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Dice+, rocketships and a giveaway. 6 Jul 2013 | 05:18 am

I received my Dice+ developer kit a couple weeks ago and was excited to get to testing. What is Dice+? Dice+ is a bluetooth connected, smart, 6 sided die that is made out of materials safe to roll dir...

Back To My Roots 12 Jun 2013 | 10:41 pm

I wrote my very first blog post back in July of 2008 when I start iCodeBlog.com.  I started the blog because I saw a huge need for iOS development tutorials on the web and really wanted to help others...

Tools of The Trade: What Tools I Use For iOS Consulting 22 Jan 2013 | 06:21 pm

Welcome Hacker News! There’s some discussion happening in the comments; but, as always, the better conversation is on the article page on Hacker News itself. Since going Indie, I am constantly asked a...

What I Learned In My First Month Being A Contract iOS Developer 30 Dec 2012 | 02:54 am

tl;dr Present yourself to potential clients as if you have already made it. Don’t be scared, the work it out there. Freelancing FTW!1! In the first week of December, I got a rather unfortunate (and un...

Tutorial: Asynchronous HTTP Client Using NSOperationQueue 19 Oct 2012 | 02:01 pm

Introduction Recently here at ELC, we’ve been working on an app that requires a lot of server interaction, which has been a learning experience for managing threading, server load and connectivity. In...

Adding an OpenGL ES view to your project using NinevehGL 7 Sep 2012 | 02:00 pm

Recently I came across an openGL ES 2.0 engine that made setup, displaying and animating of 3D objects a breeze, called NinevehGL.  This 3D engine has many great features including a full multithreadi...

5 Third Party iOS Libraries I Have Found Useful Lately 24 Aug 2012 | 12:00 pm

As I mature as a developer, I try to rely on other people’s code more an more. Why build something from scratch when a solution already exists that you can fit in your project. In Pocket MUD Pro, I us...

5 Third Party iOS Libraries I Have Found Useful Lately 24 Aug 2012 | 11:00 am

As I mature as a developer, I try to rely on other people’s code more an more. Why build something from scratch when a solution already exists that you can fit in your project. In Pocket MUD Pro, I us...

Unzipping Files Using ZipArchive 13 Aug 2012 | 05:00 pm

In this tutorial, I am going to demonstrate how you can zip and unzip files from within your iOS applications. We will be using a third party library called ZipArchive to achieve this. While there are...

Using Method-Swizzling to help with Test Driven Development 8 Aug 2012 | 01:00 pm

Introduction In this blog post I will demonstrate how to mock HTTP requests using an Objective-C runtime dynamic method replacement technique known as method swizzling. I will show how this can be use...

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