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OFx Music Visualiser 23 Apr 2013 | 11:40 pm

Just having a bit of a freshen up with OFx and getting my head back into everything, really enjoying messing with it again, and what better to start with than music and particles Lots to get back into...

Sketchshare 15 Feb 2012 | 09:20 am

After talking ideas through on Skype for years with different friends, work colleges and clients, me and Chris finally got around to creating an app that seems a life time in the making, we have been ...

Sketchshare 15 Feb 2012 | 04:20 am

After talking ideas through on Skype for years with different friends, work colleges and clients, me and Chris finally got around to creating an app that seems a life time in the making, we have been ...

Sketchshare 15 Feb 2012 | 12:20 am

After talking ideas through on Skype for years with different friends, work colleges and clients, me and Chris finally got around to creating an app that seems a life time in the making, we have been ...

AS3 Transition Manager – Source Code / Example 9 Sep 2011 | 01:11 am

I wrote this bit of code for a project that ended up getting canned around two and a half years ago, and i meant to put the code out back then, but better late then never. The transition classes in t...

AS3 Transition Manager – Source Code / Example 8 Sep 2011 | 09:11 pm

I wrote this bit of code for a project that ended up getting canned around two and a half years ago, and i meant to put the code out back then, but better late then never. The transition classes in th...

AS3 Transition Manager – Source Code / Example 8 Sep 2011 | 06:11 pm

I wrote this bit of code for a project that ended up getting canned around two and a half years ago, and i meant to put the code out back then, but better late then never. The transition classes in th...

GPU Ribbons – Source Code 31 Aug 2011 | 02:06 am

Using the new Flash 11 incubator player release i have done a quick test of some 3D GPU accelerated ribbons using the Away3D engine. The Away3D engine seems the simplest way of interfacing with moleh...

GPU Ribbons – Source Code 30 Aug 2011 | 10:06 pm

Using the new Flash 11 incubator player release i have done a quick test of some 3D GPU accelerated ribbons using the Away3D engine. The Away3D engine seems the simplest way of interfacing with molehi...

GPU Ribbons – Source Code 30 Aug 2011 | 07:06 pm

Using the new Flash 11 incubator player release i have done a quick test of some 3D GPU accelerated ribbons using the Away3D engine. The Away3D engine seems the simplest way of interfacing with molehi...

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