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I'm crap at multitasking. 27 Aug 2008 | 08:22 am
OK so I admit it, this blog has been much neglected for a while and is becoming a little cross threaded with different stuff. Both quite good reflections on my personal situation, busy, busy, busy. H...
Car Game #2 26 Jun 2008 | 01:53 pm
Some images showing progress on the car game. Madly in content-creation-mode at the moment... i. Mapping out the Road-Layout (in Flash): ii. Building the 3d Road-Model (in Carrara): iii. Importing ...
Car Game #1 2 Jun 2008 | 11:43 pm
Taking a break from Second Life - Thought I’d post a screen capture from a driving game I've been working on... • Video (higher Quality) Yes it’s still very rough round the edges, I put this togethe...
SCREENBURN_ (Trailer) 9 Jan 2008 | 12:55 pm
In many ways, the opportunities available for an independent film maker / story-teller to have their work seen are much greater these days as there are many more small screens in the world today than ...
Mask. 14 Nov 2007 | 03:29 am
War-paint. Camouflage. Concealment. Act of self-expression or of belonging to a group. Representation, reflection, or pretense? For protection sometimes; actually often. A curtain, a screen, a veil be...
Meteors (Machinima) 14 Nov 2007 | 03:05 am
Announced here, I was invited to work with Kirsty Hawshaw as part of the new Millions of Us - Artist-in-Residence Program. The resulting work, a short machinima created in Second Life set to a great s...
Render me? 7 Aug 2007 | 01:52 pm
Ah well, I was going to sit down to do some animation work for a forthcoming SL machinima project but got waylaid in Poser (again). (* Image quality is reduced a lot in conversion to .jpg, but please...
Love and Hate (The Machine) 24 Jul 2007 | 01:43 pm
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Portrait. 23 Jul 2007 | 11:08 am
Thanks a lot for the Picture 'T. Very nice :) (Hope you don't mind me posting here on my blog). Where/when the heck did you take that?
Watch The World(s) - Revisited 20 Jul 2007 | 08:13 am
Well. Cough. I don't know what to say. I have never had such a full inbox! Torley says on the LL Blog: "To this day, I swear one of the kewlest things about Second Life is that if you see something y...