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Download numbers and Piracy 6 Aug 2013 | 11:50 pm
It’s been a while since I have updated my indie progress, the biggest reason is that I have been busy with my day job and I have taken a smaller role in developing indie games at the moment. I’ve been...
2 million downloads! 26 Apr 2013 | 02:31 am
It’s been a long road but I have officially hit 2 million downloads on Windows Phone across 15 games earlier this week. It’s a great feeling and accomplishment, but there is a lot more work to be done...
The GDC zen 30 Mar 2013 | 09:38 pm
With GDC barely 24 hours finished, I have come to multiple thoughts on the state of the industry and what I should be spending my time on. Unity is totally dominating the minds of all the indie game d...
Multi-platform development experience 29 Jan 2013 | 01:59 pm
This post will cover my experiences trying to tackle the different platforms out there. I got my hands dirty with iOS, Android, Kongregate and Windows 8. Not all the projects are the same, and all of ...
Impossible Shoota now on Kongregate 10 Jan 2013 | 06:04 am
Thanks to Unity building a Web based games was as easy as exporting with a few clicks. The game is originally targeted for Android but I will be using Kongregate to get stats and feedback from people ...
Unity experiment is a success 8 Jan 2013 | 06:32 am
Anyone interested in Impossible Shoota for the web? It’s actually the sequel to Impossible Shoota, but right now I don’t have a better name for it. Please do try it out and comment here for any bugs a...
XNA vs MonoGame vs Unity 1 Jan 2013 | 01:11 am
So if some of you might noticed I started talking about Unity, that is because during the Christmas break I checked off one of my bucket list items to learn Unity. For the past 4 days I have bathed my...
Evolving to being a multi headed hydra 21 Nov 2012 | 09:50 pm
It’s been a while since I last posted here but I assure you I’ve been very busy with multiple projects at my day job as well as my own projects. Windows 8 launch has kept me busy as I did … Continue r...
Waking up the hibernating bear 9 Aug 2012 | 12:51 pm
My indieness has been in hibernation since I started working again late last year. Being a full time indie is very rough on the wallet, but very rewarding to the soul Anyways, what has waken up the be...
Being an indie 1 year review 3 Apr 2012 | 05:11 am
April 1st marked my 1 year anniversary as a full time independent game developer. 1 year ago it was a very scary notion that I will be striking it out on my own as a independent game developer without...