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Turncoat Dev Diary: Prototyping Player Game Mechanics, Episode II 21 Aug 2013 | 11:44 pm
(This is part of a series. The first post in the series is here.) As I started working on the basics of movement, I decided that my prototyping model needed a little something extra. I want my charac...
Turncoat Dev Diary: Prototyping Player Game Mechanics, Episode I 19 Aug 2013 | 11:12 pm
(This is part of a series. The first post in the series is here.) The first game mechanic that needs to be nailed down is player movement. This is the most important mechanic to get right because it'...
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OpenGL ES Tutorial for Android – Part VI – Textures androidwizard.net 28 Jan 2011 | 10:51 pm
Loading bitmaps First step would be to get a bitmap to generate a texture from. You can get hold of a bitmap in many different ways from downloading, generating or simply just load one from the resou...
Rendering to a texture with iOS 5 texture cache api. allmybrain.com 9 Dec 2011 | 03:31 am
There are a couple examples of how to take image input, perhaps from the iPhone camera, or from your own image, fast map those image to an OpenGl texture, and then render them with an OpenGL shader. T...
New Code Sample for DevIL + OpenGL lighthouse3d.com 24 Jun 2013 | 08:40 am
A code sample has been uploaded with a Visual Studio 2010 project, with source code and shaders, to illustrate the process of loading an image with the DevIL API and creating a texture in OpenGL.
Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2, Using (Almost) the Same Code on iOS, Android, and Emscripten learnopengles.com 23 Jul 2013 | 11:41 pm
In the last post in this series, we setup a system to render OpenGL to Android, iOS and the web via WebGL and emscripten. In this post, we’ll expand on that work and add support for PNG loading, shade...
Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for iOS learnopengles.com 24 Jul 2013 | 09:12 pm
In the previous post, we looked at loading in texture data from a PNG file and uploading it to an OpenGL texture, and then displaying that on the screen in Android. To do that, we used libpng and load...
Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2: Adding Support for Emscripten learnopengles.com 25 Jul 2013 | 05:45 am
In the last two posts in this series, we added support for loading a PNG file into OpenGL as a texture, and then we displayed that texture on the screen: Loading a PNG into Memory and Displaying It a...