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Who dares awake me from my slumber?! 23 Nov 2011 | 09:33 am

Well...hello there!  Long time no see!  How you been?  How did that thing work out for you?  Ah that's great.  Me?  Yea I been pretty busy.  Got a minute?  I'll tell you all about it... The astute am...

Here, have a free chunk of galaxy to play with... 20 Aug 2011 | 12:01 am

Ooh oui la la, hows about this then eh?  I spent a few hours last night working over the original xbox build of Space Pirates, just for old times sake you understand, and fixed a few things so that it...

Crepuscular rays in XNA (God Rays) 17 Aug 2011 | 03:28 am

Right now then, I don't normally share code, but it's my wedding anniversary today and I'm feeling happy and generous and I've just finished prototyping the shader which achives this oft-hunted effect...

A peek in to whatever it will have becoming 4 Aug 2011 | 11:14 pm

A frantic week of code-smashing, and I couldn't resist working up some initial planet code for Space Pirates PC.  There are three elements I've been working on - the terrain generation routine for roc...

So, farewell then... 21 Jul 2011 | 01:38 am

With my usual overblown sense of self-importance, I have a small annoucement to make.  I've been away for a bit again (partly holidays, partly illness, and partly a weird kind of inertia and dispair) ...

XNA - not just for games, not just for XBox/WP7 16 Apr 2011 | 03:20 am

Earlier this week, I was asked to write a quick program to generate a spectrum waterfall from a realtime audio stream.  Now I'm not really that familiar with DirectX sound control, and the example cod...

Aaaah, now I understand... 13 Apr 2011 | 12:09 am

Following a few weeks of my not really being able to get anything at all done, I finally gave in last week and went to the quacks for a checkup.  It seems I have an underactive thyroid, which explains...

YoYoYo on hold, new zippy throwaway game in progress 16 Mar 2011 | 08:16 am

Shortly after my last blog post, I made the decision to stop working on YoYoYo for a while, partly because I'm not sure I was going in the right design direction and partly because I'm not sure I want...

XBLIG - at the last chance saloon supping shots of cheap whiskey 3 Mar 2011 | 03:05 am

Well, like a bunch of southwestern hippies lolling around in a 'Frisco park smoking dope and swapping tales of their dreams, hundreds of developers are at GDC this week.  Not only that but our dear MV...

Serious serious progress 15 Feb 2011 | 05:50 pm

Right, well, now then...Been alternately busy and lazy over the last few days, but now thanks to two all-night coding sessions (it's 4:30 i the morning right now) I can now import flexible scripts fro...

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