Darpagameworld - darpagameworld.com - Game of Games
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Physics ghosts 2 Oct 2010 | 03:38 am
Seriously, the breaking up of Gizmos because of physics ghosts. WTF? Fix this self
Camera rebuild 30 Sep 2010 | 04:57 am
Rebuilding the camera does not work because the render-target attachment is not recreated.
Node::asyncCreate 15 Sep 2010 | 07:24 am
Node::asyncCreate has an assert if it cannot find the sought after node. Fail over to some default node.
Collada driven Pipelines and Passes 11 Sep 2010 | 08:02 am
We need to be able to control the passes from Collada. Also the pipelines. No doubt this will involve surfaces and cameras and evaluate_scene nodes. I guess. <see jesse for details>
Transform pre-existing components not showing 11 Sep 2010 | 07:02 am
When selecting a node in the scene hierarchy that has a transformation property, the property is not showing beneath the Transformation rollout. Clicking on Hide/Show does not change it. 1. Open Def...
Removing Item from Lib 11 Sep 2010 | 04:22 am
How do I remove an item from a Lib? User should be able to remove unwanted items to clean up Lib. But, if the item is used in the scene or by another node, there should be a warning, ideally with a ...
Two Cancel options 11 Sep 2010 | 04:13 am
Without having saved changes, hit File->Close Dialog pops up: Do you want to save before closing? -Cancel -Cancel Close -Okay There are two cancels. Should be Yes/Okay, No, Cancel.
Undo button does not undo a scale change. 11 Sep 2010 | 04:10 am
Undo button does not undo a scale change. 1. Double click Default Scene 2. Click on Node inst_of_FA43 3. Add Transform Scale 4. Change X scale from 1.00 to 0.01 5. Hit Enter and see the box scale...
SubDisplay Updates 8 Sep 2010 | 10:13 am
SubDisplay.updateDisplays() are now cycled by BaseNodeAsset.updateDisplays() for simplicity/encapsulation of individual SubDisplays Insure each BaseNodeAsset::SubDisplay contains its own override upd...
support 3 icon sizes 8 Sep 2010 | 09:40 am
done - test images committed in ActorEditorResources folder