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38 Studios Game Contest 7 Feb 2009 | 10:44 am
If you are an enrolled college student, 38 Studios (that’s a studio name, not 38 different studios) want you to make a game for them starring their own character, Munch, and his.. uh.. evil twin… evil...
Greg Costikyan’s 1979 tabletop game released under Creative Commons 5 Feb 2009 | 01:06 pm
Greg Costikyan has released Vector 3, a tabletop game he designed in 1979, under the Creative Commons license. The downloadable archive contains the rules PDF as well as printable (though low resoluti...
Balrog papercraft 5 Feb 2009 | 10:59 am
Can’t wait for the upcoming Cave Story Wii? Make yourself a little paper Balrog and clutch it in your arms as you cry yourself to sleep at night. Or just put it on your desk. Whatever. Secret Balrog ...
Game Noir 4 Feb 2009 | 12:36 pm
The jolly bunch of lowbit weirdoes The Poppenkast, normally the proprietors of short (and I mean short… 3 hours short) game development competitions, are running their first big compo, the theme of wh...
Programming Vertex, Geometry, and Pixel Shaders 16 Jan 2009 | 05:11 pm
“Programming Vertex, Geometry, and Pixel Shaders” by Wolfgang Engel, Jack Hoxley, Ralf Kornmann, Niko Suni and Jason Zink is a book published for free to the GameDev.net wiki and covers a wide range o...
Global game jam 14 Jan 2009 | 07:22 pm
Well this one came out of nowhere. The first annual global game jam is apparently coming up. I had no idea such a thing was about to happen, but now that I know, I feel warmer inside. This isn’t like...
NYU creates a center for game design 14 Jan 2009 | 07:09 pm
This bit of breaking news is almost a month old, but I haven’t seen it posted around. Back in December NYU announced the creation of the NYU Game Center, which will focus on research, design and deve...
Comments trashed! 14 Jan 2009 | 06:46 pm
After installing a new spam blocker I realized that there’s no decent way of removing the hundreds of spam comments that have previously gotten through, so seeing that there haven’t been THAT many non...
The Graveyard PostMortem 6 Dec 2008 | 08:42 pm
Gamasutra has posted a postmortem of Tales of Tales’ “The Graveyard”. It’s an interesting (and very thorough!) read and includes a few pages on the people that worked on the game, like the animator, L...
Paper Moon Demo 23 Oct 2008 | 08:53 am
Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had makin...