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time to learn python 29 Jun 2008 | 08:55 am

no matter which 3d package you're working with - it's high time to get your hands dirty with python. while packages like blender, xsi and maya support this language natively, i'm pretty sure 3ds max w...

time to learn python 29 Jun 2008 | 04:55 am

no matter which 3d package you’re working with – it’s high time to get your hands dirty with python. while packages like blender, xsi and maya support this language natively, i’m pretty sure 3ds max w...

time to learn python 29 Jun 2008 | 04:55 am

no matter which 3d package you’re working with – it’s high time to get your hands dirty with python. while packages like blender, xsi and maya support this language natively, i’m pretty sure 3ds max w...

automatic script sourcing on maya launch 26 Jun 2008 | 06:16 pm

if you have extended your maya with several mel scripts (if not, you certainly will one day!), it's useful to source those automatically when launching maya, so you can access them right ahead instead...

Target Weld Function In Maya 26 Jun 2008 | 06:02 pm

I was pretty surprised that Maya doesn't offer the target weld function I was used to in 3ds Max, since this is a pretty basic feature for modelling. Luckily there's a fine script extending Maya with ...

base your pivot 26 Jun 2008 | 05:27 pm

another little script that extends my personal collection of mel scripts i have permanently installed: base pivot. it centers and drops the pivot point of the selected object(s) to the bottom. works p...

openexr rocks! 26 Jun 2008 | 03:26 pm

since i've tested some workflows for the post production of my upcoming short "border", i came across the awesome openexr format. you can just save all your passes right into this image format and acc...

renderman and the command line 26 Jun 2008 | 03:14 pm

i had to collect the renderman attributes i can access through the maya command line renderer in order to automate my rendering process using a batch file; it was like putting the pieces of a puzzle t...

occlusion pass with renderman 26 Jun 2008 | 02:44 pm

i was struggeling lately with renderman to get a nice occlusion pass rendered out separately. here are my exploration's notes: the most recent version (2.0.1) can not render out a separate pass witho...

automatic script sourcing on maya launch 26 Jun 2008 | 02:16 pm

if you have extended your maya with several mel scripts (if not, you certainly will one day!), it’s useful to source those automatically when launching maya, so you can access them right ahead instead...

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