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HTML5 mobile game template featuring splash screen, level select with swipe based scrolling and web storage 23 Aug 2013 | 09:05 pm
Welcome to the post with the longest title of the blog, but what I wasn’t able to describe what I am about to show you in a shorter way. Since I am quite satisfied of my first HTML5 game worDrop, I d...
Managing multiple iOS resolutions with Starling – real world example – Part 2: iPhone 5 and iPad 20 Aug 2013 | 08:25 pm
One of the most interesting thing you can do with Starling is to target all kind of resolutions in a single project. In the first step of this tutorial I showed you the basic principles of this method...
Easy texture atlas and sprite sheet creation with TexturePacker 16 Aug 2013 | 09:06 pm
If you are into game development, especially into mobile game development where performance is everything, you should be familiar with texture atlases or sprite sheets (as the world used to call them ...
Managing multiple iOS resolutions with Starling – real world example 13 Aug 2013 | 07:31 pm
When making iOS games, you have to handle various kind of devices, starting from the iPhone 3GS up to the iPhone 5. Every device has its own resolution, and you should be able to make one single vers...
Monetizing an HTML5 game: how it’s going with worDrop, my first game 9 Aug 2013 | 09:17 pm
Three months ago I decided to start monetizing HTML5 games as well as I am making for years with Flash games, and I want to share with you how it’s going with worDrop, my first HTML5 game. At the mom...
Quick Switch Flash game prototype made with Construct2 6 Aug 2013 | 09:31 pm
Some time passed since I published the Quick Switch Flash game prototype made with Box2D, so it’s time to show the same thing made with Construct2, to make you see how easy is to create such kind of g...
Creation of a “thank you” modal box when a reader downloads your files – and make it retroactive 6 Aug 2013 | 02:28 am
This post starts where normally my posts end: with the source code to download. Never mind, it’s just a zip file with an image shipped with Windows Seven, but that’s not the point. This is what you ...
Digging into Box2D destructible terrain final version. Test it and enjoy. 2 Aug 2013 | 06:41 pm
There’s no wonder my most popular posts in these weeks are Box2d destructible terrain demo using only geometry and Where’s my water Flash + Box2D demo. A lot of people want to create new games with Bo...
How to handle your Flash Starling animations using the Juggler 29 Jul 2013 | 07:44 pm
You already know I am making my next Flash game using Starling, today I will unveil which game I am working on and how to create an animated title screen using Starling’s Juggler. The juggler takes a...
Where’s my water Flash + Box2D demo 24 Jul 2013 | 09:41 pm
While I am finetuning my Box2D destructible terrain demo using only geometry, with a full tutorial about to be released, here is a Where’s my water demo, using the same concepts seen in simulating mud...