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Status Update 16 Aug 2013 | 04:30 am

I’m sorry it’s been so long since the last post. I’ve gotten involved with two startups, which are taking up all the time I have (more details coming later!) I’ll keep creating new content, but if an...

Working With Web Data 16 Aug 2013 | 04:22 am

Apps become a lot more interesting when we connect them to the internet. They’re able to fetch live data, update that data, and interact with other people and devices. In this post, we’ll look at how ...

Creating New Files in Xcode 4.5 6 Jan 2013 | 02:05 am

This is an update to a number of older posts which involved creating new files in Xcode by selecting a specific subclassing option. This has changed in recent versions of Xcode; this is the way to do ...

The Jungle, Part 9: Core Data 22 Dec 2012 | 11:08 pm

Core Data provides a rich framework for saving a lot of data to disk. You get to work with objects without having to configure and write to files, but you get the support and backing of a database as ...

The Jungle, Part 8: Basic Data Persistence 19 Aug 2012 | 11:14 pm

iOS provides many ways to save data and the state of the UI.

The Jungle, Part 7: Quartz Demos (Section 3 of 3) 20 Jul 2012 | 03:54 am

In this last section, we will combine the drawing abilities of Quartz with the blazing fast animations that are provided by Core Animation. Core Animation Primer Core Animation is a framework for an...

Adding Frameworks to an Xcode Project 17 Jun 2012 | 04:58 am

A lot of Xcode projects require you to add additional frameworks to link against. Here’s how: Select the main project listing in the left column. Select Project Select Build Phases from the tabs ne...

The Jungle, Part 7: Quartz Demos (Section 2 of 3) 17 Jun 2012 | 04:30 am

This section will continue from where we left off last week. We’ll work with solid fills, gradient fills, and image and pattern fills. Open up the project from last week, and let’s get started. Naviga...

The Jungle, Part 7: Quartz Demos (Section 1 of 3) 5 Jun 2012 | 12:31 am

It’s been a while since we last plunged into the jungle. Previously, I’ve written about Quartz, which is the 2D graphics engine that powers the graphics in iOS. In this post, we’ll take a look at vari...

BlackBerry X: Initial Thoughts 11 May 2012 | 07:57 am

Last week RIM released a preview of their new software, BlackBerry X. Normally my eyes would slide over the word “BlackBerry” like a greased weasel on skates, but something about the new release caugh...

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