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Code Build Optimisation Part 4a – fatal error LNK1170 25 Aug 2013 | 08:36 am
If you previously followed Code Build Opt Part 4 then you have yourself a fantastic project that incrementally links and everyone is happy… there is a gremlin in this machine however. Before we conti...
The main loop in Devil’s Attorney on Android 19 Aug 2013 | 02:18 am
Abstract Android OS is filled with undocumented behavior and quirks that are taught the hard way; by discovery and by experience. Once you start playing around with the NDK, OpenGL and Android lifecy...
An introduction to: Go[lang] 18 Aug 2013 | 10:44 pm
I think it’s valuable for game developers to know of a broad range of programming techniques and tools, and programming languages are one of our fundamental tools that strongly dictate how we phrase a...
Simplex Update #1: Extreme modularization with CMake and Git 17 Aug 2013 | 03:33 am
This is the first update on my Simplex Engine Journey. The first topic I want to talk about is modularization. Motivations One of the most important aspects of my engine’s design is modularization. ...
Finding nearby stuff 16 Aug 2013 | 03:25 pm
A problem that crops up quite often in game programming is the need to find stuff that is “close to” other stuff. For example, you may want to find all enemies close to the player, all treasures close...
Management Lessons from Dumbledore 5 Aug 2013 | 10:54 pm
I’ve been reading the Harry Potter series of books to my daughter as a bedtime story. It’s been over a year now, and we’re still only on book six! But while I read a few pages to her in the evenings, ...
Confessions of a failed indie developer 30 Jul 2013 | 06:34 pm
At the Develop Conference in 2011, Sean Murray of Hello Games was the keynote speaker for the Indie Dev Day. One key point he made was that we hear a lot about the successful indie developers, but bar...
Git Off My Lawn – Develop 2013 30 Jul 2013 | 05:42 pm
Recently myself and Andrew Fray (@tenpn) presented “Git Off My Lawn” at Develop 2013 in Brighton. The talk was designed to discuss how we took a Perforce centric development process and moved over to ...
What documentation? 28 Jul 2013 | 07:01 pm
Imagine a situation where you have just been employed by a game development company with a large code base. You might setup your computer, adjust your chair, get some coffee and then start synchronizi...
The Trouble with Tickets 26 Jul 2013 | 09:37 pm
If you work with a big company, chances are you’ll have to deal with a ticket tracking system. They’ve become a critical part of IT helpdesk operations, of scrum and agile teams, of collaborating with...