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Legacy skills through the Looking Glass. 21 Sep 2012 | 01:29 pm

I didn't know what he looked like either. To a late 90's Looking Glass fan, the following quote from an interview about Dishonored would seem perfectly ludicrous: http://games.on.net/2012/09/dishono...

Dog name theory 30 Apr 2012 | 12:24 pm

When talking about independent game development, the question of names comes up a lot. Names for projects, names for companies, names for engine tech and so on. Since nobody asked me, here's how I fee...

Design Primer: Askhat's minotaur 1 Dec 2011 | 02:36 am

On Christmas Eve, 2006 I was in Akita, a sleepy town in northern Japan, and posting on the internet. I know this because yesterday a friend from polycount emailed to thank me for the advice I'd given...

Radiator Yang's Interview with yours truly 1 Dec 2011 | 01:51 am

There have been mild suggestions that I update this blog. Such efforts have resumed. In the meantime, Please enjoy this interview piece by Robert Yang wherein we discuss a whole host of designerly th...

Missing what might have been: a thought about meta-spoilers 13 Feb 2011 | 07:23 am

An 8 year old sketch. A pretty decent Geoff Darrow bite if I say so myself. The neologism "meta-spoilers" is intended to get after that peculiar issue common to both game developers themselves and ha...

Duty Calls: Kettle Ops 4 Feb 2011 | 06:33 pm

As a part of a campaign to promote the upcoming People Can Fly/Epic game Bulletstorm, we get the following elaborate send-up of Call of Duty games, Duty Calls. I thought it was funny. But who's really...

Against Dilettantism 24 Dec 2010 | 06:20 pm

I've redrafted this about four times now, but J. Shea's combined forum and blog output (recommended reading) have shamed me into rewriting it fresh and just getting it out there. Blog posts that are u...

GAUSSWERKS / DESIGN REBOOT forums 11 Oct 2010 | 06:24 pm

Now open to the public. I would like to say that I have been tremendously fortunate to attract exactly the kind of thoughtful, intelligent commenters to this site that I was hoping to--so first, thank...

Design Reboot one-shot: Oni 11 Oct 2010 | 06:00 pm

Oni is a lesser-known title from Bungie, released in 2001. On a few points it was ahead of the curve: mixed third person melee and gun combat, tentative efforts at real-world architecture, and that...

A dog's life 15 Sep 2010 | 10:36 pm

(Mild spoilers follow. Like you even care, Dad.) All puns intended, Kane & Lynch 2 is for the dogs. Admire the poor creatures' appearances in the game itself: briefly and unremarkably, they show up t...

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