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The FUTURE. 12 Jun 2012 | 03:22 am
Hello everyone! Well it’s been a while since I posted anything new on Unity3DStudent.com. But still I am seeing thousands of new Unity users learn with the site every day, and I monitor it now and th...
UNITY 3.4 Released, go geddit! 27 Jul 2011 | 02:25 am
In yet another massive upgrade, Unity Technologies present to the world Unity version 3.4. With masses of improvements listed on the download page, I won’t go into detail except to say you should go g...
Platformer Progress bar 9 Feb 2011 | 10:05 am
This is something a few of you have asked me to cover recently so here it is – a Unity Tutorial on how to track player progress during the game. In order to keep your player’s attention through a pla...
Beginner B28 – SendMessage() to Call External Functions 3 Feb 2011 | 12:27 pm
How to use SendMessage() to call functions in scripts attached to other objects. Code Used (Javascript) – Reactor.js var downTexture : Texture2D; function React () { renderer.material.mainText...
Worms Style Power Bar 5 Jan 2011 | 07:54 am
Following on from the Football kick power bar example, I was asked by reader Adam to provide an example that shows off shooting by charging up power rather than timing, so I present this example scrip...
Switching Cameras at runtime 23 Dec 2010 | 11:23 pm
Hi all I’ve had a few requests for this and i’m currently away from my video recording rig for the festive holidays so here’s a quick written example! In order to switch cameras you’ll simply be disa...
Beginner B27 – Using Time.timeScale to Pause 15 Dec 2010 | 10:09 am
How to Pause the game by implementing Time.timeScale. Code Used (Javascript) var paused : boolean = false; function Update () { if(Input.GetButtonUp("Jump")){ if(!paused){ Time.timeScal...
Festive Greetings! 10 Dec 2010 | 02:04 pm
Hi everyone, just to let you all know that I’ve still got that promised content coming up but due to other demands I’ve been busy with other things, sorry! in the mean time I spent a spare hour withou...
Beginner B26 – Using Mathf.Clamp to restrict values 25 Nov 2010 | 12:00 am
Using Mathf.Clamp function to restrict values in your game mechanics to within a specified range. Code Used (Javascript) function Update () { var xMove : float = Input.GetAxis("Horizontal") * Time....
Beginner B25 – GUI Texture & Mouse Events 29 Oct 2010 | 11:13 am
Using simple GUI Textures and Mouse Events to create interaction in Unity. Code Used (Javascript) var normalTex : Texture2D; var hoverTex : Texture2D; function OnMouseEnter () { guiTexture.te...