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Parallax Scrolling (Core Animation Games 4) 22 Sep 2011 | 10:45 am
It has been quite a while since I wrote the last article in the Core Animation Games series. If you remember, in it I complained bitterly about the CA scrolling classes, and how none of them filled th...
Designing Casey’s Contraptions, Part 3: iPad to iPhone 25 Aug 2011 | 03:28 pm
It is a sunny (for once), beautiful summer in the Pacific Northwest and, as usual since you went indie, you are sitting at home working. Any other day you would be cranky at this hour of the day, jeal...
iDevBlogADay (and 3) 27 Jul 2011 | 08:13 am
Last blog post got quite a few comments, all related to the future of iDevBlogADay and the quality, or lack thereof, of my taste for telefilms. Since I was way more interested in hearing about this se...
Recap 19 Jul 2011 | 03:00 am
Hey, it’s July already! Does time fly or what? I guess is time for a status update and see if I pick up blogging again (didn’t I create something to help with this? So much for that, is not going to b...
iDevBlogADay 2, One Week Later 24 Feb 2011 | 04:45 pm
So here we are, one week after I announced the upcoming changes to iDevBlogADay and if you check the site right now you will see I have already some of them online today. As we did with the first ver...
iDevBlogADay, Take 2 17 Feb 2011 | 03:37 pm
iDevBlogADay started about 8 months ago. If you are reading this post you probably know what it is all about, but a quick recap for those new to it: every day of the week, two developers write on thei...
Scrolling Hell (Core Animation Games 3) 10 Feb 2011 | 11:54 am
This week my post is going to be necessarily short. Noel and I have been working on preparing the first beta for Casey’s Contraptions, and there is still plenty to do before our intended milestone on ...
Designing Casey’s Contraptions, Part 2 3 Feb 2011 | 11:53 am
Following with last week’s post on designing the interface for Casey’s Contraptions, and since I get lots of questions about it lately, I am going to continue with how I create the game assets themsel...
Designing Casey’s Contraptions, Part 1 27 Jan 2011 | 06:47 pm
Last week I posted a couple Casey’s Contraptions screenshots as intro to yet another Core Animation technical rambling. One of the images, my latest try at designing the “Level Completed” screen, got ...
Space-Time! (Core Animation Games 2) 20 Jan 2011 | 01:49 pm
Progress this week has been slow on most of my projects. Noel and I were working on Casey‘s tutorial, then we started implementing more objects so we can create some more levels and start beta–testing...