Horror and Zombie film reviews | Movie reviews | Horror Videogame reviews View RSS

Zombie, videogames, and horror film reviews, the latest horror releases and games reviewed. Post comments with your favourite zombie films to The Rotting Zombie Blogspot.
Hide details



Tormented Souls (2021-22) - Horror Video Game Review (Playstation 5) 30 Jan 11:53 AM (2 days ago)


Tormented Souls
may have one of the most generic and forgettable titles I've heard in recent memory. I've constantly kept referring to it as 'Forsaken Souls' for some reason, and even writing this review; I've noticed that I have initially titled the game 'Tortured Souls' before noticing the error. Thankfully, that is one of the worst things about this very entertaining retro survival horror throwback - a game that blends classic elements of the original Alone in the DarkResident Evil and Silent Hill games into one cosy bloodstained whole.

Taking place in 1994, Canadian - Caroline Walker, receives a strange letter in the post that contains a single photo of twin little girls. In the weeks that follow, Caroline begins to experience terrible nightmares, unable to stop thinking about the photo. In desperation, she heads to the abandoned Wildberger Hospital (the return address for the letter she received), hoping to find out more information about the two girls. Once there she gets immediately attacked and knocked out by a mystery assailant. Sometime later, she awakens naked in a tub full of water, with a bandaged eye, and breathing tube in her throat. After getting dressed, she checks under the eye bandage in a mirror and is horrified to discover her bandaged eye has been surgically removed! She leaves the storage room she's in and heads out into the hospital (which is situated in an old mansion). Her goal; to find the whereabouts of the twin sisters and rescue them should they need assistance.

This is very classic survival horror, it really reminded me of the golden age of the late nineties. Games have came out before that promise to be authentic returns to survival horror roots, but they often feel like they are missing something essential for the nostalgic feel. Despite some small issues, I loved my time with Tormented Souls thankfully. The mansion setting of course reminded me heavily of the original Resident Evil, and is of comparative size to that game, with my final completion time being around 8 hours. The game is populated with grisly horrors, all of which fit the hospital vibe in their own twisted ways. ghoulish creatures with gas canisters strapped to their legless torso, zombies with blades for arms, and blending of corpse and surgical apparatus. There were also three boss fights, though two of these were against enemies that later join the roster of common enemies. The final boss was neat, requiring puzzle solving and combat blended together; the only one of the bosses that actually stood out. As a note; without going into spoilers; the boss in the game that resembles something from Evil Dead II is invincible, something I wish I had figured out before wasting most of my ammo on the blasted thing. If I had just left the room I would have made the back half of the game a lot easier! Enemy design works when the enemies are hidden in darkness, sometimes in well lit areas they can become a bit goofy looking. Character design mostly failed here; Caroline herself looks great, but other characters encountered had an exaggerated cartoon look to them that pulled me out the immersion on occasion. The less said about the voice acting the better, maybe they were going for a cheesy Resident Evil tone with over empathising each word, but the delivery really pulled me out of the experience. 

I first thought it was weird that a hospital would be inside a mansion, but that was explained to my satisfaction in a file I came across. The same happens with why the enemies look like they do. Nothing revolutionary, but was nice to have some lore about that. The mansion is full to the brim with puzzles that need to be solved, from cryptic door locks, to memory repetition puzzles, riddles, and items you discover that need either combining with one another, or used in the environment. Getting around the mansion is like solving an intricate puzzle lock, the puzzles here, while not hard, still are decent enough to give you a rush of dopamine when you solve them.
The mansion's design includes many secret doors and unexpected short cuts, with the detail appropriately hellish. At every turn there are corpses and body bags, literally hundreds encountered during my play through. Special mention to the choice of fixed camera angles, as well as the tremendous lighting that was especially effective in the basement sections.
The game starts off feeling like Resident Evil, but increasingly takes on the feel of a Silent Hill. It starts with tiny sections that feel like the Silent Hill  'Otherworld', then the back half of the game increasingly takes on a more cosmic horror feel. I enjoyed this mix of the grand daddies of the survival horror genre, their blend worked fantastically. The game's plot wasn't particularly engaging, but it served it's purpose. Much of the story for what happened at the mansion comes from diary entries you find dotted around the place, with hints of Fatal Frame II to it. You have to assume Caroline is illiterate, as she always seems very surprised from revelations that had already been revealed in easily obtained diaries. I recall one time around six hours in where Caroline responds with shock to something I had literally found out about within 15 minutes of starting the game by reading a diary entry!

Some of the item management can be fiddly. Thankfully, you have an infinite carry space, rather than limited, and the game sees fit to split key items and gameplay items into different sections in the item screen. You unlock maps of the floors in the building as you play, though weirdly when you bring up the map screen you have to manually locate the map you need rather than it bring it up automatically. The game world is also very dark, this is used in a gameplay way due to darkness causing instant death should you be in it for too long. You come to rely on a lighter (with seemingly infinite fuel) to see where you are going. The only problem is that you can't use your weapons while holding the lighter, nor can you use without, as it restricts you from using them when its pitch black. Neatly used as part of some of the puzzles, with areas of the mansion blocked off by stationary enemies that you can't attack in the dark. You only get access to four different weapons throughout the game, at least it tries something different but having a much more D.I.Y feel to them. Your primary weapon is a nail gun which was quite weak, my favourite came to be the shotgun apparently made out of pipes. Of course, ammo, health, and even save reels are all in short supply, by games end I did have plenty of those save reels stored away. Saving is needed as being old school there are not any checkpoints. Should you die, then you will have to reload your last save. There were definitely a few soul destroying times when I realised all too late my last save was a long time ago. 

Tormented Souls was a frequently stressful experience. I was always really hesitant to use healing items, ammo, or to save my game as I was always nervous about how limited these items all where. I liked how the enemies just lay dead where you killed them for the rest of the game, it makes returning to previously explored areas much more chill, as well as make it feel like it wasn't a waste to kill them first time around. The unsettling looking location is the best thing about this game, the story didn't really resonate much, maybe due to the exaggerated voice acting, but the environments were nightmarish and there were some well placed jump scares to be had in them. The old school tank controls and fixed camera angles might not be for everyone (I had forgotten how annoying it was to battle an enemy just off screen), but for those wanting a return to the glorious early days of survival horror, Tormented Souls was an excellent adventure, albeit, not a perfect one.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The Rotting Zombie's Round-up of Horror News for January 2026 29 Jan 8:39 AM (3 days ago)


A new year and the same old me. With no bill paying job currently, I am working on this site more, though perhaps not as much as I should - there are so many distractions! There are a few films at the cinema or coming soon that I very much would like to see. 28 Years Later: The Bone Temple chief of these, I am also curious to see how Return to Silent Hill turns out, I'm a huge fan of the video game series, have heard the film isn't the best. Onwards to the news.

Writer/director George Tsouris' sophomore feature film - Condemned Dreams, is now streaming for free on Tubi. This psychological thriller is about a disgraced journalist who hopes to recover their career by carrying out an interview with a condemned revolutionary. Condemned Dreams stars Catherine Parish (Totem Chaser) and Soft Abilez (Dexter: Resurrection).


Animated comedy horror series - Meat the Carvers has entered into a licensing agreement with American Horrors; one of the oldest running 24/7 linear streaming horror channels. It is due to premiere on Friday, January 30th at 20:30 as part of the streaming channel's 'Good Time Horror' programming block. The show is about the misadventures of the Carver family, an animated take on The Texas Chainsaw Massacre. Meat the Carvers is a 2D animated series created by Daniel Nation and Samson Cornette, with the press release stating: 'The series blends classic horror elements with contemporary humor and features voice talent from horror cinema icons'.


Ash is the latest novel from Donald Lawrence Flaherty. The post-apocalyptic story follows the Rivas family as they head on a perilous journey to escape deadly ash that resulted from the unexpected eruption of the Yellowstone Super Volcano. Ash is available for purchase on Amazon.

BayView Entertainment have acquired the rights to Steve Merlo's psychological horror - Unseen. Taking place alongside an unknown disaster, the film follows a mentally unstable man who begins to torment a woman with a history of abuse. This stars Jamie Hill (Skinamarink), alongside Brett Wagner (The Texas Chainsaw Massacre), Trinity Chase, and Katerina Khramova.

            

Scream 7 is coming to UK cinemas on February 27th from Paramount Pictures and Spyglass Media Group. A new poster has been revealed in celebration of this. The seventh film in the series (I am so behind watching these!) sees a new Ghostface killer emerging in the quiet town where series protagonist Sidney Prescott (Neve Campbell) has started a new life with her daughter. This is directed by Kevin Williamson, who also co-wrote the screenplay alongside Guy Busick. There is also a legacy spot teaser out for the film.

            


Psychological horror film, Mamochka had its premiere on January 16th, with a wider release starting on that date. Directed by Vilan Trub, this follows a suburban husband who inherits an antique Nazi-era heirloom doll. This leads the man into a dark fixation, helped along by a mysterious figure who introduces him to a sinister worldview.

           

FrightFest is returning to the Glasgow Film Festival for its 21st year running, from Thursday 5th March to Saturday 7th March. The line-up has been announced, with a variety of films set to show over the event. It begins with the world premiere of Jailbroken; a Scottish action thriller that takes place entirely within a single prison cell. The two-day pass event begins Friday 6th March with the UK premiere of exorcism horror, Bury the Devil. This is followed by the world premiere of Howard J. Ford's creature feature, Bone Keeper, which takes place deep within a remote cave system. After that is documentary Boorman and the Devil, which takes a look at the troubled production of Exorcist II: The Heretic. Penultimate film is sci-fi horror comedy The Restoration at Grayson Manor, followed by the UK premiere of The Curse; a satire on the hidden horrors of internet algorithms.
Saturday's line-up starts with the international premiere of  action horror Violence, this is followed by a short film showcase. Next is the UK premiere of Japanese horror adaptation of Chilla's Art video game - The Convenience Store. The evening then begins with Craig Conway's Red Riding - a horror based contemporary retelling of the classic Little Red Riding Hood fairytale. The penultimate film of the Saturday is dystopian fable, Karmadonna, with Australian fantasy horror, Deathkeeper closing the day. Passes to the event can be purchased here, with the Thursday showing of Jailbroken requiring a separate ticket.


Finally for today, queer horror film The Stutterer is currently running a Kickstarter campaign. Coming from former professional wrestler - Rocky Ciarrocchi, this is an anthology made up of three interconnected short films. The first of these works as a throwback to classic slashers of the 1980s, the second short is an origin story for the titular slasher, while third film shows the downfall and death of the killer. AEW wrestling superstars Ace Austin and Red Velvet are set to star in this.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Garten of Banban (2023) - Horror Video Game Review 28 Jan 9:26 AM (4 days ago)


It wasn't long after purchasing Poppy Playtime that I began to get recommendations on my Playstation for the Garten of Banban series. This series, like that other one, falls into the mascot horror genre. I wasn't even aware that sub-genre of horror games had been given a title, but mascot horror works well. So far, there appears to be eight games in the series, all of which have dirt cheap prices, but unsure of the quality, I decided to only pick up the very first of the games. I expected this would be much like Poppy Playtime but with everything being lower quality, and that was exactly what this was. My story synopsis is based on what I inferred, as the game doesn't explicitly explain things at this early stage.

The game takes place within Banban's Kindergarten; a kindergarten that was closed down sometime in the past due to all the children who had been attending the place vanishing one dark day. You presumably play as a parent of one of the missing children, who, presumably not happy with the official investigation, has taken it upon themselves to break into the building and do their own search for answers. 

It took me around 40 minutes to get through Garten of Banban, which for the price being asked was perfectly acceptable (I believe it is free to download on PC). It is basically a much rougher version of Poppy Playtime, with your character in a first person perspective solving basic puzzles, while of course being hunted by a mascot. The game takes place on the ground floor of the kindergarten, starting with the reception area, before going down a long corridor with classrooms and play areas off to the side. The game world looks quite basic, the mascots are introduced via simple drawings on the walls, the graphics in general were all functional but felt less realistic. The game as a whole felt more like a...well, like a game. There are hidden switches and key cards to find, platforming sections, bottomless pits, and immersion breaking invisible walls that block your progress during key moments. The key innovation here is having the protagonist armed with a helpful drone they can send to press switches. The controls for this drone are extremely simple, and it follows such a simple flight path that it can miss the switches you are trying to get it to press, but was perfectly ok.

The big bad for this first entry is Opila Bird; a human sized pink emu like bird, with it only appearing twice, both times heavily scripted. This was one area where Garten of Banban inadvertently succeeded, the creature is very basic in design which actually made it more disturbing to see. It may only appear in a horror context twice, but both of these times were the highlight of my time with the game.
I'm always a sucker for lore, and here there is some, but only slight. I felt the opening didn't do a good enough job of setting up the story, or setting the motivation for the protagonist. There was assumptions on my part for what was going on, and spending any time with this - it is blatantly heavily inspired by games like Poppy Playtime, the story feels like it is going to be very similar. For me, that is fine, I wanted something to scratch the itch in-between playing that other better series.

There is no getting around the obvious fact that Garten of Banban is a clone of a different and better game series. It also is obvious at a glance that this is much lower in quality. There isn't really anything this one does any better, the antagonist is accidentally creepy, but not iconic looking at all, and the basic looking level design makes this feel more like a video game than an immersive horror. The less said about the placeholder feeling sound effects the better, some of the sounds here legitimately hurt my ears. Still, this game was exactly what I figured it would be; it scratched an itch, and while I'm not chomping at the bit to try the sequels, I will certainly pick them up if I ever see them go on sale.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Black Chaos (2014) by various - Zombie Horror Anthology Book Review 27 Jan 8:10 AM (5 days ago)


Since the dawn of this blog, books have been a real problem for me, I get through them so slowly that I get a huge backlog that has been going on over a decade. Black Chaos was a zombie anthology that I received all the way back in 2014. I have only just gotten around to reading it last year. I love zombies and I love anthologies, so I figured there couldn't be much in this 25 story anthology that I wouldn't enjoy.

Black Chaos' short stories are each by a different author and are really quite varied. You have historical stories, comedic ones, dystopian and magical. Some have happy endings, some have bad endings, and some have neutral endings where not much has really changed for the central character. It all begins with Lee Clark Zumpe's 'Wild With Hunger', interesting as it takes place back during the industrial revolution. It also takes place from two different perspectives; men who have gone to investigate a den of child zombies at a workhouse, and two non-infected children watching the whole thing. I saw this story as a good indication of the variety that might be found. Second story was also one set in the past, though I didn't enjoy it as much due to its abrupt unsatisfying ending. 'The Southern Wind' by J.Adrian Cook takes place in an alternate history where the South won the civil war in America due to having an army of zombies. 
The more fantastical of the stories here never really resonated with me, often having fairy-tale type vibes to them. I didn't dislike some of these, but they were not my favourite ones of the anthology. These included K.J Newman's 'As You Were', about a painter who can change reality with her paintings. 'Like the Jellyfish' by Katherine Sanger has a similar concept, though in this one it is a small child who has the ability to bring the dead back to life, ending deliciously dark, similar with playground based 'The Staggering Boy' by Douglas Ford; another one featuring a child as the protagonist, with a bleak end.

A bunch of stories featured zombies who were still self aware, best of these was the nightmare dystopian tale 'The Risen', in which Steven Axelrod envisions a future where a zombie apocalypse happened where the undead kept their intelligence and took over the world. It features a very Donald Trump-like character as the president of the zombies, a shame that last part has come real. Peter Andrew's 'Zombie Chic' is also about a world of intelligent zombies, but this one is more condensed, a comedic story of zombies getting body modifications in the name of fashion.
A large chunk of the stories take place in worlds where a worldwide zombie outbreak has occurred, but people are finding a way to deal with it and carry on as relatively normal. 'Ferals Like You' by Cheryl Elaine Williams details a family trip to a superstore that goes very badly, George Cotronis' 'Last Rites' has sentient zombies being given a last car trip before they are put down, Gerri Leen's 'Run for the Roses' is a very odd one about zombie horse racing, while Conor Powers-Smith's 'Only the Lonely', suggests a world where only lonely people become living ghouls.

Some of the stories here were excellent, best of these was the fantastic and super creepy 'Graveyard Slot' by Christopher Keelty. In this one, a cursed video tape leads to viewers getting trapped within the all too real looking footage of a bloody zombie outbreak. J. Rohr's 'Nothing Else Matters' was huge in scope, and replaces undead humans with a giant bug apocalypse - excellent stuff. 'Preservation' by Rebecca Boyle was the goriest story here, about a zombified woman who convinces a robot maker to make her an artificial body once hers starts rotting. 'Carrion Luggage' by Shane Simmons takes an alternate look at voodoo magic, and I really enjoyed the humorous bureaucratic nightmare of 'Expediency', with Paul Lorello providing a tale about a scientist trying to get his patent registered before he turns. One of the more interesting was penultimate story 'The Chosen', taking place aboard a pleasure boat where a group of women all named Jane make Big Brother style video diaries about their time spent out at sea, unable to return to land due to the undead ruling the world.

25 stories is a lot, but many of these were quite short, meaning they were super easy to get through. There were only a couple that were large enough to require chapters, and one that I believe was less than a page in length. Most of the stories were well written, happily there were only two out the lot that I personally didn't enjoy. Black Chaos is a solid zombie anthology, one that often takes a different spin on the undead beasts, rather than your typical outbreak yarn. Black Chaos comes from Big Pulp Publications.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Poppy Playtime: Chapter 3 'Deep Sleep' (2024) - Horror Video Game Review 26 Jan 12:15 PM (6 days ago)


I was pleasantly surprised when I decided to check out episodic horror game; Poppy Playtime late last year. I had expected something like Five Nights At Freddy's but more basic. Instead it was the opposite, feeling like that game if it had been expanded upon to be more than just a single room puzzler. Both Chapter 1 'A Tight Squeeze' and Chapter 2 'Fly in a Web' were quite light on genuine horror moments, I would even go as far to say they are relatively child friendly. That isn't the case for Poppy Playtime: Chapter 3 'Deep Sleep' - this chapter heightens the terror to make an experience that I would not recommend for those who don't enjoy horror. Of course, unavoidable spoilers for what has come before.

Chapter 2 ended with self aware doll Poppy Playtime deciding you were too useful to let go, and so at the last moment diverted the train that was transporting you to the surface, to instead send you deeper into the nightmarish facility, inadvertently causing the train to crash in the process. The third chapter begins with chapter antagonist - CatNap, picking up your unconscious body and discarding it in the trash compactor room. Regaining consciousness at the last moment, you escape the room, and soon get in contact with new character; Ollie, who communicates via a telephone device you collect. He tasks you with powering up a huge machine to divert the hallucinogenic red gas that is blocking the way deeper into the vast underground complex. To do this, you must head into Playcare - the giant biodome orphanage, that also happens to be the stalking ground of the lethal CatNap.

With each subsequent chapter being more expensive to buy, I really hoped the game would increase to match the price rise. That again is the case here, where Chapter 1 was around an hour long, and Chapter 2 around two hours in length, by the time the end credits for Chapter 3 appeared, I had been playing for around four hours. It is more of the same, you explore maze-like levels in first person, solving puzzles, while avoiding the chapter specific enemies who instant kill you should they get a hold of you. The game is at its most unique with the biodome setting, a vast area that is designed to look like it is outside, despite being very very deep below the surface. The central hub area here is made to look like a small town, with various buildings that you travel to as you attempt to reroute the power. Your adventure takes you to a variety of locations, from a school, to caverns, and offices. The horror is in abundance here, with much of it suggested rather than shown in detail. There was something really quite unsettling exploring dormitories and nurseries that featured blood stained bunk beds and cots.
To help assist you, as per previous chapters, new abilities for your grab-hand device are given. You get an upgraded grab-hand that lets you stretch out the hands further, and get two additional upgrades for it - one that allows you to use jump pads, and one that fires flares to light up dark areas. I spent much of my time here cursing how dark the game world was, especially when at the midway point your torch is destroyed. This was a problem of my own making, as I completely forgot I had a flare gun attachment that would have been very useful at giving light to the sometimes pitch black areas! The gun can also be used to protect against the pint-sized enemies that appear in the terrible Playhouse section. Terrible as in horror filled, not terrible as in badly made. Again, forgetting I had the flare gun made that part of the game a whole lot harder.

I was pleased that there is quite a lot of lore revealed during this chapter. You get information about the event that led to the initial disaster in the 90s (that you were seemingly the sole survivor of), and also get a good idea of your ultimate goal in the facility, with the hinted at main antagonist - 'The Prototype', making more of an appearance. The big bad of Chapter 2 was a constant presence, constantly interacting with you. CatNap has a far more hands off approach and barely even appears until the final half of the game. Puzzles were simple, but involved enough to feel satisfying to solve, mainly revolving around moving batteries about, and setting up relays to power up doors. The chapter culminates with a big boss battle, which was basically Five Nights At Freddy's, having you needing to monitor a series of corridors that something was trying to advance down. The hands-off approach of  the chapter antagonist was balanced with a few other enemies, a teacher robot that only moves on you when you aren't looking at it, and a horde of tiny robotic animals. These were both neat and effective enemies to face. Often these take the form of chase sequences. There were quite a few of these sections, though strangely, the checkpoints for these were never just before them, but several rooms before. This led to a pointless minute or so walk to get to the section that you previously died in each time (should you fail). Added to the horror mix are nightmare sequences (a result of the hallucinogenic red gas lingering around). These parts gave some variation, adding rather than detracting from the overall experience.

Each chapter of Poppy Playtime has both increased in length, and increased in horror. It was a pleasure to have the best looking area of the game yet with Poppy Playtime: Chapter 3 'Deep Sleep', and I appreciated how survival horror like this felt, even if you are only in actual danger during set events, rather than constantly. I loved the lore here. The dark locations, and not knowing where to go during chase sequences occasionally frustrated, but myself forgetting I had a flare gun was no doubt the cause of some of these frustrations. As I say at the end of each chapter review; I can't wait to pick up the next chapter and get further into the Hell of Playtime Co.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Not Even Death (2009) - Short Zombie Horror Film Review 23 Jan 11:27 AM (9 days ago)


Clocking in at 5 minutes, Not Even Death is a short zombie film that was written by Phil Clarke Jr. and directed by Monica Winter Virgil (My Wife Is a Zombie). It wasn't the most original of stories, but it told its story well, even if it suffered due to a cheap sounding score.

On an Earth where zombies are a worldwide phenomenon (though hasn't led to the breakdown of law and order), a loving husband (Joseph Will - American Horror Story) is unable to come to terms with his wife's (Treva Tegtmeier - The Shadow Men) zombification. He keeps her chained up in the basement, feeding her a diet of cow brains. He hopes that one day a cure will be found for her condition, and in the meantime tries to search for any signs of her remembering her former life.

The general story of Not Even Death was perfectly fine, and was told well. I thought the prosthetic make-up effects for the zombie were very neat, even if you do have the generic contact lenses to simulate undead eyes. With such a short runtime, not a moment is wasted, but the whole thing is let down by a cheesy score that reminded me of made for TV movies. Not a bad little cliff-hanger to end things on, though again, wasn't something that felt wholly original. Still, I thought the basement setting looked great on camera, and the performances were suitable, making for a nice little zombie based appetiser.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Call of Duty: Black Ops 7 (2025) - Thoughts on the Zombie Mode 22 Jan 10:09 AM (10 days ago)


It is another year and another Call of Duty game released. Towards the end of 2025 was Call of Duty: Black Ops 7, and it brought with it another Zombies mode. I've played ever single COD, originally there for the story, I soon became obsessed with the Zombies mode. Then that mode fizzled out, my focus became the multiplayer mode instead. For all the faults directed at Black Ops 7, the Zombies mode is one area where it really gets things right. I enjoyed Black Ops 6's Zombie mode, and this is more of the same but even better.

The story has always been a convoluted mess for me, but old fans of Zombies might be pleased to hear that the four original protagonists are back, alongside the four new protagonists of Black Ops 6's mode. From what I can gather, all eight characters have found themselves trapped in a nightmare zombie infested realm - the Dark Aether, ruled over by an all powerful being named The Warden. The mode launched with three maps, one of which was the fun but throwaway 'Dead Ops Arcade 4' (an overhead arcade style experience that always manages to outstay its welcome). As of typing, there are now six different Zombies maps. There are two large maps; 'Ashes of the Damned' (said to be the largest round-based map yet), and season 1 map - 'Astra Malorum' (seemingly taking place on an asteroid). These are both fun to play around with, but it is Survival where things really became both old school and interesting. 

Survival features much smaller maps, ones which remind me of the original Zombies experience, though these maps are some of the smallest ones yet. 'Vandorn Farm' is a remake of the farm section from Black Ops II's 'Transit' map. 'Exit 115' takes place around a diner, while 'Zarya Cosmodrome' takes place at a soviet rocket site. There are minimal doors to unlock in these Survival maps, with you just needing to last until you die, or until you exfil from the map. Me and my best friend have absolutely loved these old school maps, is refreshing to not feel the need to be trying to solve some convoluted series of Easter egg steps.
The game remains a round-based experience, where each round the zombie enemies get more numerous and stronger. Every five or so rounds is a special one where dog like beasts spawn, and later rounds see the arrival of huge powerful zombie bears! To help you, you can bring whatever weapon you like into the game, and the Pack-a-Punch machine (that powers up your guns) and Perk machine are easily accessible to make you able to keep up with the increasing danger level.

I have found multiplayer this year to be a bit of a nightmare, no longer skill based match making means I am forever matched with players far, far better than I would ever be able to be. It isn't much fun coming last each and every match. Thankfully, there is Zombies. While I will always miss being able to board up windows in modern maps, it still retains a really old fashioned feel that has seen me put more than double the hours into it than multiplayer, something that I haven't done in countless years.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The House on Haunted Grounds (2026) - Horror Film Review 21 Jan 8:27 AM (11 days ago)


Coming from director/writer Brendan Rudnicki (The Last Cabin), The House on Haunted Grounds is a found footage horror that uses the idea of a paranormal investigation crew investigating a possible haunted house. I felt this was a better made film than the last found footage I viewed from this director, but a few too many similarities to other films of this type I have seen from this sub genre of horror, prevented me from really loving this.

The cast and crew of a paranormal investigation show - 'The Otherside' have headed to the house where a notorious serial killer once operated from. Not only are they the first ones to be at the place since the police shot and killed the killer some months or years previously, the house is also due to be demolished the following week. The hosts; Amy (Logan Wallace) and Tony (Andrew Thomas - Shadows of Bigfoot) intend to spend the night there, alongside cameraman Dylan (Dylan Devane - The Last Cabin), and superfan Kate (Cashmere Monique - The Last Cabin), with I.T guy Bradley (Stuart Maxheimer - A Cold Grave) staying back in the van to monitor the camera feeds. They soon get evidence that there may actually be supernatural activity occurring in the house, as the stakes get higher and higher, they must decide if it is worth sticking around to capture their footage or if self preservation is a better idea.


This immediately brought back strong memories of last year's Paranormal Investigations, a similar cast of characters, a similar concept of an episode of a show being filmed, and even an identical death scene to one that is shown here. That film was presented as if it was an actual episode, complete with editing. Here, aside from an intro sequence, the footage is shown as if it was the raw unedited footage, rather than edited together. The film is of course edited, but it is made up of both footage that would have made it onto the show and everything else around that. A few similarities include a bickering cast (that features again the male host being a problem), as well as the computer guy being bullied. It all felt so familiar, I'm not implying this was actually a copy of that other found footage, but the similarities really pulled me out of the picture, a shame, as this was overall a much better made horror than The Last Cabin. Normally I feel if a film is found footage then it should stick religiously to that format. Here, there are the occasional scenes that are traditionally shot. The effective prologue sequence of the cops discovering the killer in the basement of the house was one such part, and then near enough every scene shot in the van was also traditionally done. In total though, that was about 5% of the overall film, and it wasn't jarring having the two styles occasionally side by side.

The horror begins early on, and rather than a gradual ramp-up of terror over the seventy minute runtime, there is instead constant things happening. At first, ghostly blood stained figures who appear extremely briefly on camera, later it ramps up to possession, objects moving on their own, and a wild Ouija board sequence. This was mainly impressive to see on screen. Some parts didn't work quite as well, a later mannequin scene could have worked if not for the lengthy build up to it, and the Blair Witch moment of a character silently standing in the corner of a room facing the wall felt really derivative. Other moments worked much better, especially with how physical some of the horror is. Apart from the identical looking (to Paranormal Investigations) death scene of one character (which wasn't as well executed here), there are some neat moments that feature much more blood than you might expect. Deaths are near all on-screen and they can be pretty messed up in the best possible way! I won't ruin any of those here, but at least one had me saying "Jesus" out loud when I was watching it; lovely stuff! 


I thought The House on Haunted Grounds was a better made film than Rudnicki's previous effort. For me, there was barely any complaints to be had with how the horror was integrated here, there were perhaps a few too many jump scares of ghostly figures suddenly appearing or hovering unseen in the background, but I thought the special effects were great, and it was all edited together in a neat package. Being a found footage, the story is quite basic, and for me personally, it really suffered for being so similar to that other film I saw last year. With a decent location, great effects, and some neat moments of horror, this was still an enjoyable, if unoriginal horror. The House on Haunted Grounds is now available on transactional VOD platforms, with it coming to streaming platform BloodStream later this year. To support this new release, BloodStream currently features a curated collection of Rudnicki's previous films, including The Last Cabin, Into the Forest, and Forest of Death.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The Rotting Zombie's News Anthology for Tuesday 20th January 2026 20 Jan 2:40 AM (12 days ago)

I'm currently on my second week of attempting to work on this blog full time, though that definition might not so easily fit what I am doing as there are plenty of naps inserted throughout. Of the five days I was doing this last week, only two of those days I would class as fully doing my blog. I'm going to try better this week though! With that out the way, onwards to the news.

Freestyle Digital Media have acquired the VOD rights to supernatural psychological thriller - The Eye. This stars Bollywood actress Shruti Haasan as Diana - a grieving widow who travels to a remote island that her and her deceased husband once stayed at. It is there she hopes to get some closure, instead, she learns of a curse from the locals, one that could bring her husband back to life, though at a terrible cost. Written by Emily Carlton and directed by Daphne Schmon, The Eye is available to rent/own on North American digital HD internet, cable, and satellite platforms as well as DVD from today.


Coming from filmmaker David M. Parks, Dracula Eternal is a modern day reimagining of Bram Stoker's Dracula. It stars Mike Ferguson, Cody Renee Cameron, LeeAnne Bauer, and Denise Milfort, with the plot shadowing the original classic. A woman's summer is ruined with a series of unpleasant events, her best friend becomes strangely ill, her fiancé disappears, and she is forced into a confrontation with an ancient evil. Dracula Eternal had its premiere at the Infamous Unfriendly Studios in North Hollywood on January 15th. That is also when the film came to streaming services, including Apple TV.

Finally for today, horror comic Within currently has a Kickstarter campaign running, with just days left on it to go. This comes from Brian Cochran and is said to be a cross between Rosemary's Baby and the works of Clive Barker. Within is about a young woman who thanks to her father's attempt to outsmart the devil, now carries an unborn entity that both Heaven and Hell state is inhuman. Pursued by enemies who want to make sure the child is never born, the woman becomes convinced that her love for her unborn can alter the course of its destiny. The Kickstarter campaign has been successful, with funds pledged being quadruple the goal amount. For more details, check out the campaign page here.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

I Know Exactly How You Die (2026) - Horror Film Review 19 Jan 7:50 AM (13 days ago)


I loved the premise for the Alexandra Spieth (Stag) directed and Mike Corey written horror - I Know Exactly How You Die, and am thankful that it lived up to the zany premise of an author discovering the things he is writing about are coming true around him. Mixing elements of both comedy and horror, this veered more toward the later; though there are additives of humour sprinkled throughout the 90 minute runtime.

Rian (Rushabh Patel in his acting debut) is a horror author with a looming deadline. He has travelled to a remote motel to write his latest novel, thinking the location will give him the space to write the thing, plus he is getting over a failed relationship so thinks the distance from that will help him. His novel is a slasher, one that has a woman being stalked by an obsessed serial killer postman; that, and the fact his heroine dies at the end is all he has of the story. Meanwhile, addiction counsellor, Katie (Stephanie Hogan - Stag) has arrived at the motel. She was the victim of an obsessive mailman turned serial killer (Bobby Liga - Stag, 6:66 PM) , and so has come to the motel hoping to hide away. Upon discovering Katie; Rian comes to believe that the events he is writing about are somehow coming true. Selfishly seeing it as a great way to get over his writer's block, Rian decides to insert himself into his own story, figuring this will turn out to be his best work, while convinced that as the writer, he will be able to prevent Katie from getting killed by the stalker. His secret pleasure at being the hero is scuppered when he discovers that events happen that he hasn't written about, and he begins to fear his story is getting out of his control.

From the start it seems clear that Rian is a flawed protagonist, the intro sequence having him driving across the backroads of America as a slew of increasingly desperate messages are sent to his ex-girlfriend's phone. I liked that his story didn't really have a redemption arc, his insertion into his own story is only marginally done for the benefit of Katie, it is far more about giving him the novel he needs. As much as he may want to save her from the stalker, he makes sure she is stuck at the motel location, such as quickly writing in that her car had been tampered with, preventing her when she intends to leave to go get help. It was amusing that he was writing the film's story in real time, making excuses to pop off back to his motel room to write further parts of the story. It's when he makes himself Katie's love interest that it feels he really crosses a line of decency. Katie shared the protagonist role with Rian, her path through the film, and her interactions are much more generic, but this works in the film's favour. Rian isn't indicated to be a great author, so all the slasher type events that happen around him work by feeling very predictable. There are a cast of about just seven characters here, but the remote motel setting meant that felt perfect. Most interesting was the motel owner who has a slight inkling of the motel's strange powers but remains in team non-believer. 

The whole notion of an author's works coming to life is one that has been explored in horror before. The video game Alan Wake had a similar idea of an author trying to write events to be more for his benefit, and some scenes here felt very similar to that. Going to literature, Stephen King's The Dark Half also had a writer discovering his twisted creations were becoming real. Here, there is zero explanation given, probably for the best as it was a bit of a strange idea to be able to accurately reflect well on screen. The concept of the story being written by one of the characters was neatly done, I enjoyed how it was integrated into the film, and how the flaws of the male lead, lead to a slapdash feel.
There are some horror elements here, though the antagonist doesn't get much screen time. Murders mainly occur off stage, with the leads discovering victims. There are a few throat slash sequences, and one moment of a character having their eyeballs burst! The film follows more Rian and Katie rather than the goings on of the killer but there was a sense of peril underneath the purposely cheesy horror moments. A fair bit of blood, and a somewhat thrilling finale, the cherry on top being the darkly humorous way this one ends. An extra mention for the low-fi soundtrack, the core music contrasted well with what was happening.

I liked I Know Exactly How You Die from the start, I found myself getting more and more into it, so much so that I was surprised when I noticed there was just 15 minutes of film left, it flew by. I enjoyed the 'author writing the story' trope, and was eager to see how the fun story played out, though by necessity that meant that elements of the story required being generic. I Know Exactly How You Die had its world premiere at Dances With Films NYC on January 17th.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The Rotting Zombie's News Anthology for Saturday 17th January 2026 17 Jan 8:36 AM (15 days ago)


This week has been the first of four in which I work on my blog full time. It's a learning process, mainly as I nap an awful lot! Roughly two and a half hours a day of blogging time is interrupted by not being able to keep my eyes open and going for a snooze, quite annoying. Anyway, my second news post of the year and it's a real doozer...though I say that not having actually looked at what will be included.

January 20th sees the release of horror film House Sitter, announced by Cleopatra Entertainment and coming from Reaper Films. Directed by Christopher Leto (Death Blow, Creeper in the Woods), the press release states this is a throwback to horror films of the 90's, and that it is a home invasion thriller with a twist. The synopsis sees three friends house sitting for a rich and mysterious man. It is while doing that that the friends find themselves being hunted by a masked killer, and clues found around the house point to something more sinister being in play. House Sitter stars Cristina Méndez (Sorry For Your Loss, Frost Park), Evan Eiglarsh (48, Frost Park) and David Varrieur (Do Not Open, Diary of a Serial Killer).


Written and directed by Keke Soikkeli comes Isle of Doom; a horror about a group of friends who find an island with a sinister history is deserving of that mythos, after they make the fateful decision to go on a camping trip to the place. Isle of Doom is now available on Digital platforms in the USA and Canada, including to rent/buy on Amazon Prime.


Finally for today, Fighting Owl Films have revealed the official trailer for Demon Squad: Tooth and Claw. A sequel to cult indie horror-noir Demon Squad (featured on season 13 of Mystery Science Theater 3000), this sees a spate of violent deaths in a Southern city pointing to evidence of a werewolf being on the loose.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Bluetooth Speaker (2025) - Horror Film Review 16 Jan 7:31 AM (16 days ago)


Bluetooth Speaker
is an indie experimental horror with elements of comedy to it. It was co-directed by Dallas Ryan (Live OneThe Last Request) and Ryan Vania, with the two also co-starring, while Ryan also wrote this. Much like the previous two films I have seen from this director, this one flows in a familiar format, which has both pros and cons to the way it is set out.

After their beloved grandpa dies; Brim (Ryan) and younger brother Sean (Vania) head over to his former home on the instructions of their sister, Brenda (Chloe Gay Brewer - Live One). Brenda was left the remote property in their grandpa's will, and intends to sell it, so has asked her brothers to give the messy house a deep clean. They plan to stay at the place for five days, thinking that will be more than enough time to get the job done. With Brim having brought seemingly an endless supply of cheap beer, and the house bringing back many fond memories of their grandpa, the two brothers decide that they are going to leave the cleaning for the final day, and just hang-out together in the meantime. At some point, a small Bluetooth speaker is found outside the house, and with eccentric neighbour - Old Man Morris (Steve Bilecz - Live One) being the only one they had seen in the area, they assume it is his, and bring it inside the house, to give back to him next time they see the man. The speaker has some sort of ominous power to it however, and slowly but surely, Brim begins to fall under its nefarious effects.

Much like previous films I have seen from the director, Bluetooth Speaker is experimental, weird, and arthouse in style on occasions. It is also a film that feels very long, with a 2 hours, 10 minute runtime, the story doesn't really get moving until the second hour, and it is noticeable with a first hour where not much happens at all. It is inferred the speaker is evil via close-up shots of it with sinister sound effects playing. To be fair, I thought this was neat, it would have been funny if it had all been misdirection and the whole thing was a massive red herring. After the halfway point, things do eventually get moving, and take an unexpectedly dark turn considering the more light hearted and often comedic feel of the first half of the film. While there was some tonal dissonance with the shift in vibe, I thought the second part was much more engaging, rather than characters sat around endlessly talking, there was an increasing feel of something really not being right. It leads to some decent moments of horror, and some effective scenes of madness, helped along by some make-up effects that sold their intention well. Some other effects didn't work quite so well, such as a woman superimposed on a desert landscape, and a dream sequence where Brim floats off the ground. This likely goes in with the experimental style, which also stretches to the lighting decisions. Often when characters are speaking to each other, one will be bathed in warm light, while the other will be in cold lighting, making it seem like the shots were filmed at different times from each other. There are also plenty of hallucinatory and dream sequences, adding to the surreal vibe.

The acting, like previous films is very weird, but also felt like a signature style, and one that is obviously very purposeful. Characters often speak in a roundabout way, saying the same thing over and over in a slightly different way each time, rambling with intent. I liked the flow of these scenes, the characters of Brim, Sean, and Brenda felt authentically like close siblings, their rapport worked well, even if they had some odd qualities to them, such as Brenda's no-filter way of speaking, and Brim's obsession with sleeping with women. There is the occasional montage sequence, something that Bluetooth Speaker always does excellently, my favourite being a montage of Brim and Sean play fighting with machetes they found. Another funny one was a montage of Brim sleeping with people, the camera always close up on his grunting 'sex face'. All the characters have very expressive looks to them, with Ryan being the best of these. From his wild over the top expressions, I sometimes got the feel of a living cartoon watching this, was always fun to see. No one acts in a realistic way, adding to the charm of the film world, the editing done in such a way that scenes linger longer than they should, with characters silent staring at the camera as if the camera had forgot to cut, but again, playfully done rather than due to filmmaking mistakes. There were quite a few side characters who only appeared for a few lines or so, Old Man Morris stood out the most, I loved how his character just suddenly appears in the home each time, with the protagonists always being surprised by this.

I couldn't help but feel that Bluetooth Speaker would have really benefitted by being cut down to a more lean runtime, the first half especially has so little happening that my attention really did begin to wander. There were vast chunks of the movie that while entertaining enough on their own, didn't seem to add anything and just got in the way of the flow for me. As much as I enjoyed the characters and the bizarre way their lines are said during the meandering conversations they have, I did think the much more tightly paced and horror infused second half was when it really started to come together. Despite my criticisms, there is a really unique feel with Bluetooth Speaker, something that can be admired even if some elements didn't resonate for me.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Party Hard 2 (2018) - Horror Video Game Impressions: 'Rotted Meat No.4' 14 Jan 5:06 AM (18 days ago)


By no means perfect, pixel killing-sim Party Hard still had me making my way all the way through it. The sheer amount of bugs and glitches prevented it from ever being great, but I did find a lot of it enjoyable. I picked up Party Hard 2 expecting more of the same, and it is certainly that, but some core changes prevented me from getting too far into this before I gave up.

The Synopsis:

After going on a party based murder rampage, the serial killer the police labelled 'The Party Killer' vanished. Some months or years later, the killer reappears, again heading to various parties to kill the revellers there. There are cutscenes before and after each level, but due to only being able to make it to the third level, I never got much of an idea of the direction the story was going to go in this time around.

How the Game Felt:

Like its predecessor, Party Hard 2 is an isometric pixel art based game that has you as a killer trying to secretly murder people at various parties, using stealth based gameplay. Rather than be single screen like last time around, this time, levels seemed a lot larger. Also unlike last time, rather than having to kill everyone to finish the level, you instead have the option of a laundry list of specified goals you need to achieve, such as killing drug dealers and motorcycle club members. You are armed with a knife, and there are also many environmental items you can use, such as dropping a piano on a victim, or pushing people into barrels of fire.

Reason for Abandoning the Game:

The first game was tough, but it was manageable, with the lure of seeing what location would be used for each new level keeping me hooked. With Party Hard 2, the game is just too hard, not helped by the much larger locations that make it hard to keep track of where all the different variables are. I managed to get to the third level; a party out at a desert motel, but it was so sprawling that each attempt would take anywhere up to around twenty minutes of carefully taking people out. It got to the point I had had so many unsuccessful attempts that I just gave up, it felt like a waste of my time. I would have liked to see later levels, but the frustration and amount of time it was taking to get further killed that desire. This does build on the first game, but felt to me the increase in size equalled less fun.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Frankenstein (2025) - Horror Film Review 13 Jan 7:42 AM (19 days ago)


I thought it was neat that iconic film director Guillermo Del Toro (Crimson Peak, Pan's Labyrinth) was making a film adaptation of Mary Shelley's timeless Gothic novel - Frankenstein; or, The Modern Prometheus. Saying that, after seeing it was two and a half hours long, I figured I would never find the time to get around to watching it. Well, having lost my job at the end of last year, I now have a lot more free time on my hands, and so gave it a watch. Obviously, this has been adapted to film countless times over the past 100 years, and the character of Frankenstein's Monster is known by most people due to how iconic it has became in the public consciousness. Would this latest version of Frankenstein outstay its welcome, or indeed, do enough to set it apart from all that have come before?

The story is well known, though key elements are handled a little differently here. That is to say, if you are familiar with the story, this follows all the same beats, but occasionally those beats are reached by different means as to how they were in the original novel. The film tells the story of Victor Frankenstein (Oscar Isaac - Moon Knight TV series, Annihilation); a brilliant but troubled scientist who had become obsessed with creating life. Of course, one fateful stormy night he is successful, and from that success comes the creature (Jacob Elordi - Saltburn, The Mortuary Collection). Its monstrous appearance, and apparent lack of intelligence causes Victor to be repelled by his creation, and in a fit of madness he burns down his laboratory, believing the creature destroyed. The creature managed to escape however, and after being treated as if he was a monster by nearly all he comes across, the creation decides to seek out his creator and ask a request of him.


Much like with video games, in my middle age I find I have less and less interest in pursuing remakes and remasters of media that I am familiar with. It was because of that I wondered what exactly a new adaptation of Frankenstein would bring to the table. From the font alone, this looked like it would be quite pretentious. I figured maybe it would go down the route of 'less is more' and rarely show the creature on screen. This is almost the opposite of that. Of course, much like the novel, the prologue takes place in the story's present, with a ship trapped in the Antarctic ice encountering Frankenstein. Here, things become much more dramatic and action packed, with the creature appearing at almost the same time. After a thrilling prologue sequence where he attacks the ship's crew, we then get the start of Victor's story as he recounts how events led to this moment for him. Interestingly, at the film's midway point, we then get the rest of the story recounted by the creature, which is when many of the changes come about, with it suggested the original story as told in the novel, was from the perspective of an unreliable narrator. All the characters are here, from Elizabeth (Mia Goth - Pearl, A Cure for Wellness), to Victor's younger brother, William (Felix Kammerer - All Quiet on the Western Front), but all have some slight change to them. For instance, Elizabeth's relationship with Victor is quite different, while William is portrayed as a grown man. This was a star-studded film, just looking at some of the side roles, we have Christoph Waltz (Alita: Battle Angel, Inglorious Basterds), Charles Dance (Frankenstein, Game of Thrones TV series), David Bradley (The World's End, the Harry Potter films), Ralph Ineson (The Witch) among many others.
For some of these characters, their inclusion was perfectly fine, but some I didn't get on so well with. Victor is well known to be the real monster of the movie, so it is understandable he wasn't the most likeable character. Here, his mistreatment of his creation seems to stem from mistreatment he had from his father (Dance) as a child, and some of his motivations seem a bit abstract, not helped by him disappearing from the movie for much of the second act. Least favourite character for me was Goth's Elizabeth. From the way her character acted to the clothes she wore, she just came across as a weird person, even if her scenes with the creature were decent.

As to the creature himself, rather than keep him on the sides of the screen, the creature is front and literal centre screen for many of his appearances. Stitched together from various body parts, the creature's look changes over the course of the movie. Initially, he really reminded me of Rocky from The Rocky Horror Picture Show, mainly due to the bright yellow loincloth he wears. I don't know why that bright colour was chosen, but it was a bit distracting. He later appears with long lank hair and wearing furs, making him seem much more intimidating. The creature is extremely powerful and full of rage, but he is also shown to very much be the victim of the story. The film doesn't shy away from his violence, but also presents him as someone who is very lost and desperately yearning for company. From the changes in events (Victor often blaming the creature for the death of pretty much any character who dies even when not remotely responsible), it is nigh impossible to dislike this miserable creature. He isn't scary either, despite the scenes of him hulking out and throwing people around like dolls. It leads to some violent scenes, my favourite of these being when he rips someone's jaw off of them! Different to other times, here, the creature is suggested to be indestructible, able to rejuvenate from any injuries sustained. He did feel a bit like the Incredible Hulk at times, but I liked this more unstoppable portrayal.
The make-up effects for the creature were fantastic, there was nothing throughout the whole film that looked sub-par. Especially neat were the locations used, real sets created rather than CG, Frankenstein's laboratory was a real highlight, channelling the contrast between beauty and ruin that Del Toro is known for.


Frankenstein is a heck of a long film, I admit to watching it in three chunks, rather than in a single sitting. Despite being extremely familiar with the story, I still thought this was great. I enjoyed the changes that stopped this feeling as familiar, the filmmaking itself was stellar from start to end. The third act somehow felt a little bit rushed, speeding through huge amounts of the story within around a 40 minute timeframe, but the wonderful cast, amazing effects and set design combined to make this a film I became engrossed with, even if I very much doubt I would ever return for a second viewing. Frankenstein is currently streaming on Netflix.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The Rotting Zombie's News Anthology for Thursday 8th January 2026 8 Jan 7:28 AM (24 days ago)


My first news post of 2026, and the last one I write before I embark on a full month of working on this blog full time. I'm also on day 5 of a self imposed seven day isolation from the world. Being an introvert; my social battery is beyond drained at the moment, so seven days home alone with all the curtains drawn will do me good I feel. Apparently it's been snowing. Onwards to a trio of terrifying news stories.

I rarely ever mention these, but I happen to have a recent email about the topic, so I will speak of the JustWatch streaming charts for films and TV shows in the UK. These were up to date on 5th January. First with the JustWatch Top 10 Films streaming chart, and I can see there are only two relevant films to mention. Luckily, those two films are at No.1 and No.2 respectively. At No.2 is the almighty 28 Years Later, it makes sense why it is so high with the sequel; 28 Years Later: The Bone Temple just about to hit cinemas. At No.1 is Sinners, a film that I know next to nothing about, other than I believe it's an American film about vampires? Either way, it is good to see horror so high in the film charts at the moment.
Over in the JustWatch Top 10 TV Shows streaming chart, there is more horror but it is also more spread out. No.8 sees IT: Welcome to Derry - the TV show based on Stephen King's IT world. If that ever pops up anywhere I have access to, I will check it out, heard it's good for the lore. Fallout is in fourth position, likely due to it having returned for a second season. I did enjoy season 1, but my Amazon Prime Video subscription has expired, so it will be a time before I get to see season 2. Talking of post-apocalypse, Pluribus is in third place for last week. Got to admit, the only thing I know about it is that it stars Rhea Seehorn (Better Call Saul), and people online have said it is quite slow. Finally, No.1 sees Stranger Things, and personally, I think that position is well deserved. I've seen all the new season up to the final episode (waiting for a friend to catch up before watching that together), so far, I think it has been 10/10.

ARROW's January SVOD line-up has been announced, I will have a quick look through the press release and pull out anything that sounds appealing. Joe Lynch Selects has the director (Wrong Turn 2: Dead End, which stars Henry Rollins. I own this one on DVD, but annoyingly the disc is scratched meaning I can't see the final five minutes or so!) selecting some films for the service. These include Deep Red, Mute Witness, Ms. 45, The Woman, and Bad Biology. 5th January saw giallo - Blood and Black Lace, those type of films are ok, not entirely convinced they are my thing. If it is your thing then rejoice, for Puzzle also arrives on 9th January. Skipping ahead in the press release...more giallo titles, then...Split Second - a serial killer film taking place in a flooded dystopian future. Those were the ones that leapt out, though outside of horror - if you love Jean-Claude Van Damme, plenty of his awesome action films are getting added.

Finally for today, my cover story - Primate. This Johannes Roberts directed primate based horror is coming to cinemas on 30th January, to celebrate, a new featurette titled 'Silence Featurette' has been released.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Whispers (2025) - Horror Film Review 7 Jan 9:26 AM (25 days ago)


Originally intended to be the third part in a short horror film series called The Whisper, the scope of this grew enough that it was decided this would instead serve as a feature length sequel, and renamed Whispers (not to be confused with 2015 film, Whispers). Written and directed by Miroslav Petkov (The Whisper 2: Natural Connection, Drums), this indie horror may follow on from the stories of short films I have never seen, but it also worked very well as a standalone movie, with the low budget not getting in the way of some great ideas.

Bonnivar Park has been the site of vast numbers of disappearances over the years, with locals coming  to believe the park is cursed, and the authorities at loss as to how to explain the huge amount of missing people in the area. After his girlfriend, Sophie vanishes while at the park, Nick (Nikola Penchev) becomes determined to find out what happened to her. Following a tip, Nick thinks he may have discovered the place where Sophie vanished to; an abandoned building deep in the centre of the vast natural area. He enlists the help of Alex (Petkov), whose sister - Maggie (Simona Rose The Whisper 2: Natural Connection), had also disappeared, while looking for Sophie no less, as well as the strong and silent Caine (Vélin Borata), who also lost someone to the park. Together they head out to the abandoned building where it is believed they will find the answers they seek.

The synopsis may not sound like the most exciting story out there, but that is just the beginnings of Whispers unexpected journey. The film follows a similar format to what Weapons did - showing the same story shown from the perspective of various characters, each named chapter showing events from the named character's perspective. It begins with 'Nick' that was the weakest of the chapters here, mainly because I never really got a sense of just what sort of person Nick actually was. That was only notable because most of the other central characters all got fleshed out to the point where they became to feel more real than the character of Nick ever achieved. Each chapter over-lapped with other chapters, so for instance, in 'Nick' you have Alex seeing the man at the park, while later on during the 'Alex' chapter, you then get to see the aftermath of that scene. That idea was used repeatedly, I loved seeing the same scene but with additional information revealed before and after. It gave Whispers a feeling of a puzzle that was slowly getting solved for the viewer. Each of the chapters ends in the same place; with the three men, heavily armed, arriving at the abandoned building.

Despite not having seen the two short films this is a sequel to, it was obvious what they would have been about. Having a look online, The Whisper was about Sophie going missing, while The Whisper 2: Natural Connection was about Maggie's own vanishing. This was all stuff that had been revealed throughout the course of this one, so I didn't feel I had missed too much to not enjoy the story.
I liked how the film created the feel of the Alex and Maggie sibling bond; dreamlike flashback sequences where the character in the present is moved back into the past, with it then revealed to have been a thought someone was having 
Some cool ideas here I liked, such as the strange red symbols painted on walls and trees that appear able to mind control anyone who looks at them, characters hallucinating, teleportation, as well as some murder and mayhem. The low budget means there wasn't a lot visually to look at. For instance, the scenes at the abandoned building lost a little bit of their impact due to not really being able to show enough to make the horror scenes there work perfectly, but the strength of the neat ideas carried things through without any immersion breaking. Where the story went was fine, but I enjoyed the misdirection and rug pulls in the lead-up more, such as the crazy mid-film sequence that had me questioning everything that had came before. The park and abandoned building locations were both neat, the building full of potential atmosphere, even if the big story reveal never really fits the building type.

Seeing the low budget at movie's start, I was apprehensive this may be a slog to get through. Whispers succeeds despite some obvious budget constraints, which shows the impressive filmmaking skills here. The core acting was great, the acting for many of the other characters not so much. At its core this was a serious story, but one that happened within a reality where everything is patently absurd
My low expectations for the film were swiftly surpassed - thanks to the clever use of chapters, fleshed out protagonists (mostly), and a sense of atmosphere.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Alan Wake Remastered (2021) - Horror Video Game Impressions: 'Rotted Meat No.3' 6 Jan 9:29 AM (26 days ago)


The third in my series of horror video games I was unable to get through was the 2021 remaster of 2010 video game - Alan Wake. As I've gotten older and my years have began to advance, I find myself with little desire to re-play games I've already gotten through. Over the years, I have played Alan Wake multiple times, it is still a great game, and the remaster makes a great game even better.

The Synopsis: 

Alan Wake arrives in the lazy mountain town of Bright Falls with his wife, on vacation to try and help the famous writer get over his writer's block. They are not there long when Wake's wife gets captured by a dark presence from Cauldron Lake. A week later, Alan wakes up in a crashed car with no memory of what has happened to him during that time period. He finds Bright Falls is infested with supernaturally infected humans, and that the area is littered with pages from a manuscript that he doesn't remember writing, which eerily predicts the future with uncanny accuracy.

How the Game Felt:

This remaster is the only proper way to play the game. Having tried it like this I could never go back. Alan Wake was made before the advent of HD televisions, so going back to the original it is very dark and murky. The remaster makes everything look so much smoother and brighter, making the world come alive with details that before I wasn't able to see. It also appears to have had lore added that links the game to Control, a neat touch. The game is a combat heavy survival horror game split into chapters. It plays as well as it always did, and while I stuck with this I was having a genuine blast.

Reason for Abandoning the Game:

As much fun as this was to play, it is still the same Alan Wake that I have played countless times before. It felt like a waste of my game playing time to give this yet another playthrough, even if it did look better than it ever had before. In an age where I struggle to even play remakes, let alone remasters, I just didn't feel a strong urge to continue through the familiar story and levels.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

CAPA Ghostbusters: Director's Cut (2026) - Short Comedy Horror Film Review 5 Jan 5:38 AM (27 days ago)


I have reviewed a whole bunch of films from filmmaker Nicholas Michael Jacobs (Genevieve, Urban Fears) over the past years, but his latest is something a little different. As the title hints heavily at; CAPA Ghostbusters: Director's Cut is a director's cut of CAPA Ghostbusters, a film that Jacobs made with his friends in high school. The original film was around 9 minutes long, this director's cut, cuts this down to a lean 5 and a half minutes, remastered with updated special effects.

Four students at The Philadelphia High School for the Creative & Performing Arts (CAPA) are members of a Ghostbusters club. After the school's librarian encounters a ghost, the disbelieving principal; Principal Kaufman, gives them permission to go and hunt the 'ghost'. Luckily they are ready for this opportunity, having recently created uniforms and gotten their hands on some make-shift ghost blasting weapons.

I can't say I have ever been much of a fan of fan made films, though that is typically due to them being unnecessarily long. Obviously, that is not the case with this one. It tells a familiar story in a lightning fast paced short, including some iconic moments that are recognisable from the film series this was based on. Most obvious is the library based prologue. You also get the iconic theme music, and later, the recognisable proton beams, as well as slimer being the ghost responsible. I watched some of the original short film, and this one does have much better CG special effects. The comedy is never laugh out loud funny, the friends have a decent enough rapport among themselves, and I did smile during a montage scene of the busters getting ready when one of the zips on their suits jams during a close-up shot. The addition of a 'secretary' for the four person team was good in relation to making the female character a force to be reckoned with, but their inclusion didn't really seem to fit the more stream-lined short as the character appeared in just the one scene.

It might be a little breezy, but telling a complete Ghostbusters adjacent story in such a short time frame is impressive, kudos to the tight editing. Having seen Jacobs filmmaking work improve leaps and bounds after the past five or so years, it was interesting to see where he came from, and also where he is going to go next. The director's cut includes an after credits sequence that teases his next untitled project.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The R.I.P Man (2025) - Horror Film Review 31 Dec 2025 7:30 AM (last month)


The R.I.P Man
is an indie slasher that was co-written (alongside Rhys Thompson) and directed by Jamie Langlands (The Cellar). Featuring a memorable antagonist killer and some atmospheric locations, it was only let down by the fuzzy logic motivations of the core characters.

The titular R.I.P Man (Owen Llewelyn - Good Neighbours, Dredd) is a demented serial killer who takes the trophy of a tooth from each of his victims. This is perhaps due to the man having no teeth of his own due to a rare oral condition. The police, led by DCI Gary Mullen (Matt Weyland - Eastenders soap opera), are determined to catch the killer, but are not getting very far, even though the killer appears to only be targeting a small group of college friends. After Jaden's (Bruno Cryan - Popeye's Revenge) girlfriend is murdered in the film's prologue sequence, the grieving young man starts an investigation of his own to track down the killer and end his reign of madness.

Rather than keep the antagonist a hidden menace, he is shown fully almost straight away. For a killer such as this, this is a good thing, as he has a really memorable look. He did remind me a lot of Nosferatu; pasty white skin, bald, wide eyed, and suited out with punkish looking black clothes. This villain always looked great on camera, the creepy way he grins at his victims, with his 'R.I.P' embossed mouth guard he wears made for some fun on screen moments. Each of the kills over the course of the 90 minute movie were fun to watch, and varied as well, with no one victim dying the same way as any other. There wasn't a lot of blood shown, but it always looked decent enough. Special effects throughout were never bad, love the practical over CG. The night scenes did all seem a little blue tinted, but that's a minor quibble. The killer's repeated use of wind-up chattering tooth toys was also a neat touch, these items bookending the kill scenes, often used to lure his victims to the particular places were they would meet their end. There was also a decent dive into who the killer was, and the reasons he might have for wanting to kill, though the repeated refrain from Mullen as he explains the killer has a 'rare oral condition' to everyone he meets did get slightly farcical.

On the topic of the police, that is just one of the areas where the story goes a little loose in terms of believability. Aside from one late film moment where the police tell one of the potential victims that they will look into getting them police protection, there seems little to no protection for the characters. The police seem more obsessed with learning where the wind-up toys originated from, than looking for a motive. Not that that bothers the protagonists, despite their friends being killed off in horrific ways one by one, they never seem to express any type of shock or sadness at this. The R.I.P Man weirdly never shows the characters initial reactions to finding out their friends have died, they are only ever shown in scenes where they are shown carrying on their lives as normal, without seemingly a care in the world. The focus was more on the police investigation, which was entertaining to watch, but it did make the college student's role in the film take more of a back seat.
There were some excellently chosen atmospheric locations here, from a dark church, to isolated cellars, and a ruin, these places all looked exactly where you might expect to be murdered by a crazed slasher. My issue with these places where that characters end up in them for no real logical reason. One early example, not to reveal the victim, but they are basically wandering down a series of narrow alleyways at night for some reason, and then randomly decide to enter a building, head into its maze-like basement, before conveniently stopping in the exact location where the slasher has set a convoluted trap that is then sprung on them. Characters have little to no reason to constantly be appearing in these sinister locations, it became a recurring theme, and felt like they were only ever where they were because the script called for it, not for any logical in-film world reason.

At the moment, I am all about escapism from the real world, and The R.I.P Man delivered with that. Despite my problems with some of the way this story was told, the antagonist was very memorable, and the story told was decent, making for an entertaining indie slasher that sometimes effects a pretty neat dream-like feel, whether intentional or not. The R.I.P Man comes to streaming platforms on 5th January in the U.K and is available for pre-order.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The Rotting Zombie's Round-up of Horror News for December 2025 30 Dec 2025 2:48 AM (last month)


I keep saying this nearly every blog post lately, but there has been change in my life with my bill paying job of 13 years unexpectedly making me redundant a few weeks before Christmas. I have set myself the goal of not reiterating this come the new year, but it has led to some changes for this blog. With much more free time on my hands, and with a slightly unhealthy urge to constantly work, I think this site will benefit in the short term. That will include me putting up a blog post a day rather than just week days (should I have any posts ready to go), and in a few weeks I will work on this site full time for a month. Onwards to the news.

They're Here is the latest film from Rick Danford. This short supernatural horror began production in December, the story follows a young woman who returns home after a disastrous séance to discover that something evil may have followed her back. The short features just the one actress - Natalie Brienen, and a single location. This will also feature voice work from Sarah Webb (Damsel of the Doomed) and D'Andre Noiré (The Clock). Once finished, They're Here is going to be heading to the international film festival circuit, with it hoped the short will either feature in an anthology film, or as a proof of concept for a feature length movie.


The Nameless Ballad has begun filming in Fara, Sabrina, coming from filmmaker Federico Zampaglione (The Well, Shadows). It stars Jamie Ward (His Dark Materials, Juliet & Romeo) as an introverted young successful musician. Under pressure to make new songs, and a slave to his addictions, the man heads to an isolated villa for inspiration. There he instead becomes prey for a dark evil that resides in the house and feeds on people's deepest fears. The film also features Alana Boden (Mr. Selfridge, I Am Elizabeth Smart), Giglia Marra (Morrison), Fabrizio Ferracane (Black Souls), Seumas Sargent (The Signal), Reed Stokes (The Tour Guide), Mia Desando, Vincenzo De Michele, and Sergio Ceglie. The Nameless Ballad is expected to premiere at major genre festivals in 2026.





The first images from Mary Shelley's Christmas Nightmares have been released. This Gothic horror comes from De Havilland Pictures, and will be the feature length debut of filmmaker Johnathon de Havilland. Inspired by the storytelling traditions of the works of Mary Shelley (surprise surprise), Edgar Allan Poe, Mary E. Braddon and James Skipp Borlase, this was filmed mainly inside an authentic 19th-century manor near Louisville, Kentucky. Starring Macy Dame (Pesadila), Erica Dyer (The Zuri Johnson Story) and Timothy Pogue (Unnatural), the story revolves around a group of characters who set out to come up with the most scary ghost story possible one dark and snowy Christmas Eve night. Currently in post-production, Mary Shelley's Christmas Nightmares is aiming for a holiday release in 2026.




15 years after the release of The Dead 2: India, The Ford Brothers are returning for a third and final film in their trilogy - The Dead 3. I remember enjoying the first movie dug out an ancient review I did of The Dead), that had a unique setting in South Africa, I never caught the second, but news of a third is still exciting. The film's locations have yet to be revealed, the press release states '...it will have a fresh and original take, while still staying true to the classic roots'. The synopsis states a man uncovers a global conspiracy that has returned the dead to life. He sets out on a revenge filled mission to locate the people responsible for the madness, finding them hiding out on a secure island fortress.



Troma Entertainment have announced the the Tromatic Special Edition Blu-ray debuts in January of Frightmare and Luther The Geek. In the former, a Hollywood horror icon; Conrad Ragzoff (Ferdy Mayne - Conan the Destroyer) shows off his latest movie to a group of college kids, and then later that day ends up dying after an altercation with his long-time director. After his funeral, a few of the college students break into a mausoleum and steal Ragzoff's corpse to use in a memorial party. During the party, Ragzoff somehow comes back to life and sets out to kill his fans. Bonus features include the original DVD intro, an archival audio interview with director Norman Thaddeus Vana, a historical commentary among other extras.
Luther The Geek meanwhile tells the story of a young boy whose life is transformed after seeing a geek at a local carnival sideshow. The experience led to the boy's teeth becoming broken, and later being replaced with a pair of metal dentures. With a new found thirst for blood, the boy now grown up, sets out to find victims to feed his obsession.
Both films are due for release on 20th January 2026.


Finally for today, Vertigo Releasing have announced the digital release of Witchboard; a remake of the 1986 classic of the same name, coming from Chuck Russell (A Nightmare on Elm Street 3: The Dream Warriors, The Blob). Starring Madison Iselan (Annabelle), Jamie Campbell Bower (Stranger Things), Aaron Dominguez (Only Murders in the Building), Charlie Tahan (Ozark), Mel Jarnson (Mortal Kombat) and Antonia Desplat (Three Days on the Wing of Madness), this tells the story of Emily, someone who unearths an ancient spirit board that causes those closest to her to start randomly dying in shocking ways. Witchboard will be released on Amazon, Apple TV, Sky Store and YouTube Movies on February 2nd.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Arise (2009) - Short Zombie Horror Film Review 29 Dec 2025 9:23 AM (last month)


Short zombie film Arise features perhaps one of the most early 2000s type protagonist imaginable, someone who really doesn't translate well into the modern world. Written and directed by Jay Reiter (as his thesis film while attending the Savannah College of Art and Design), this does little to stand out in a crowded genre, feeling more like a concept film for a larger picture than its own stand alone thing.

Thanatos (James Curran) is a factory worker with a bad attitude, acting like the world owes him a favour. One day, he returns from a food run for his colleagues to find the factory in shambles. A zombie outbreak has occurred, and many of his co-workers are either now the walking dead, or victims of the ghouls. With his girlfriend - Janet (Julie Collins) and her daughter likely somewhere trapped in the building, Thanatos sets out to kill all that stands between him and them.

From the name alone you can tell what sort of a douche the main character is. Mean, surly, dressed in black, and speaking in the most edge-lord way possible, he really is a product of his time. I seem to recall people of that type were often anti-hero protagonist characters during that time period. Even back then, I was never a fan of that type of person. His relationship with his boss, with his girlfriend, and with his girlfriend's child is all gruff and angry, making for a lead who it was very hard to like, or to care about their survival chances. To be fair, this is something that characters within the film world also think is a bit of a weirdo, especially with his apparent obsession with preparing for a Romero style zombie apocalypse.

Over the 18 minute runtime we get to see lovely Thanatos dispatch a bunch of zombies in a variety of ways. He seemed to be unable to stick to a weapon, picking a different type of factory tool for each of the ghouls he stumbles across, from a nail gun, to a drill, to his own throwing axe he was seen completing at film's start. That was the second half though, the first half was a little overlong, long dialogue heavy scenes that dragged a bit due to the sound quality making it a bit hard to make out what was being said. The second half was both blessed and cursed by poor lighting. Fight scenes were a little hard to make out, with the factory setting almost pitch black, but I admit sometimes the contrast between light and darkness was neat looking, such as a swinging light bulb in one scene. Zombie make-up was effective, and there was a decent amount of blood. The blood style was a bit random, sometimes dark red, sometimes watery, it looked fine on screen but was nothing special.

Arise was a functional low budget short zombie film. It at least works as feeling like a time capsule from that part of the century. It's lead character is such a try-hard that it was hard to care about him, and I did think that the action part of this could have done with some better lighting.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Adopted (2024) - Thriller Film Review 28 Dec 2025 1:59 AM (last month)


It's been a tough end to 2025, at the risk of going on like a broken record, I was unexpectedly made redundant from my bill paying job, leading to life getting in the way of this blog. Adopted therefore (directed and co-written by Chris Stokes - The Stepdaughter 2) was the first film I had watched for review in a while. Thrillers where the antagonist is a child, really depend on the acting capabilities of the child. Sadly that isn't the case here, but that child actor isn't singled out, as a lot of the acting here was unfortunately sub-par, not helped by a weak script.

Carrie (Drew Sidora - Farm House, White Chicks) and her husband James (Daniel J. Johnson - The Stepmother trilogy) have decided to adopt a child, due to being unable to have children of their own. They think they have struck gold when they are matched with 10 year old Dylan (Jayden Aguirre) - the boy is intelligent, polite, and the couple are told he is a good person. What they don't know is that Dylan is a young sociopath, one who murdered his previous foster family, and who has no issues with getting rid of anyone who will interfere with him having the perfect family life.

Typically in these type of films, it will be a revelation that the suspicion that the innocent appearing child is actually a psycho. With Adopted, the prologue reveals this straight away to the viewer, showing Dylan telling the police how his foster family were murdered by an intruder while flashback sequences of Dylan being the one doing the killings is shown. His smooth way of talking reminded me a bit of Kevin McCallister from Home Alone, having the creepy child actor way of appearing much more grown up than a child their age should be. He acted so grown up that I was almost expecting an Orphan type reveal. He never once came across as sincere, though the by-product of this acting style meant that he fitted into his role very well. Most of the lines he says are the character being equally insincere, though within the film world people rarely pick up on that. No one within the film particularly stood out with their acting, and part of that is down to the often stupid story.
It was an issue that Dylan is so able to frame his murders as crimes or accidents, I'm sure the police would be able to tell from the location of wounds on victims how tall the perpetrator would be, so it seemed a bit silly he was constantly able to get away with his crimes without much suspicion. It was also never explained why the foster agency didn't have any record of Dylan's previous family all being murdered. The agency seemed a bit suspect, with the couple adopting the boy before they had even met him, and apparently not realising that he had huge scars on his legs from an abusive incident when Dylan was younger. The couple come across as really dense, aside from not knowing anything about the child they have decided to adopt, they also make the ridiculous decision to adopt a second child mere weeks after taking on the troubled boy. Sure he is a pint-sized maniac, but I kind of was on his side with his warranted anger and jealousy towards his new sister who he wasn't consulted on about, and how Carrie and James appear to adore more than him, almost forgetting their first adopted child existed!

Not too much really happened until the bonkers third act. There are a couple of suspicious incidents that the young boy causes, but the family are none the wiser. That third act is when things really ramp up, including an almost hilarious fight between a grown adult and a child. He might be armed with a lethal weapon, but a young boy wandering about with an angry scowl on his face was pretty funny, as was the ambiguous ending. All characters here make unbelievable decisions, the patchy script just came across as stupid, a film populated with idiot people who in the fake film world sense, deserved what they got for being so blind! Have to love easily accessible guns in the dystopian and increasingly fascist U.S of A!

Sometimes the sheer silliness of Adopted's story won through, but so much of it was so unbelievable that I found it increasingly difficult to get on with the unfolding story. This wasn't a great film, it was let down by a basic story and some suspect acting. I will give kudos to the flashback sequences, I enjoyed those, and I also found the third act thrilling, if also outlandish. Never my favourite sub-genre of thriller/horror films to begin with, but Adopted was one of the weaker entries of that type I have seen. It will be available on DVD and Digital in Q2 2026, and a sequel was made this year, reuniting some of the original cast.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

Assassin's Creed Shadows: Attack on Titan Collab 'Beyond the Walls' (2025) - Video Game Mission Review 27 Dec 2025 5:27 AM (last month)


From the very first instalment, I have been a huge fan of the Assassin's Creed series of video games. I have played through all the mainlines, and a chunk of side games, and each time a new one comes out I eagerly lap it up. For those not in the know, each game takes place in a different historical time period, they have been everywhere, from Greece, to Italy, to England, France and more. This year was Assassin's Creed Shadows, which takes place in feudal Japan in the 16th Century. I have currently sunk around 76 hours, but it hasn't been one of my favourites, with an unfocussed main storyline that frequently has me forgetting what I'm meant to be doing.
All that preamble is to say, unexpectedly, there was a collaboration with anime Attack on Titan. This might seem like an odd fit, but it isn't the first time a strange collab has occurred, just look at the Stranger Things/Far Cry 6 crossover from 2022. The crossover was sadly limited time, and realising that I only had a day left to try it before it was removed from the game, last night (at time of typing), I quickly headed on to check the crossover mission out.

The mission is called 'Beyond the Walls', and the game draws attention to it by highlighting it on the map the first time you go on post addition. It begins with you finding the corpse of an Attack on Titan Survey Corps member, on the body are orders that reveal the Survey Corps were on a mission to capture a defector named Gautwin, and that they had located him at a nearby castle. Heading to the castle, you rescue another Corps member, and together you head into the basement where she reveals the defector has the power to change into a 'Titan'. Naoe and Yasuke assume this power is being exaggerated when told it literally changes a person into a giant monster. Separated from Yasuke and the Survey Corps member, Naoe heads on her own deeper into the cave system.


The first part of the mission proper sees Naoe heading through a series of dark caverns. These were not much different from cave levels in the rest of the game, unexciting, but I do love the more tightly focussed levels in Assassin's Creed games. Aside from overheard conversations from guards, the game doesn't properly crossover until Naoe arrives at the giant crystal pillar cave. This area is similar to the one in the show, a cavernous room full of hundreds of crystal pillars rising up from the void. The section here is mainly parkour based, enemies positioned in ways that meant you always got the (sometimes literal) jump on them. I enjoyed this, and it always felt obvious where the bonus chests were located. The actual rewards were a bit dull. The trailer for the crossover was all about the armour sets for the characters, but it turns out all the cool stuff has to be paid for. Instead, you get a bunch of different flags, and a Titan statue for use back in your home base.
The second half of the mission has you play as Yasuke, and is much shorter. The first part has him fighting a boss and his minions, while the second half has him fleeing from a Titan. That sounds cooler than it actually is, as you only hear the monster, I couldn't actually see it chasing me unfortunately. With that done its all over, with one last choice to decide how the mission ends.

I'm glad I wasn't expecting too much as this was merely adequate. It was a fun and silly crossover, and I did enjoy how it was integrated into the more realistic main game, but the actual mission was a bit underwhelming. I loved Naoe's section, the crystal caves were a lot of fun to get through. Yasuke's was more of a let down, it would have been cool to actually get to fight a Titan, rather than only have it appear on screen during a single cutscene. The rewards were fine, I'm not going to complain about free stuff, and you do get a unique weapon for both characters as a mission reward, but it felt a bit misleading that the armour sets were so front and centre in the trailer when these are only available to buy from the shop. For how attractive the rest of the game is, this mission was a bit bland looking.
The mission was free, and a cool little bonus. While it sucks it is only there for a limited time, I'm glad I got to try it, even if it was a little underwhelming.

SCORE:



Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

The Rotting Zombie's News Anthology for Tuesday 23rd December 2025 23 Dec 2025 9:17 AM (last month)


Well, it finally happened. After 13 years of work, my bill paying job decided to make me redundant, I can't say I think much of their timing, telling me just before Christmas - tis the season to be jolly indeed. The bad part of that is that obviously, I won't be having an income to pay my many bills, and a side result that I can no longer afford to subscribe to streaming platforms, so will be more limited in what I can get to review. On the brighter side, I have redundancy pay that should last me at least a few months, and even better in terms of this blog - I am now going to have a hell of a lot of free time. I'm intending to spend a solid month treating this site as if it was a full time job; doing full time 9-5 hours on it. I don't think that will really present itself in any obvious form. I plan to get a heap of 'rainy days' reviews written, working my way through my DVD collection. I also plan to carry on going back through the literally thousands of old posts, editing them, replacing broken images, and adding them to a more stream-lined index. Anyway, happy Christmas from this Obsolete Man/Zombie. Onward to the news.

First up; VIPCO & BayView Entertainment have released horror film Spirits in the Dark, with it now available to watch on Plex and Tubi. The film is about a reclusive man named Gil, who after the death of his wife and new-born daughter, has decided to focus full time on his only hobby - visiting abandoned buildings and filming his experiences in order to upload them to the internet. One day, Gil discovers strange footage on his PC that he is convinced he didn't make, which leads to what sounds like a potential night of terror.


Geno McGahee's upcoming Satanic panic horror film - Dark Places, has finished filming, with a release planned for 2026. Inspired by 70s cult classics such as Devil's Rain and Race with the Devil, this sees a group of students investigating the murders of a bunch of professors at their college. The horror stars Lindsey DeLand, Jake Tyler, Danell Reese, Lorrie Bacon, Amy Trent, and Phil Godeck among others.


Finally for today, Indie Rights have secured worldwide distribution rights to horror Air Shift, written and directed by Chris Maes. The film tells the story of a female DJ who not only finds herself captured by a wandering serial killer during her night-time shift, but has the double whammy of bad luck of a zombie uprising taking place nearby. Air Shift stars Ashlee Lawhorn, Patrick Andrew Jones, Margarita Gamarnik, Alex Diehl, and Donald Imm. I love a good zombie film, but can't say the film's title is that captivating.

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?

System Shock (2023) - Sci-fi Horror Video Game Review (Playstation 5) 19 Dec 2025 8:32 AM (last month)


As much as I tried back in the day, I just could never get into PC gaming. I have long heard of System Shock, not only one of the first immersive sims to be created, back in 1994, not only was it the pre-cursor for Bioshock (which shares much of its DNA), but it's A.I antagonist SHODAN, regularly features highly in the top video game antagonists of all time lists. In 2023, a remake was finally released, rather than reimagine the game for a modern day audience, this remake instead remains very faithful to the original game. Due to that, while I loved my time with this, it also could be quite frustrating with the sometimes outdated mechanics it presents.

In 2072, in a dystopian cyberpunk future, a nameless hacker is caught while trying to steal the designs for a military-grade neural implant from the all powerful TriOptimum Corporation. They are taken to Citadel Station, owned by the corporation, and it is there that an executive offers the hacker a deal. The executive is Edward Diago, and he states that he wants the station's A.I; SHODAN to have its ethical constraints removed and control of it handed to Diago, likely for shady means. This is something that the hacker is able to easily do, and in exchange they are promised they will be given the neural implants they had originally tried to steal the plans for. Sometime later, the hacker awakens in the medical bay of the space station, having been fitted with the implants. It soon becomes clear something terrible has happened, the removal of SHODAN's constraints has made it fully self-aware, and also unfortunately, completely mad. The A.I has decided it is a God, and that humanity must worship it. It has reprogrammed all the robots aboard the station to be lethally hostile, and the crew have suffered fates worse than death in many cases. Those not killed immediately have either been transformed against their will into brainwashed cyborgs, or experimented on with mutagens that has mutated them into mindless monsters. Contacted by Rebecca Lansing (a counter-terrorism consultant), she promises the hacker that in exchange for their assistance in stopping SHODAN, they will be exonerated for their crimes.

The immersive sim label is a relatively new one, think games that take place within logically built worlds where most of the objects can be interacted with in some way. System Shock is a first person adventure game that sees the player working their way through the vast maze-like levels of the space station while thwarting SHODAN's many sinister plans for human domination. Despite being a remake, the game is presented faithfully to the original, the textures are old-school in look, though with a modern engine that gives the game world a wonderful look. It is also balls to the wall hard. At the onset of the game you are presented with four different difficulty sliders. I opted to have objectives, puzzles, and cyberspace on an easier mode, while I made the fateful and unchangeable decision to leave the combat on normal.
The game plays much like Bioshock, though an earlier version that isn't as smooth to play.
Each level of the space station is a huge meandering maze that is very easy to get lost in. To me, it felt like if Bioshock had been created with the sensibilities of original Doom in mind. The eight or so floors are all giant and took a long time to work through. Having expected an 8 or 9 hour experience, I was rocking around 20 hours by the time the end credits appeared. Each floor followed a familiar format for me, I would search out the medical bay (which would grant you resurrection should you die), and the charger for the energy weapons. While you have access to guns, ammo is never in too plentiful a supply, equalled with a limited sized inventory and you would need to be clever with item management, with not enough space to be able to carry all the different weapons you would find. Something that was impressive to me was the state of the game world. Enemies once killed stay dead and don't respawn. When new enemies do appear, they come into the world in a logical way, arriving on lifts from beneath the floor. Even cooler, if you do die and resurrect, any damage you have done to enemies remains, so piece by piece you can slowly take out the ever increasing amounts of robots, cyborgs, and mutants without feeling you are not making any progress. There is also a useful quick save function. For boss fights and later areas of the game the resurrection doesn't work. Thankfully, boss fights can be quite easy with the right assortment of power-ups and weapons. Even with objectives set to easy, it wasn't always clear exactly what you should be doing, so I had a lot of moments where I felt almost aimless in my travels, though this added to the feeling of exploration rather than frustrated.

I loved playing through this, but I would be lying if I didn't find it as frustrating as Hell at times. Even with virtually infinite lives and a static game world, I found the amount of enemies, and the lack of too much ammo and health to be a pain. I sometimes felt that it would have been more enjoyable if I had just stuck the combat onto easy also. The space station is vast and a little bland at times, but it is designed in a logical way that I so love with immersive sims. It is littered with audio diaries and the occasional written message, with the former fully voiced. SHODAN is a constant presence, her corrupted and distorted threats and over confidence made her be a memorable antagonist, I can see why people have placed her so high on those lists.
Splitting up the adventuring, there are also slight puzzles to solve, I'm glad I put these on easy as I could see them getting boring if much more complicated, even more different are the cyberspace sections. Typically used to open locked doorways, cyberspace places you in hallucinogenic flying stages where you blast computer programs that appear as shooter type flying enemies. I have heard complaints about these parts, but I found them a nice break from the endless adventuring in the game proper.

I am very glad I finally got to play System Shock and see some of the origins of the immersive sim. The game does feel dated even with its modern benefits applied to it, and it can be frustrating more often than not, but the feel of being trapped onboard a hostile space station was well realised, and the story, while basic, had a great and memorable antagonist. System Shock 2 is meant to be even better, and with that having had a modern remaster, it will be the next game I play.

SCORE:

Add post to Blinklist Add post to Blogmarks Add post to del.icio.us Digg this! Add post to My Web 2.0 Add post to Newsvine Add post to Reddit Add post to Simpy Who's linking to this post?