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Ocean City 12 May 2013 | 10:30 pm
Finally back in business with a personal project. It has been a long time since I finished “What Will Never Be” which was quite a different type of image for me. So, I’m back to a project that I left ...
What Will Never Be : Finished 1 Mar 2012 | 06:04 pm
Sorry I didn’t post any lighting wip images; I just went straight to texturing and rendering, anyways, I hope you enjoy this one, I wanted to make something that meant something. It was inspired after...
What Will Never Be: Composition Test 2 Feb 2012 | 12:36 pm
I have started to put the scene together even though I’m not done modeling assets. I wanted to see how the main characters were jiving and wanted to “lock down” the camera angle to see how it was work...
What Will Never Be: Death’s AO test 28 Jan 2012 | 11:35 am
Another update, that’s 2 days in a row, new record! Anyways, Here is a quick ambient occlusion test render of “Death” with sword in hand. I hope the final image turns out as creepy as I’m looking for.
What Will Never Be: Death’s Hands and Sword Modeling 27 Jan 2012 | 11:43 am
Finally an update for this image, a small one but at least some progress. Finished modeling Death’s hands and sword. I found a very cool LoTR sword reference online that I think looks very menacing.
Wayne Robson’s Mudbox DVDs 18 Jan 2012 | 10:33 am
Wayne Robson, autodesk’s first Mudbox Master will be releasing his DVD training library for free. Check it out at his blog and make sure you thank him for such a generous contribution to the CG commun...
What Will Never Be: Girl Sculpt Pose 18 Oct 2011 | 08:20 am
Here is the girl in her final pose but her orientation will be different in the image composition.
What Will Never Be: Girl Sculpt 15 Oct 2011 | 02:35 am
Finished sculpting the girl, now it is time to pose her. Right now I am happy on how this image is progressing.
What Will Never Be 13 Oct 2011 | 02:37 am
Here is character 2 of 2, I started from a base mesh I found at ZBrush central, lmc if I can find who made the base mesh to give him/her credit. Once opened in ZBrush I deleted the high level subdivis...
New Project: What Would Never Be 11 Oct 2011 | 08:06 am
woop woop, here we go again with another personal project. This one will be very creepy but with a strong message or at least that’s what I hope the outcome will be. The idea was sparked over a conver...