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Array#minimum and Array#maximum 21 Apr 2013 | 07:20 am
Time for the next installment in 256 JS Game Extensions. It’s been a while hasn’t it? Well don’t worry because here are four new crazy cool additions to the Array class. This brings us up to 40! Array...
Red Ice Launched 28 Mar 2013 | 05:30 am
Red Ice is Launched! Two years in the making, an amazing beat-em-up hockey game that will blow your socks off. Check it out. Buy it now: https://chrome.google.com/webstore/detail/red-ice/booheljepkdmi...
Red Ice Premortem – Hard Lessons in HTML5 11 Feb 2013 | 07:18 am
Over the past two years I’ve been developing a multiplayer hockey game in CoffeeScript. What follows is a rough list of some things that I’ve learned. And let’s be clear, these are all the mistakes I ...
Using Multiple Cloudfront Domains with Paperclip 6 Jan 2013 | 07:27 am
In order to speed up asset loading using a CDN is generally regarded as a good idea. It is also recommended to split up requests among separate hostnames to allow the browser to parallelize loading. E...
Capistrano cached copy takes a long time to copy during a deploy 28 Dec 2012 | 05:14 am
If you’re using Capistrano to deploy your Rails projects it’s common knowledge to use a cached copy to prevent downloading your entire project from git or svn with every deploy. What I didn’t know was...
DSLs In CoffeeScript 17 Dec 2012 | 08:05 am
When programming if something is hard it means that you are not programming at the correct level of abstraction. Remember your ABCs (Always Be Coding-at-the-correct-level-of-abstraction). What is the ...
How to Create a Compass Extension as a RubyGem to Share Sass Mixins 6 Sep 2012 | 11:38 pm
I was searching for how to include sass mixins in Sprockets projects as a gem dependency. There may be some way to do it but I couldn’t figure it out. That’s why I ended up going for a Compass extensi...
Weekly Recap of 1 Hour Daily Game Jams 16 Apr 2012 | 07:50 am
@mdiebolt and I review our daily 1 hour game jams over the past week. Audio levels in games are still too loud. First 30 Days: Week ending 04-14-2012: I find that doing these 1 hour jams every day ...
Function#debounce Useful JavaScript Game Extension #36 28 Nov 2011 | 04:56 pm
I got this from Underscore.js. Already I can see an important use for it. In the code editor we copy out the buffer every keyup. This can lead to a bunch of extra work for the browser when typing. Us...
Array#pipeline Useful JavaScript Game Extension #35 17 Nov 2011 | 12:10 pm
The main use for this is in the PixieEngine cameras module where we need to process the camera transform with a stream of modifiers. This also allows for the game objects list to be z-sorted, filtered...