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Occulus Rift Impressions 27 Aug 2013 | 01:22 am
Recently at GamesCom I was able to try the VR headset Occulus Rift for the first time. I was lucky enough to try the new HD Prototype. From what I understand, this is very close to the final product t...
Why is Euro Trucking Simulator so Good? 26 Aug 2013 | 03:21 am
Simulation games were big in the 80ies and early 90ies. They went away together with adventure games and real-time strategy games. But now they seem to be on the rise again. The first mainstream gamin...
XCOM Classic Ironman 25 Aug 2013 | 05:20 am
I recently got into XCOM. I saw Day9 playing it and it made me catch the XCOM virus again. It was a good thing too. The game came out around when my dad passed away. I bought it when it on release, pl...
Trauma Making of 24 Aug 2013 | 04:28 am
A really short post today. I wanted to share with you a GDCE talk I gave a year ago about how I made my game TRAUMA. It has been just released on GDC Vault for free! Click here to watch the video. I...
The Polarization of Pacific Rim 22 Aug 2013 | 09:07 pm
There is something interesting about Pacific Rim. It has spawned a lot of very divergent reactions among critics. Take this merciless takedown by The Jeff and Casey Show for example: And then compare...
Re-discovering Muramasa 30 Jun 2013 | 11:08 pm
The recent re-release of the Wii game Muramasa on the Vita is a good opportunity to re-discover this hidden gem. I bought the game back when it came out on the Wii. After a cursory glance, it has bee...
UFO Postmortem Observations 7 May 2013 | 09:22 pm
I wrote yesterday about some of my observations on the Myst Classic Game Postmortem. I wanted to follow-up today with the UFO Classic Game Postmortem. Full disclosure: I never actually played that mu...
Myst Postmortem Observations 6 May 2013 | 07:32 pm
One of my favorite GDC sessions are the Classic Game Postmortems. These are presentations where the creators of famous old-schools games tell the story of how those games were created. The postmortems...
Developing TRAUMA for iOS 25 Apr 2013 | 01:24 am
TL;DR The most challenging parts of developing TRAUMA for iOS was fast blur with a big radius and realtime video into texture streaming with synchronized audio. A sample of the sourcecode of TRAUMA i...
TRAUMA iOS Released! 23 Mar 2013 | 09:33 pm
I am proud to announce that my game TRAUMA has been just released on the App Store. It is available here for $2.99. It is a universal App so it plays on both, the iPad and the iPhone. Get TRAUMA iOS h...