Irrlicht3d - irrlicht3d.org - Irrlicht3d.org
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CopperCube 4.2 released 21 Aug 2013 | 05:55 pm
I just uploaded version 4.2 of CopperCube. It was a lot of work, but still there is space for improvements. But I'm happy that it's out now. I also wrote a tutorial on how to create a first person sho...
Writing documentation 16 Aug 2013 | 03:43 pm
I'm currently in the process of writing documentation for the new features included in the next free update of CopperCube. I like particularly this image which I just created: That scene looks so muc...
Update on Normal Map Support 10 Aug 2013 | 11:23 am
Normal map support in CopperCube is on its way now. It is much more than just a simple test already, and is actually usable. Here is a screenshot of the editor showing it in action, with more than jus...
Buran 26 Jul 2013 | 03:00 pm
Ever heard of the Buran spacecraft? It was the russian version of the NASA space shuttle. It looks surprisingly similar to the better known US version. A few weeks ago, I shortly visited Moscow, and t...
Irrlicht Tutorials in Frensh 24 Jul 2013 | 11:31 am
The guys at jeux developpez.com have translated all the irrlicht tutorials to French. If you are frensh, maybe worth a look: irrlicht tutorials in frensh.
Playing with Normal Mapping 19 Jul 2013 | 12:42 pm
I just played around a bit with normal map support, and quickly integrated it into CopperCube, as test. irrEdit, the irrlicht editor CopperCube is based on never supported normal maps, although irrlic...
Amazed by Microsoft Developer Support 16 Jul 2013 | 04:28 pm
About 12 hours ago, I sent a mail to Microsoft, regarding some problem I have, developing software for their platform, Windows. Known from how you are treated by other companies, I was surprised that ...
Suicidal Squirrel 5 Jul 2013 | 11:07 am
I nearly hit a squirrel this morning. Because I need a bit more practice with creating youtube videos, I created one of this accident: (The date printed in the video isn't correct) My voice is a ~lit...
Stop selling your software for peanuts 28 Jun 2013 | 11:16 am
I guess someone has to say it: Developers are usually no great business men. Instead of using the great possibilities the internet and the various app stores are offering us, we are in the process of ...
WebGL in IE11 and the future 26 Jun 2013 | 05:26 pm
So apparently, WebGL will be supported in the next Internet Explorer. That means all major browsers will support this now in the very near future. Will this open a new era for games, playable directly...