Most xna deferred rendering related news are at:
If you want to learn HLSL, you might like… 9 Aug 2013 | 02:03 am
I got word of a new book that takes a look at HLSL in DirectX11: ‘HLSL Development Cookbook’, written by Doron Feinstein (currently Senior Graphics Engineer at Rockstar Games) While I admit I haven’...
Dynamic 2D Shadows for Windows Phone 7 9 Jan 2013 | 07:39 pm
By request, here is the port of the old Dynamic 2D Shadows sample to XNA 4.0, on Windows Phone 7. Download Dynamic 2D Shadows There may be performance improvements that could be done. I just took the ...
More xna deferred rendering related news:
Deferred Shading: First prototype nexsoft.de 27 Feb 2011 | 05:39 pm
I finally did it! After several days testing, reasearching the net, going through tons of 3D math and uncounted frustrating hours, I have the first working prototype of the deferred renderer running. ...
In Praxis: Surface Shading reset-game.net 11 Jun 2012 | 07:07 pm
In this installment of In Praxis I’m going to talk about how we shade opaque surfaces. Beware of extremely technical mumbo-jumbo. Reset has a fully deferred renderer, which means that all information ...
Deferred rendering in GPAC gpac.sourceforge.net 1 Mar 2013 | 08:05 pm
Since revision 2028 of the source code, the GPAC player can render content in a special mode called “defer-debug”. In this mode, only the rectangular regions of the window that have changed since the ...
Position Reconstruction gamerendering.com 7 Dec 2009 | 08:34 pm
There are many occasions when the fragment position in world space needs to be reconstructed from a texture holding the scene depth (depth texture). One example of use is in deferred rendering when tr...
Sunshine Now for Deferred Renderers punklabs.com 27 Aug 2013 | 03:40 am
Sunshine! has been developing quickly, today marks the released of 1.3 and thus bringing volumetric lighting to your deferred rendered games. This has been a huge overhaul as we take all the feedback...
Optimizing Your External Javascript References schillmania.com 13 Feb 2009 | 08:06 pm
Traditionally, the script tag blocks parse, load and render of a web page. A few ideas around this include loading JS with JS, the defer attribute and caching locally.
OpenGL 2D Independent Resolution Rendering david-amador.com 22 Apr 2013 | 03:22 pm
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C...