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bulletphysics.org – Real-Time Physics Simulation

Bullet 3.x teaser and GDC 2013 talk 27 Mar 2013 | 08:09 pm

Bullet 3.x will feature a 100% GPU accelerated rigid body pipeline with various parallel broad phase algorithms, convex and concave triangle mesh and several parallel solvers. Here is a teaser video f...

Bullet 2.81 released and thinkingParticles 5 using Bullet 9 Oct 2012 | 01:39 am

The new Bullet 2.81 Physics SDK is released. It includes an Apple contribution of SIMD and Neon optimizations  for Mac OSX and iOS. Some new features include rolling friction ( so that curved shapes s...

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Bullet at GDC 2011 Physics Tutorial, Double Fine ‘Stacking’ bulletphysics.org 2 Mar 2011 | 09:45 am

The presentation is titled ‘game physics artifacts’ and covers similar material to chapter 2 of the Game Physics Pearls book. We will use both Bullet and the new Sony Physics Effects SDK to illustrate...

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