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Super Parkour Bros., a true next-gen racing sim, and the New York Times gets an M rating 27 Aug 2013 | 06:30 pm
Wherein the New York Times follows the trailblazing of such gems as Madworld...
How The Bureau: XCOM Declassified came about its freewheeling camera 27 Aug 2013 | 03:30 pm
Trial, error, and a bunch of genre shifts.
Kendrick Lamar is in GTA (ostensibly), David Cage speaks out, & Nabokov does D&D 26 Aug 2013 | 05:30 pm
Love is not just a verb, it's you looking in the mirror.
How The Wire’s celebrated “f**k” scene inspired Telltale’s followup to The Walking Dead 26 Aug 2013 | 03:00 pm
Lead writer Pierre Shorette explains why The Wolf Among Us is about building just one scene at a time
Apple's Apps come home, questing through your hard drive, and a virtual playroom 23 Aug 2013 | 06:07 pm
Creating believable female characters and more on today's cheat sheet.
The JRPG may be exactly what gaming needs 23 Aug 2013 | 03:00 pm
Gather your shurikens–we're headed for the '90s.
Warlight tweaks the rules of war 22 Aug 2013 | 10:34 pm
Version 2.0 hits mobile and the web. Huge bonus: no goddamn cleanup.
Saints Row 4 goes dumbstep, Gone Home takes us back, and Hate Plus' transhumanist cosplay 22 Aug 2013 | 05:00 pm
Sign Up For Playlist Here! Saint's Row 4 By Volition Put simply, Saints Row 4 is a good time. The car crashes are of little consequence. Your leaps and bounds are fast and fluid. Hijacking a garba....
Sims 4 gets emotional, Divekick dives and kicks, & The Last Guardian will get here, some day 22 Aug 2013 | 04:37 pm
Don't stop believin'!
Gone Home's Steve Gaynor on how the internet ruined adventure games and reliving the 90s 21 Aug 2013 | 11:15 pm
The former BioShock narrative designer recalls a time when snooping was more than just sneaking a peak at someone's iPhone.