigid 09:00-17:00, I instead just set a task of watching and reviewing three films, it went well. By the time this post goes up, I should have gone to the cinema and finally got around to watching 28 Years Later: The Bone Temple, am excited for it at time of typing (update - that didn't happen today, but is now Thursday I'm meant to be seeing it). 

Described as a '...horrific psychological thriller', Velvicide is due to be released by BayView Entertainment, if not already out. Directed by Kenneth Perkins, the film follows protagonist Velvet Stevens, who recounts the details of her own abduction. The press release states '...escape was only the first act.'.


Christmas horror - Shiver: Slaying All Night has entered full production, filming on location in the White Mountains of New Hampshire. Written and directed by Robert Resto, this sees a bunch of guests and students staying at a remote ski resort being targeted by Vincent; a disturbed man who lives out in the surrounding woods. Described as a tribute to classic slashers, this promises '...old-school practical horror'.



Finally for today, The Mourning Architect is an upcoming gothic horror about a former punk-rock icon reconnecting with their estranged daughter, only for the girl to be inadvertently killed by a vigilante serial killer. These events lead to the parent and killer alike heading to a 19th-century mansion that is haunted by a immortal spirit who specialises in turning human grief into disturbing works of art. Written and directed by Joe Hollow (The Family Business), this features Joe Castro (Terror Toons), Debbie Rochon (Tromeo and Juliet), Elissa Dowling (Girl on the Third Floor), Debra Lamb (The Devil's Disciples) and Harley Wallen (Ash and Bone) among others. Filming for The Mourning Architect begins this April in Florida.

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Bight (2026) - Thriller Film Review 9 Feb 12:28 PM (22 days ago)


Bight
is the feature length directorial debut of Maiara Walsh, who also co-wrote this alongside Cameron Cowperthwaite (both of whom co-star). It was described as an erotic thriller, and to be honest; that isn't a subgenre that I'm particularly fond of, nor am I a fan of bondage type goings on, all a bit over the top for me. Going into this with that attitude, I soon found myself feeling like my expectations were correct. However, despite not being a huge fan of the subject matter, I found myself drawn into this dark and depressing tale that oozed atmosphere and had a killer soundtrack.

Charlie (Walsh - The Vampire Diaries) and her artist husband Atticus (Cowperthwaite - Fallout) have been invited to what they believe to be a party at their mutual friend's place - the apartment of artist Naomi (Maya Stojan - Castle) and her photographer husband; Sebastian (Mark Hapka - Ghost Whisperer: The Other Side). Charlie and Atticus have been having relationship difficulties, mainly due to her being too caught up in her work, while she believes Atticus to have become dull and unwilling to take risks like they used to. Their plans to stay at the party for just one drink are scuppered when they realise that they were the only people invited. Sebastian reveals that he had actually invited them there for a special project he was working on. He wants to tie up Charlie and Atticus in bondage ropes for a special photoshoot, which he states will be the centre piece for the art project he is working on. Due to the couples issues, Charlie agrees to this, hoping it will bring some of the spark back to her husband. Unknown to them both, Sebastian has drugged their drinks, and what begins as an erotic photoshoot begins to turn into something far more sinister as Sebastian reveals the real reason they are there.


The prologue featured the protagonists in the shower together washing what appeared to be bloodstains off of their bodies. It was that image which initially kept me invested; I figured that was a flash forward from later in the movie, and that the drama of the night would turn into something more appropriately horror-like. The first half of this 90 or so minute thriller didn't have much horror at all in the traditional sense. There was however, a fascinating atmosphere of something not being quite right. A lot of this was down to the lighting, the apartment the majority of the film is set in is a very dark place. Not dark as in hard to see anything, more that the lighting is dim, that coupled with how miserable and on edge everyone was led to there being an unsettling feel despite nothing appearing to be wrong. The characters were all pretentious and a little insufferable, but they were unified in this feeling, coming across as the artistic types they were meant to be. Lots of analysing of paintings, and discussion of painting methods and artistic inspirations. The apartment had a real vibe to it, from the long solitary corridor that leads to the building, to large rooms filled with artwork, and a red lit gallery that couldn't help but suggest unease.

The tone of the story begins to match the uneasy atmosphere towards the end of the second act. This was all made possible by the four central characters, in particular, Hapka gave a mesmerising performance. The way he said some of his lines was perfect, especially during a scene with him and Walsh in a bathroom. The editing and directing gave a disorientating feel, flashbacks blending with the present day, and lots of tricks to simulate the distorted visuals the characters were experiencing under the effects of whatever drug they had been unknowingly given. For an erotic thriller, there wasn't much nudity, something that I welcomed. There are nude models during the intro credit sequence, but in the film itself, nudity is left more to the imagination. It leads to a dark and bleak third act, something that really drew me to the film world. As mentioned in my prologue, this also enjoyed a fantastic soundtrack. I don't know much about music to know what genre it was, but it had a morose and depressive feel to the triphop type beats (maybe, I don't know music!). Also enjoyed the recurring theme that sounded like something out of horror video game Blasphemous of all things.


Despite not being a fan of erotic thrillers, I thought Bight was excellently made. The combination of the music, the oppressive feeling look of the apartment, and the bubbling unsaid tension combined to make something that was greater than the sum of its parts. It ends on a bit of an arty epilogue that I can't say I entirely understood, but I liked the general direction the story went in, even if everything may not be as it seemed. Bight comes to VOD and digital on February 10th from Scatena & Rosner Films.

SCORE:



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Don't Look in the Dark (2026) - Horror Film Review 4 Feb 11:01 AM (27 days ago)


I feel that Sam Freeman's directorial debut - Don't Look in the Dark, is going to be a divisive movie. This found footage horror took home the award for 'Best Feature' at the Birmingham Horror Film Festival & Convention, but my thoughts on it are far from positive. This is a film for people who saw Skinamarink and decided it didn't go far enough, also for people who thought The Blair Witch Project felt too staged. That isn't to say this wasn't an effective horror, it does some brave things that really should be commended, it just really wasn't for me.

It begins with the familiar white text on a black screen stating that what is about to be shown is recovered footage. It comes from a couple who went hiking in the Pinelands National Reserve on 4th April 2022. The couple; Italian Golan (Dennis Puglisi in his feature length debut) and his American pregnant wife; Maya (Rebi Paganini - Un-Speak-Able) are there to follow a hiking trail that Maya used to go on with her father when she was a child, in tribute to him now the man has passed. While deep on their hike, Maya believes she sees a young child off in the trees, and fearing for its safety, she decides to go and check that the kid is ok. There is no one where she thought she saw it, but hearing a child's voice in the distance, she heads off on a mad pursuit of it, much to the bemusement of Golan, who neither sees or hears it. Sometime later, the two have neither found the child, nor do they know where they are anymore. Their journey is somehow making them walk round in circles, with them constantly coming back to a huge overturned tree, each time, the hole under the tree has gotten deeper and deeper, and Maya feels a strange force compelling her to climb into the hole.


As well as the opening lines setting up the basis for the footage, it also states that everything shown is exactly as it was found, with nothing added. An old complaint of found footage films was why the person recording continued to record once everything went to Hell. Here, this is resolved in a satisfying way. The footage here is being recorded outside of the protagonists control. Their phones are recording randomly, with neither character able to stop it. That means the film can take place without the immersion breaking feeling of events being staged, unfortunately, it also means that visually, there is not much going on at all. Not even exaggerating, around 85% of the film takes place with audio only. This is interspersed with brief seconds long (sometimes milliseconds long) footage from the character's phones, and as the characters are not meaning to record, these images are random to say the least. You get flashes of trees, of legs, and feet, all intentionally not framed, to give a disorientating effect. It also means that there is a heck of a lot of nothing being shown on screen. To add to the confusing feeling, the footage when it does appear, is shown from a vertical view rather than horizontal, so you get letter boxed images. The horror is implied from these long parts of the movie where everything is black, as very occasionally (and admittedly effectively), you can just about make out strange things occurring in the blackness. Sometimes it seems the camera is travelling down some sort of burrow, or extremely close-up travelling towards a giant eyeball, and sometimes when there is footage on screen you get an almost subliminal snatch of what could possibly be some sort of being. These parts felt few and far between, I found myself pondering at times if the darkness on my PC monitor was too dark maybe, and that I should have been witnessing more than I did.

Outside of what is shown (or rather not shown), the plot of the film is carried by Golan and Maya, with this feeling at times much more an audio drama than a film proper. I think this could experienced purely from audio alone without too much really being lost. With Don't Look in the Dark not once showing the protagonists either fully, or their faces, it became increasingly hard to care about them in the slightest, not helped by never once getting a clear look at the characters you are meant to feel for. In fact, I found the couple's bickering to get more and more irritating. They are constantly arguing, either Golan complaining about his wife's wild goose chase and refusal to admit they are lost, or Maya complaining about her husband's obvious lies that he knows how to get back to their car. When they are not fighting, they take it in turns to either have panic attacks, or to fall to the ground and state they are too tired/injured to move. It became actually tiring - the lean 70 minute runtime felt like it was twice as long as it actually was. I found myself wishing I could crawl into the film and throttle them both!


I didn't enjoy my time with Don't Look in the Dark, but that isn't to say it is badly made in the slightest, or that it shouldn't be seen. It gets around the bugbear of why the characters are filming for one thing, and while to me it seemed like the flashes of footage were random and didn't add anything, of course they were on purpose, with the director intentionally showing and not showing exactly what they wanted to. This was also a found footage that felt very unique. If you love the genre but think that you have seen everything it has to offer, then it would be a disservice to not suggest giving this one a try. I may have been equal parts bored and frustrated with this, but there was also the occasional chill of fear with its adherence to making this feel like genuine unintentionally recorded found footage; the sometimes distorted audio and suggestions of something lurking almost unseen in the darkness. Experimental and divisive (unless I am the sole person who the film didn't resonate with!), this nonetheless achieved something very different. Don't Look in the Dark had its Jersey premiere on 31st January as part of the New Jersey Film Festival.

SCORE:



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Phil Herman's The Actor's Curse: A Tale of Twisted Fate (2026) - Horror Anthology Film Review 2 Feb 1:02 PM (29 days ago)


Having taken a week off of writing horror film reviews last week, I'm back, and back with one of my favourite types of horror films - the horror anthology. Phil Herman's The Actor's Curse: A Tale of Twisted Fate uses the movie industry as its linking theme, with each of the four shorts, as well as the wraparound story featuring people who work in that industry.

The wraparound story is fittingly titled The Actor's Curse: A Tale of Twisted Fate. I like it when the wraparound segment actually tells some sort of story, and while a bit basic, this one fits that mould. Here, a bitter washed-up actor (Jon DeBartolo - Jacker 3: Road to Hell, A Hard Place), discovers an old journal outside his apartment door. The man decides to write some fictional stories about people who he has worked with in the past that he attributes to the cause of his personal downfall, unaware that the journal might hold some terrible power. This part was simple, but I did really like DeBartolo's voice, his narration to himself about the stories he was writing was lovely and deep.

The first story proper is 'The Director's Demise', which was directed by Derek Braasch. Here, a sleazy film director (Robert Gutierrez-Spagnoli) hires a new actress who for a change isn't put-off by his very hands-on approach to filmmaking. Even seeing all the conflict he creates around him, the new woman plans to work closely with the director. I found this predictable enough, the suggestion of a supernatural element was welcome, though this idea wasn't implemented that well, only popping up towards the end. There was a scene of violence here that had some fun practical effects, and will also state that this is one of three shorts here that include damage to a man-specific body part, this one the more painful looking of those! Some female nudity here if that is your thing.
Next up is 'The Producer's Plight' that comes from director James Panetta. Victoria (Debbie D - Jim Haggerty's Unnatural Causes, Phil Herman's Unearthed) is a film producer who likes to play games with the people she chooses for her films, setting up various actors against each other. Even when one of the people she has harmed takes his own life, she doesn't let up on her mind games. This again told a predictable enough story, though I did enjoy where this ended up going, and enjoyed how gun shots were shown on screen. The notion of a bad person facing a twisted justice was similar to the story that preceded this, so did feel a little similar.

Despite being mainly in Spanish (with subtitles), the third film 'The Writer's Woe' was my favourite. Written and directed by Marcelo Fabani, this one is about a womanising writer who gets hired to write a documentary exploring the strange topic of South American vampires. In his research he comes across an old book that states vampiric conquistadors were purposely sent to the place hundreds of years back, in order to conquer it for the Spanish authorities. He figures the book is probably not authentic, but other people fearing the truth may get out, take steps to squash his documentary from happening. I liked all the back story here with the idea of vampire explorers. Enjoyed the montage scenes when images are shown as part of the evidence of this happening. I sometimes found the lines to be spoken a bit quietly, but this told a decent and outlandish story with some cool make-up effects .
Finally was the Will Devokees written and directed 'The Makeup Artist's Misfortune'. A vigilante makeup artist (Brooke Ashley) who goes after bad people in the film industry, is intending to flee town after attacking her latest victim, only for the now disfigured victim to corner her at her home, intending to get his revenge. Fittingly enough, this one had the best make-up effects of the whole anthology, the man's half acid burned face looked great, with it often hidden within shadows.

As always, I love anthologies, and with Phil Herman's The Actor's Curse: A Tale of Twisted Fate, you have one with a solid unifying theme. I liked this most when it brought variation, such as the third short about vampires. I felt the first two shorts were a little too similar in the story they were telling, but overall, this was a solid anthology that might not have blown my mind, but was still an entertaining 90 minutes of indie horror that included a large cast over its films.

SCORE:

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Tormented Souls (2021-22) - Horror Video Game Review (Playstation 5) 30 Jan 11:53 AM (last month)


Tormented Souls
may have one of the most generic and forgettable titles I've heard in recent memory. I've constantly kept referring to it as 'Forsaken Souls' for some reason, and even writing this review; I've noticed that I have initially titled the game 'Tortured Souls' before noticing the error. Thankfully, that is one of the worst things about this very entertaining retro survival horror throwback - a game that blends classic elements of the original Alone in the DarkResident Evil and Silent Hill games into one cosy bloodstained whole.

Taking place in 1994, Canadian - Caroline Walker, receives a strange letter in the post that contains a single photo of twin little girls. In the weeks that follow, Caroline begins to experience terrible nightmares, unable to stop thinking about the photo. In desperation, she heads to the abandoned Wildberger Hospital (the return address for the letter she received), hoping to find out more information about the two girls. Once there she gets immediately attacked and knocked out by a mystery assailant. Sometime later, she awakens naked in a tub full of water, with a bandaged eye, and breathing tube in her throat. After getting dressed, she checks under the eye bandage in a mirror and is horrified to discover her bandaged eye has been surgically removed! She leaves the storage room she's in and heads out into the hospital (which is situated in an old mansion). Her goal; to find the whereabouts of the twin sisters and rescue them should they need assistance.

This is very classic survival horror, it really reminded me of the golden age of the late nineties. Games have came out before that promise to be authentic returns to survival horror roots, but they often feel like they are missing something essential for the nostalgic feel. Despite some small issues, I loved my time with Tormented Souls thankfully. The mansion setting of course reminded me heavily of the original Resident Evil, and is of comparative size to that game, with my final completion time being around 8 hours. The game is populated with grisly horrors, all of which fit the hospital vibe in their own twisted ways. ghoulish creatures with gas canisters strapped to their legless torso, zombies with blades for arms, and blending of corpse and surgical apparatus. There were also three boss fights, though two of these were against enemies that later join the roster of common enemies. The final boss was neat, requiring puzzle solving and combat blended together; the only one of the bosses that actually stood out. As a note; without going into spoilers; the boss in the game that resembles something from Evil Dead II is invincible, something I wish I had figured out before wasting most of my ammo on the blasted thing. If I had just left the room I would have made the back half of the game a lot easier! Enemy design works when the enemies are hidden in darkness, sometimes in well lit areas they can become a bit goofy looking. Character design mostly failed here; Caroline herself looks great, but other characters encountered had an exaggerated cartoon look to them that pulled me out the immersion on occasion. The less said about the voice acting the better, maybe they were going for a cheesy Resident Evil tone with over empathising each word, but the delivery really pulled me out of the experience. 

I first thought it was weird that a hospital would be inside a mansion, but that was explained to my satisfaction in a file I came across. The same happens with why the enemies look like they do. Nothing revolutionary, but was nice to have some lore about that. The mansion is full to the brim with puzzles that need to be solved, from cryptic door locks, to memory repetition puzzles, riddles, and items you discover that need either combining with one another, or used in the environment. Getting around the mansion is like solving an intricate puzzle lock, the puzzles here, while not hard, still are decent enough to give you a rush of dopamine when you solve them.
The mansion's design includes many secret doors and unexpected short cuts, with the detail appropriately hellish. At every turn there are corpses and body bags, literally hundreds encountered during my play through. Special mention to the choice of fixed camera angles, as well as the tremendous lighting that was especially effective in the basement sections.
The game starts off feeling like Resident Evil, but increasingly takes on the feel of a Silent Hill. It starts with tiny sections that feel like the Silent Hill  'Otherworld', then the back half of the game increasingly takes on a more cosmic horror feel. I enjoyed this mix of the grand daddies of the survival horror genre, their blend worked fantastically. The game's plot wasn't particularly engaging, but it served it's purpose. Much of the story for what happened at the mansion comes from diary entries you find dotted around the place, with hints of Fatal Frame II to it. You have to assume Caroline is illiterate, as she always seems very surprised from revelations that had already been revealed in easily obtained diaries. I recall one time around six hours in where Caroline responds with shock to something I had literally found out about within 15 minutes of starting the game by reading a diary entry!

Some of the item management can be fiddly. Thankfully, you have an infinite carry space, rather than limited, and the game sees fit to split key items and gameplay items into different sections in the item screen. You unlock maps of the floors in the building as you play, though weirdly when you bring up the map screen you have to manually locate the map you need rather than it bring it up automatically. The game world is also very dark, this is used in a gameplay way due to darkness causing instant death should you be in it for too long. You come to rely on a lighter (with seemingly infinite fuel) to see where you are going. The only problem is that you can't use your weapons while holding the lighter, nor can you use without, as it restricts you from using them when its pitch black. Neatly used as part of some of the puzzles, with areas of the mansion blocked off by stationary enemies that you can't attack in the dark. You only get access to four different weapons throughout the game, at least it tries something different but having a much more D.I.Y feel to them. Your primary weapon is a nail gun which was quite weak, my favourite came to be the shotgun apparently made out of pipes. Of course, ammo, health, and even save reels are all in short supply, by games end I did have plenty of those save reels stored away. Saving is needed as being old school there are not any checkpoints. Should you die, then you will have to reload your last save. There were definitely a few soul destroying times when I realised all too late my last save was a long time ago. 

Tormented Souls was a frequently stressful experience. I was always really hesitant to use healing items, ammo, or to save my game as I was always nervous about how limited these items all where. I liked how the enemies just lay dead where you killed them for the rest of the game, it makes returning to previously explored areas much more chill, as well as make it feel like it wasn't a waste to kill them first time around. The unsettling looking location is the best thing about this game, the story didn't really resonate much, maybe due to the exaggerated voice acting, but the environments were nightmarish and there were some well placed jump scares to be had in them. The old school tank controls and fixed camera angles might not be for everyone (I had forgotten how annoying it was to battle an enemy just off screen), but for those wanting a return to the glorious early days of survival horror, Tormented Souls was an excellent adventure, albeit, not a perfect one.

SCORE:

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The Rotting Zombie's Round-up of Horror News for January 2026 29 Jan 8:39 AM (last month)


A new year and the same old me. With no bill paying job currently, I am working on this site more, though perhaps not as much as I should - there are so many distractions! There are a few films at the cinema or coming soon that I very much would like to see. 28 Years Later: The Bone Temple chief of these, I am also curious to see how Return to Silent Hill turns out, I'm a huge fan of the video game series, have heard the film isn't the best. Onwards to the news.

Writer/director George Tsouris' sophomore feature film - Condemned Dreams, is now streaming for free on Tubi. This psychological thriller is about a disgraced journalist who hopes to recover their career by carrying out an interview with a condemned revolutionary. Condemned Dreams stars Catherine Parish (Totem Chaser) and Soft Abilez (Dexter: Resurrection).


Animated comedy horror series - Meat the Carvers has entered into a licensing agreement with American Horrors; one of the oldest running 24/7 linear streaming horror channels. It is due to premiere on Friday, January 30th at 20:30 as part of the streaming channel's 'Good Time Horror' programming block. The show is about the misadventures of the Carver family, an animated take on The Texas Chainsaw Massacre. Meat the Carvers is a 2D animated series created by Daniel Nation and Samson Cornette, with the press release stating: 'The series blends classic horror elements with contemporary humor and features voice talent from horror cinema icons'.


Ash is the latest novel from Donald Lawrence Flaherty. The post-apocalyptic story follows the Rivas family as they head on a perilous journey to escape deadly ash that resulted from the unexpected eruption of the Yellowstone Super Volcano. Ash is available for purchase on Amazon.

BayView Entertainment have acquired the rights to Steve Merlo's psychological horror - Unseen. Taking place alongside an unknown disaster, the film follows a mentally unstable man who begins to torment a woman with a history of abuse. This stars Jamie Hill (Skinamarink), alongside Brett Wagner (The Texas Chainsaw Massacre), Trinity Chase, and Katerina Khramova.

            

Scream 7 is coming to UK cinemas on February 27th from Paramount Pictures and Spyglass Media Group. A new poster has been revealed in celebration of this. The seventh film in the series (I am so behind watching these!) sees a new Ghostface killer emerging in the quiet town where series protagonist Sidney Prescott (Neve Campbell) has started a new life with her daughter. This is directed by Kevin Williamson, who also co-wrote the screenplay alongside Guy Busick. There is also a legacy spot teaser out for the film.

            


Psychological horror film, Mamochka had its premiere on January 16th, with a wider release starting on that date. Directed by Vilan Trub, this follows a suburban husband who inherits an antique Nazi-era heirloom doll. This leads the man into a dark fixation, helped along by a mysterious figure who introduces him to a sinister worldview.

           

FrightFest is returning to the Glasgow Film Festival for its 21st year running, from Thursday 5th March to Saturday 7th March. The line-up has been announced, with a variety of films set to show over the event. It begins with the world premiere of Jailbroken; a Scottish action thriller that takes place entirely within a single prison cell. The two-day pass event begins Friday 6th March with the UK premiere of exorcism horror, Bury the Devil. This is followed by the world premiere of Howard J. Ford's creature feature, Bone Keeper, which takes place deep within a remote cave system. After that is documentary Boorman and the Devil, which takes a look at the troubled production of Exorcist II: The Heretic. Penultimate film is sci-fi horror comedy The Restoration at Grayson Manor, followed by the UK premiere of The Curse; a satire on the hidden horrors of internet algorithms.
Saturday's line-up starts with the international premiere of  action horror Violence, this is followed by a short film showcase. Next is the UK premiere of Japanese horror adaptation of Chilla's Art video game - The Convenience Store. The evening then begins with Craig Conway's Red Riding - a horror based contemporary retelling of the classic Little Red Riding Hood fairytale. The penultimate film of the Saturday is dystopian fable, Karmadonna, with Australian fantasy horror, Deathkeeper closing the day. Passes to the event can be purchased here, with the Thursday showing of Jailbroken requiring a separate ticket.


Finally for today, queer horror film The Stutterer is currently running a Kickstarter campaign. Coming from former professional wrestler - Rocky Ciarrocchi, this is an anthology made up of three interconnected short films. The first of these works as a throwback to classic slashers of the 1980s, the second short is an origin story for the titular slasher, while third film shows the downfall and death of the killer. AEW wrestling superstars Ace Austin and Red Velvet are set to star in this.

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Garten of Banban (2023) - Horror Video Game Review 28 Jan 9:26 AM (last month)


It wasn't long after purchasing Poppy Playtime that I began to get recommendations on my Playstation for the Garten of Banban series. This series, like that other one, falls into the mascot horror genre. I wasn't even aware that sub-genre of horror games had been given a title, but mascot horror works well. So far, there appears to be eight games in the series, all of which have dirt cheap prices, but unsure of the quality, I decided to only pick up the very first of the games. I expected this would be much like Poppy Playtime but with everything being lower quality, and that was exactly what this was. My story synopsis is based on what I inferred, as the game doesn't explicitly explain things at this early stage.

The game takes place within Banban's Kindergarten; a kindergarten that was closed down sometime in the past due to all the children who had been attending the place vanishing one dark day. You presumably play as a parent of one of the missing children, who, presumably not happy with the official investigation, has taken it upon themselves to break into the building and do their own search for answers. 

It took me around 40 minutes to get through Garten of Banban, which for the price being asked was perfectly acceptable (I believe it is free to download on PC). It is basically a much rougher version of Poppy Playtime, with your character in a first person perspective solving basic puzzles, while of course being hunted by a mascot. The game takes place on the ground floor of the kindergarten, starting with the reception area, before going down a long corridor with classrooms and play areas off to the side. The game world looks quite basic, the mascots are introduced via simple drawings on the walls, the graphics in general were all functional but felt less realistic. The game as a whole felt more like a...well, like a game. There are hidden switches and key cards to find, platforming sections, bottomless pits, and immersion breaking invisible walls that block your progress during key moments. The key innovation here is having the protagonist armed with a helpful drone they can send to press switches. The controls for this drone are extremely simple, and it follows such a simple flight path that it can miss the switches you are trying to get it to press, but was perfectly ok.

The big bad for this first entry is Opila Bird; a human sized pink emu like bird, with it only appearing twice, both times heavily scripted. This was one area where Garten of Banban inadvertently succeeded, the creature is very basic in design which actually made it more disturbing to see. It may only appear in a horror context twice, but both of these times were the highlight of my time with the game.
I'm always a sucker for lore, and here there is some, but only slight. I felt the opening didn't do a good enough job of setting up the story, or setting the motivation for the protagonist. There was assumptions on my part for what was going on, and spending any time with this - it is blatantly heavily inspired by games like Poppy Playtime, the story feels like it is going to be very similar. For me, that is fine, I wanted something to scratch the itch in-between playing that other better series.

There is no getting around the obvious fact that Garten of Banban is a clone of a different and better game series. It also is obvious at a glance that this is much lower in quality. There isn't really anything this one does any better, the antagonist is accidentally creepy, but not iconic looking at all, and the basic looking level design makes this feel more like a video game than an immersive horror. The less said about the placeholder feeling sound effects the better, some of the sounds here legitimately hurt my ears. Still, this game was exactly what I figured it would be; it scratched an itch, and while I'm not chomping at the bit to try the sequels, I will certainly pick them up if I ever see them go on sale.

SCORE:

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Black Chaos (2014) by various - Zombie Horror Anthology Book Review 27 Jan 8:10 AM (last month)


Since the dawn of this blog, books have been a real problem for me, I get through them so slowly that I get a huge backlog that has been going on over a decade. Black Chaos was a zombie anthology that I received all the way back in 2014. I have only just gotten around to reading it last year. I love zombies and I love anthologies, so I figured there couldn't be much in this 25 story anthology that I wouldn't enjoy.

Black Chaos' short stories are each by a different author and are really quite varied. You have historical stories, comedic ones, dystopian and magical. Some have happy endings, some have bad endings, and some have neutral endings where not much has really changed for the central character. It all begins with Lee Clark Zumpe's 'Wild With Hunger', interesting as it takes place back during the industrial revolution. It also takes place from two different perspectives; men who have gone to investigate a den of child zombies at a workhouse, and two non-infected children watching the whole thing. I saw this story as a good indication of the variety that might be found. Second story was also one set in the past, though I didn't enjoy it as much due to its abrupt unsatisfying ending. 'The Southern Wind' by J.Adrian Cook takes place in an alternate history where the South won the civil war in America due to having an army of zombies. 
The more fantastical of the stories here never really resonated with me, often having fairy-tale type vibes to them. I didn't dislike some of these, but they were not my favourite ones of the anthology. These included K.J Newman's 'As You Were', about a painter who can change reality with her paintings. 'Like the Jellyfish' by Katherine Sanger has a similar concept, though in this one it is a small child who has the ability to bring the dead back to life, ending deliciously dark, similar with playground based 'The Staggering Boy' by Douglas Ford; another one featuring a child as the protagonist, with a bleak end.

A bunch of stories featured zombies who were still self aware, best of these was the nightmare dystopian tale 'The Risen', in which Steven Axelrod envisions a future where a zombie apocalypse happened where the undead kept their intelligence and took over the world. It features a very Donald Trump-like character as the president of the zombies, a shame that last part has come real. Peter Andrew's 'Zombie Chic' is also about a world of intelligent zombies, but this one is more condensed, a comedic story of zombies getting body modifications in the name of fashion.
A large chunk of the stories take place in worlds where a worldwide zombie outbreak has occurred, but people are finding a way to deal with it and carry on as relatively normal. 'Ferals Like You' by Cheryl Elaine Williams details a family trip to a superstore that goes very badly, George Cotronis' 'Last Rites' has sentient zombies being given a last car trip before they are put down, Gerri Leen's 'Run for the Roses' is a very odd one about zombie horse racing, while Conor Powers-Smith's 'Only the Lonely', suggests a world where only lonely people become living ghouls.

Some of the stories here were excellent, best of these was the fantastic and super creepy 'Graveyard Slot' by Christopher Keelty. In this one, a cursed video tape leads to viewers getting trapped within the all too real looking footage of a bloody zombie outbreak. J. Rohr's 'Nothing Else Matters' was huge in scope, and replaces undead humans with a giant bug apocalypse - excellent stuff. 'Preservation' by Rebecca Boyle was the goriest story here, about a zombified woman who convinces a robot maker to make her an artificial body once hers starts rotting. 'Carrion Luggage' by Shane Simmons takes an alternate look at voodoo magic, and I really enjoyed the humorous bureaucratic nightmare of 'Expediency', with Paul Lorello providing a tale about a scientist trying to get his patent registered before he turns. One of the more interesting was penultimate story 'The Chosen', taking place aboard a pleasure boat where a group of women all named Jane make Big Brother style video diaries about their time spent out at sea, unable to return to land due to the undead ruling the world.

25 stories is a lot, but many of these were quite short, meaning they were super easy to get through. There were only a couple that were large enough to require chapters, and one that I believe was less than a page in length. Most of the stories were well written, happily there were only two out the lot that I personally didn't enjoy. Black Chaos is a solid zombie anthology, one that often takes a different spin on the undead beasts, rather than your typical outbreak yarn. Black Chaos comes from Big Pulp Publications.

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Poppy Playtime: Chapter 3 'Deep Sleep' (2024) - Horror Video Game Review 26 Jan 12:15 PM (last month)


I was pleasantly surprised when I decided to check out episodic horror game; Poppy Playtime late last year. I had expected something like Five Nights At Freddy's but more basic. Instead it was the opposite, feeling like that game if it had been expanded upon to be more than just a single room puzzler. Both Chapter 1 'A Tight Squeeze' and Chapter 2 'Fly in a Web' were quite light on genuine horror moments, I would even go as far to say they are relatively child friendly. That isn't the case for Poppy Playtime: Chapter 3 'Deep Sleep' - this chapter heightens the terror to make an experience that I would not recommend for those who don't enjoy horror. Of course, unavoidable spoilers for what has come before.

Chapter 2 ended with self aware doll Poppy Playtime deciding you were too useful to let go, and so at the last moment diverted the train that was transporting you to the surface, to instead send you deeper into the nightmarish facility, inadvertently causing the train to crash in the process. The third chapter begins with chapter antagonist - CatNap, picking up your unconscious body and discarding it in the trash compactor room. Regaining consciousness at the last moment, you escape the room, and soon get in contact with new character; Ollie, who communicates via a telephone device you collect. He tasks you with powering up a huge machine to divert the hallucinogenic red gas that is blocking the way deeper into the vast underground complex. To do this, you must head into Playcare - the giant biodome orphanage, that also happens to be the stalking ground of the lethal CatNap.

With each subsequent chapter being more expensive to buy, I really hoped the game would increase to match the price rise. That again is the case here, where Chapter 1 was around an hour long, and Chapter 2 around two hours in length, by the time the end credits for Chapter 3 appeared, I had been playing for around four hours. It is more of the same, you explore maze-like levels in first person, solving puzzles, while avoiding the chapter specific enemies who instant kill you should they get a hold of you. The game is at its most unique with the biodome setting, a vast area that is designed to look like it is outside, despite being very very deep below the surface. The central hub area here is made to look like a small town, with various buildings that you travel to as you attempt to reroute the power. Your adventure takes you to a variety of locations, from a school, to caverns, and offices. The horror is in abundance here, with much of it suggested rather than shown in detail. There was something really quite unsettling exploring dormitories and nurseries that featured blood stained bunk beds and cots.
To help assist you, as per previous chapters, new abilities for your grab-hand device are given. You get an upgraded grab-hand that lets you stretch out the hands further, and get two additional upgrades for it - one that allows you to use jump pads, and one that fires flares to light up dark areas. I spent much of my time here cursing how dark the game world was, especially when at the midway point your torch is destroyed. This was a problem of my own making, as I completely forgot I had a flare gun attachment that would have been very useful at giving light to the sometimes pitch black areas! The gun can also be used to protect against the pint-sized enemies that appear in the terrible Playhouse section. Terrible as in horror filled, not terrible as in badly made. Again, forgetting I had the flare gun made that part of the game a whole lot harder.

I was pleased that there is quite a lot of lore revealed during this chapter. You get information about the event that led to the initial disaster in the 90s (that you were seemingly the sole survivor of), and also get a good idea of your ultimate goal in the facility, with the hinted at main antagonist - 'The Prototype', making more of an appearance. The big bad of Chapter 2 was a constant presence, constantly interacting with you. CatNap has a far more hands off approach and barely even appears until the final half of the game. Puzzles were simple, but involved enough to feel satisfying to solve, mainly revolving around moving batteries about, and setting up relays to power up doors. The chapter culminates with a big boss battle, which was basically Five Nights At Freddy's, having you needing to monitor a series of corridors that something was trying to advance down. The hands-off approach of  the chapter antagonist was balanced with a few other enemies, a teacher robot that only moves on you when you aren't looking at it, and a horde of tiny robotic animals. These were both neat and effective enemies to face. Often these take the form of chase sequences. There were quite a few of these sections, though strangely, the checkpoints for these were never just before them, but several rooms before. This led to a pointless minute or so walk to get to the section that you previously died in each time (should you fail). Added to the horror mix are nightmare sequences (a result of the hallucinogenic red gas lingering around). These parts gave some variation, adding rather than detracting from the overall experience.

Each chapter of Poppy Playtime has both increased in length, and increased in horror. It was a pleasure to have the best looking area of the game yet with Poppy Playtime: Chapter 3 'Deep Sleep', and I appreciated how survival horror like this felt, even if you are only in actual danger during set events, rather than constantly. I loved the lore here. The dark locations, and not knowing where to go during chase sequences occasionally frustrated, but myself forgetting I had a flare gun was no doubt the cause of some of these frustrations. As I say at the end of each chapter review; I can't wait to pick up the next chapter and get further into the Hell of Playtime Co.

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Not Even Death (2009) - Short Zombie Horror Film Review 23 Jan 11:27 AM (last month)


Clocking in at 5 minutes, Not Even Death is a short zombie film that was written by Phil Clarke Jr. and directed by Monica Winter Virgil (My Wife Is a Zombie). It wasn't the most original of stories, but it told its story well, even if it suffered due to a cheap sounding score.

On an Earth where zombies are a worldwide phenomenon (though hasn't led to the breakdown of law and order), a loving husband (Joseph Will - American Horror Story) is unable to come to terms with his wife's (Treva Tegtmeier - The Shadow Men) zombification. He keeps her chained up in the basement, feeding her a diet of cow brains. He hopes that one day a cure will be found for her condition, and in the meantime tries to search for any signs of her remembering her former life.

The general story of Not Even Death was perfectly fine, and was told well. I thought the prosthetic make-up effects for the zombie were very neat, even if you do have the generic contact lenses to simulate undead eyes. With such a short runtime, not a moment is wasted, but the whole thing is let down by a cheesy score that reminded me of made for TV movies. Not a bad little cliff-hanger to end things on, though again, wasn't something that felt wholly original. Still, I thought the basement setting looked great on camera, and the performances were suitable, making for a nice little zombie based appetiser.

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Call of Duty: Black Ops 7 (2025) - Thoughts on the Zombie Mode 22 Jan 10:09 AM (last month)


It is another year and another Call of Duty game released. Towards the end of 2025 was Call of Duty: Black Ops 7, and it brought with it another Zombies mode. I've played ever single COD, originally there for the story, I soon became obsessed with the Zombies mode. Then that mode fizzled out, my focus became the multiplayer mode instead. For all the faults directed at Black Ops 7, the Zombies mode is one area where it really gets things right. I enjoyed Black Ops 6's Zombie mode, and this is more of the same but even better.

The story has always been a convoluted mess for me, but old fans of Zombies might be pleased to hear that the four original protagonists are back, alongside the four new protagonists of Black Ops 6's mode. From what I can gather, all eight characters have found themselves trapped in a nightmare zombie infested realm - the Dark Aether, ruled over by an all powerful being named The Warden. The mode launched with three maps, one of which was the fun but throwaway 'Dead Ops Arcade 4' (an overhead arcade style experience that always manages to outstay its welcome). As of typing, there are now six different Zombies maps. There are two large maps; 'Ashes of the Damned' (said to be the largest round-based map yet), and season 1 map - 'Astra Malorum' (seemingly taking place on an asteroid). These are both fun to play around with, but it is Survival where things really became both old school and interesting. 

Survival features much smaller maps, ones which remind me of the original Zombies experience, though these maps are some of the smallest ones yet. 'Vandorn Farm' is a remake of the farm section from Black Ops II's 'Transit' map. 'Exit 115' takes place around a diner, while 'Zarya Cosmodrome' takes place at a soviet rocket site. There are minimal doors to unlock in these Survival maps, with you just needing to last until you die, or until you exfil from the map. Me and my best friend have absolutely loved these old school maps, is refreshing to not feel the need to be trying to solve some convoluted series of Easter egg steps.
The game remains a round-based experience, where each round the zombie enemies get more numerous and stronger. Every five or so rounds is a special one where dog like beasts spawn, and later rounds see the arrival of huge powerful zombie bears! To help you, you can bring whatever weapon you like into the game, and the Pack-a-Punch machine (that powers up your guns) and Perk machine are easily accessible to make you able to keep up with the increasing danger level.

I have found multiplayer this year to be a bit of a nightmare, no longer skill based match making means I am forever matched with players far, far better than I would ever be able to be. It isn't much fun coming last each and every match. Thankfully, there is Zombies. While I will always miss being able to board up windows in modern maps, it still retains a really old fashioned feel that has seen me put more than double the hours into it than multiplayer, something that I haven't done in countless years.

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The House on Haunted Grounds (2026) - Horror Film Review 21 Jan 8:27 AM (last month)


Coming from director/writer Brendan Rudnicki (The Last Cabin), The House on Haunted Grounds is a found footage horror that uses the idea of a paranormal investigation crew investigating a possible haunted house. I felt this was a better made film than the last found footage I viewed from this director, but a few too many similarities to other films of this type I have seen from this sub genre of horror, prevented me from really loving this.

The cast and crew of a paranormal investigation show - 'The Otherside' have headed to the house where a notorious serial killer once operated from. Not only are they the first ones to be at the place since the police shot and killed the killer some months or years previously, the house is also due to be demolished the following week. The hosts; Amy (Logan Wallace) and Tony (Andrew Thomas - Shadows of Bigfoot) intend to spend the night there, alongside cameraman Dylan (Dylan Devane - The Last Cabin), and superfan Kate (Cashmere Monique - The Last Cabin), with I.T guy Bradley (Stuart Maxheimer - A Cold Grave) staying back in the van to monitor the camera feeds. They soon get evidence that there may actually be supernatural activity occurring in the house, as the stakes get higher and higher, they must decide if it is worth sticking around to capture their footage or if self preservation is a better idea.


This immediately brought back strong memories of last year's Paranormal Investigations, a similar cast of characters, a similar concept of an episode of a show being filmed, and even an identical death scene to one that is shown here. That film was presented as if it was an actual episode, complete with editing. Here, aside from an intro sequence, the footage is shown as if it was the raw unedited footage, rather than edited together. The film is of course edited, but it is made up of both footage that would have made it onto the show and everything else around that. A few similarities include a bickering cast (that features again the male host being a problem), as well as the computer guy being bullied. It all felt so familiar, I'm not implying this was actually a copy of that other found footage, but the similarities really pulled me out of the picture, a shame, as this was overall a much better made horror than The Last Cabin. Normally I feel if a film is found footage then it should stick religiously to that format. Here, there are the occasional scenes that are traditionally shot. The effective prologue sequence of the cops discovering the killer in the basement of the house was one such part, and then near enough every scene shot in the van was also traditionally done. In total though, that was about 5% of the overall film, and it wasn't jarring having the two styles occasionally side by side.

The horror begins early on, and rather than a gradual ramp-up of terror over the seventy minute runtime, there is instead constant things happening. At first, ghostly blood stained figures who appear extremely briefly on camera, later it ramps up to possession, objects moving on their own, and a wild Ouija board sequence. This was mainly impressive to see on screen. Some parts didn't work quite as well, a later mannequin scene could have worked if not for the lengthy build up to it, and the Blair Witch moment of a character silently standing in the corner of a room facing the wall felt really derivative. Other moments worked much better, especially with how physical some of the horror is. Apart from the identical looking (to Paranormal Investigations) death scene of one character (which wasn't as well executed here), there are some neat moments that feature much more blood than you might expect. Deaths are near all on-screen and they can be pretty messed up in the best possible way! I won't ruin any of those here, but at least one had me saying "Jesus" out loud when I was watching it; lovely stuff! 


I thought The House on Haunted Grounds was a better made film than Rudnicki's previous effort. For me, there was barely any complaints to be had with how the horror was integrated here, there were perhaps a few too many jump scares of ghostly figures suddenly appearing or hovering unseen in the background, but I thought the special effects were great, and it was all edited together in a neat package. Being a found footage, the story is quite basic, and for me personally, it really suffered for being so similar to that other film I saw last year. With a decent location, great effects, and some neat moments of horror, this was still an enjoyable, if unoriginal horror. The House on Haunted Grounds is now available on transactional VOD platforms, with it coming to streaming platform BloodStream later this year. To support this new release, BloodStream currently features a curated collection of Rudnicki's previous films, including The Last Cabin, Into the Forest, and Forest of Death.

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