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Re: Fixed costs, low frequency services and shunting 27 Aug 2013 | 01:37 pm
Quote from: jamespetts on Yesterday at 11:35:27 PM The input storage is the amount of storage space that an industry has for input goods. In the bakery example, this is how much flour that it can sto...
Re: New Industry Graphics 27 Aug 2013 | 01:35 pm
It certainly doesn't does it - I hadn't noticed. I'll double check but I can't think why it would be any different...
Re: Patch: factor out some network code from karte_t::interactive() 27 Aug 2013 | 12:37 pm
Seems tidier
Re: [New vehicle] - Zeppelin 27 Aug 2013 | 12:31 pm
Hello Quote from: jamespetts on Yesterday at 11:05:45 PM If somebody would like to draw me a Pak128.Britain suitable helipad graphic, I can certainly test the code and adjust it to make it work if a...
Re: [11.8] Bridges over buildings 27 Aug 2013 | 11:45 am
As a side note, in fact in real world there are road bridges that go through buildings http://en.wikipedia.org/wiki/Gate_Tower_Building http://goo.gl/maps/tigBE Of course, simulating this would be ...
Re: Milk 26 Aug 2013 | 11:22 pm
I see. One other milk related enhancement on which I am working, which should fit into the existing implementation in both Standard and Experimental without too much difficulty, is the development of...
Re: Announce server issues - assistance requested 26 Aug 2013 | 11:21 pm
seems to be a typo: the game server tries to inquire of the domain name 'servers.experimental.simutrans', and gets 'no such name' in response. The missing '.org' should do the trick.
Re: New Industry Graphics 26 Aug 2013 | 11:18 pm
The Hood the photo from the Shop looks very good out.
Re: New Industry Graphics 26 Aug 2013 | 11:14 pm
Very nice - I like that! One can imagine gentlemen in brimmed hats and floppy hair buying sports cars and being thrilled that they can go all of 45mph...
Re: Milk 26 Aug 2013 | 11:13 pm
I toyed with this idea when I first did all the industries and goods but I decided on the current implementation because (a) it's simpler for people to understand and avoids confusion and (b) you woul...